hlsl.samplecmplevelzero.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureLodOffset (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureLodOffset (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureLodOffset (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureLodOffset (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureLodOffset (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureLodOffset (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureLodOffset (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureLodOffset (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureLodOffset (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureLodOffset (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureLodOffset (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureLodOffset (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 167 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 114 118 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r01" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 29 "r03" Name 32 "g_tTex1di4" Name 41 "r05" Name 45 "g_tTex1du4" Name 54 "r21" Name 57 "g_tTex2df4" Name 74 "r23" Name 77 "g_tTex2di4" Name 88 "r25" Name 91 "g_tTex2du4" Name 103 "PS_OUTPUT" MemberName 103(PS_OUTPUT) 0 "Color" MemberName 103(PS_OUTPUT) 1 "Depth" Name 105 "psout" Name 114 "Color" Name 118 "Depth" Name 124 "g_tTex3df4" Name 127 "g_tTex3di4" Name 130 "g_tTex3du4" Name 133 "g_tTexcdf4" Name 136 "g_tTexcdi4" Name 139 "g_tTexcdu4" Name 142 "g_tTex1df4a" Name 145 "g_tTex1di4a" Name 148 "g_tTex1du4a" Name 151 "g_tTex2df4a" Name 154 "g_tTex2di4a" Name 157 "g_tTex2du4a" Name 160 "g_tTexcdf4a" Name 163 "g_tTexcdi4a" Name 166 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 32(g_tTex1di4) DescriptorSet 0 Decorate 45(g_tTex1du4) DescriptorSet 0 Decorate 57(g_tTex2df4) DescriptorSet 0 Decorate 77(g_tTex2di4) DescriptorSet 0 Decorate 91(g_tTex2du4) DescriptorSet 0 Decorate 114(Color) Location 0 Decorate 118(Depth) BuiltIn FragDepth Decorate 124(g_tTex3df4) DescriptorSet 0 Decorate 127(g_tTex3di4) DescriptorSet 0 Decorate 130(g_tTex3du4) DescriptorSet 0 Decorate 133(g_tTexcdf4) DescriptorSet 0 Decorate 136(g_tTexcdi4) DescriptorSet 0 Decorate 139(g_tTexcdu4) DescriptorSet 0 Decorate 142(g_tTex1df4a) DescriptorSet 0 Decorate 145(g_tTex1di4a) DescriptorSet 0 Decorate 148(g_tTex1du4a) DescriptorSet 0 Decorate 151(g_tTex2df4a) DescriptorSet 0 Decorate 154(g_tTex2di4a) DescriptorSet 0 Decorate 157(g_tTex2du4a) DescriptorSet 0 Decorate 160(g_tTexcdf4a) DescriptorSet 0 Decorate 163(g_tTexcdi4a) DescriptorSet 0 Decorate 166(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeVector 6(float) 2 24: 6(float) Constant 0 25: TypeInt 32 1 26: 25(int) Constant 2 30: TypeImage 25(int) 1D sampled format:Unknown 31: TypePointer UniformConstant 30 32(g_tTex1di4): 31(ptr) Variable UniformConstant 35: TypeImage 25(int) 1D depth sampled format:Unknown 36: TypeSampledImage 35 42: TypeInt 32 0 43: TypeImage 42(int) 1D sampled format:Unknown 44: TypePointer UniformConstant 43 45(g_tTex1du4): 44(ptr) Variable UniformConstant 48: TypeImage 42(int) 1D depth sampled format:Unknown 49: TypeSampledImage 48 55: TypeImage 6(float) 2D sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4): 56(ptr) Variable UniformConstant 60: TypeImage 6(float) 2D depth sampled format:Unknown 61: TypeSampledImage 60 63: 6(float) Constant 1045220557 64: 22(fvec2) ConstantComposite 20 63 65: TypeVector 6(float) 3 69: TypeVector 25(int) 2 70: 25(int) Constant 3 71: 69(ivec2) ConstantComposite 26 70 75: TypeImage 25(int) 2D sampled format:Unknown 76: TypePointer UniformConstant 75 77(g_tTex2di4): 76(ptr) Variable UniformConstant 80: TypeImage 25(int) 2D depth sampled format:Unknown 81: TypeSampledImage 80 89: TypeImage 42(int) 2D sampled format:Unknown 90: TypePointer UniformConstant 89 91(g_tTex2du4): 90(ptr) Variable UniformConstant 94: TypeImage 42(int) 2D depth sampled format:Unknown 95: TypeSampledImage 94 102: TypeVector 6(float) 4 103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float) 104: TypePointer Function 103(PS_OUTPUT) 106: 25(int) Constant 0 107: 6(float) Constant 1065353216 108: 102(fvec4) ConstantComposite 107 107 107 107 109: TypePointer Function 102(fvec4) 111: 25(int) Constant 1 113: TypePointer Output 102(fvec4) 114(Color): 113(ptr) Variable Output 117: TypePointer Output 6(float) 118(Depth): 117(ptr) Variable Output 122: TypeImage 6(float) 3D sampled format:Unknown 123: TypePointer UniformConstant 122 124(g_tTex3df4): 123(ptr) Variable UniformConstant 125: TypeImage 25(int) 3D sampled format:Unknown 126: TypePointer UniformConstant 125 127(g_tTex3di4): 126(ptr) Variable UniformConstant 128: TypeImage 42(int) 3D sampled format:Unknown 129: TypePointer UniformConstant 128 130(g_tTex3du4): 129(ptr) Variable UniformConstant 131: TypeImage 6(float) Cube sampled format:Unknown 132: TypePointer UniformConstant 131 133(g_tTexcdf4): 132(ptr) Variable UniformConstant 134: TypeImage 25(int) Cube sampled format:Unknown 135: TypePointer UniformConstant 134 136(g_tTexcdi4): 135(ptr) Variable UniformConstant 137: TypeImage 42(int) Cube sampled format:Unknown 138: TypePointer UniformConstant 137 139(g_tTexcdu4): 138(ptr) Variable UniformConstant 140: TypeImage 6(float) 1D array sampled format:Unknown 141: TypePointer UniformConstant 140 142(g_tTex1df4a): 141(ptr) Variable UniformConstant 143: TypeImage 25(int) 1D array sampled format:Unknown 144: TypePointer UniformConstant 143 145(g_tTex1di4a): 144(ptr) Variable UniformConstant 146: TypeImage 42(int) 1D array sampled format:Unknown 147: TypePointer UniformConstant 146 148(g_tTex1du4a): 147(ptr) Variable UniformConstant 149: TypeImage 6(float) 2D array sampled format:Unknown 150: TypePointer UniformConstant 149 151(g_tTex2df4a): 150(ptr) Variable UniformConstant 152: TypeImage 25(int) 2D array sampled format:Unknown 153: TypePointer UniformConstant 152 154(g_tTex2di4a): 153(ptr) Variable UniformConstant 155: TypeImage 42(int) 2D array sampled format:Unknown 156: TypePointer UniformConstant 155 157(g_tTex2du4a): 156(ptr) Variable UniformConstant 158: TypeImage 6(float) Cube array sampled format:Unknown 159: TypePointer UniformConstant 158 160(g_tTexcdf4a): 159(ptr) Variable UniformConstant 161: TypeImage 25(int) Cube array sampled format:Unknown 162: TypePointer UniformConstant 161 163(g_tTexcdi4a): 162(ptr) Variable UniformConstant 164: TypeImage 42(int) Cube array sampled format:Unknown 165: TypePointer UniformConstant 164 166(g_tTexcdu4a): 165(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r01): 7(ptr) Variable Function 29(r03): 7(ptr) Variable Function 41(r05): 7(ptr) Variable Function 54(r21): 7(ptr) Variable Function 74(r23): 7(ptr) Variable Function 88(r25): 7(ptr) Variable Function 105(psout): 104(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 23: 22(fvec2) CompositeConstruct 20 21 27: 6(float) CompositeExtract 23 1 28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26 Store 8(r01) 28 33: 30 Load 32(g_tTex1di4) 34: 13 Load 15(g_sSamp) 37: 36 SampledImage 33 34 38: 22(fvec2) CompositeConstruct 20 21 39: 6(float) CompositeExtract 38 1 40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26 Store 29(r03) 40 46: 43 Load 45(g_tTex1du4) 47: 13 Load 15(g_sSamp) 50: 49 SampledImage 46 47 51: 22(fvec2) CompositeConstruct 20 21 52: 6(float) CompositeExtract 51 1 53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26 Store 41(r05) 53 58: 55 Load 57(g_tTex2df4) 59: 13 Load 15(g_sSamp) 62: 61 SampledImage 58 59 66: 6(float) CompositeExtract 64 0 67: 6(float) CompositeExtract 64 1 68: 65(fvec3) CompositeConstruct 66 67 21 72: 6(float) CompositeExtract 68 2 73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71 Store 54(r21) 73 78: 75 Load 77(g_tTex2di4) 79: 13 Load 15(g_sSamp) 82: 81 SampledImage 78 79 83: 6(float) CompositeExtract 64 0 84: 6(float) CompositeExtract 64 1 85: 65(fvec3) CompositeConstruct 83 84 21 86: 6(float) CompositeExtract 85 2 87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71 Store 74(r23) 87 92: 89 Load 91(g_tTex2du4) 93: 13 Load 15(g_sSamp) 96: 95 SampledImage 92 93 97: 6(float) CompositeExtract 64 0 98: 6(float) CompositeExtract 64 1 99: 65(fvec3) CompositeConstruct 97 98 21 100: 6(float) CompositeExtract 99 2 101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71 Store 88(r25) 101 110: 109(ptr) AccessChain 105(psout) 106 Store 110 108 112: 7(ptr) AccessChain 105(psout) 111 Store 112 107 115: 109(ptr) AccessChain 105(psout) 106 116: 102(fvec4) Load 115 Store 114(Color) 116 119: 7(ptr) AccessChain 105(psout) 111 120: 6(float) Load 119 Store 118(Depth) 120 Return FunctionEnd