hlsl.struct.split.nested.geom Shader version: 450 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:? 'ts.psIn.pos' (out 4-component vector of float Position) 0:30 pos: direct index for structure (temp 4-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child (temp 2-component vector of float) 0:30 tc: direct index for structure (temp 2-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 2-component vector of float tc}) 0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 tc: direct index for structure (temp 2-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 EmitVertex (temp void) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? 'tin.pos' (in 3-element array of 4-component vector of float Position) 0:? 'ts.psIn.pos' (out 4-component vector of float Position) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:? 'ts.psIn.pos' (out 4-component vector of float Position) 0:30 pos: direct index for structure (temp 4-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 move second child to first child (temp 2-component vector of float) 0:30 tc: direct index for structure (temp 2-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 2-component vector of float tc}) 0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 0 (const int) 0:30 tc: direct index for structure (temp 2-component vector of float) 0:30 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) 0:30 move second child to first child (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 contains_no_builtin_io: direct index for structure (temp structure{temp 2-element array of float m0_array, temp int m1}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 Constant: 0:30 1 (const int) 0:30 EmitVertex (temp void) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:? 'ts' (layout(location=0 ) out structure{temp structure{temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? 'tin.pos' (in 3-element array of 4-component vector of float Position) 0:? 'ts.psIn.pos' (out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 64 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 33 40 60 63 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Name 4 "main" Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" Name 14 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 15 "GS_OUT" MemberName 15(GS_OUT) 0 "psIn" MemberName 15(GS_OUT) 1 "contains_no_builtin_io" Name 17 "o" Name 33 "ts.psIn.pos" Name 36 "PS_IN" MemberName 36(PS_IN) 0 "tc" Name 37 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 38 "GS_OUT" MemberName 38(GS_OUT) 0 "psIn" MemberName 38(GS_OUT) 1 "contains_no_builtin_io" Name 40 "ts" Name 56 "PS_IN" MemberName 56(PS_IN) 0 "tc" Name 60 "tin" Name 63 "tin.pos" Decorate 33(ts.psIn.pos) BuiltIn Position Decorate 40(ts) Location 0 Decorate 60(tin) Location 0 Decorate 63(tin.pos) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 6(float) 11 13: TypeInt 32 1 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int) 15(GS_OUT): TypeStruct 9(PS_IN) 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 16: TypePointer Function 15(GS_OUT) 18: 13(int) Constant 0 19: 6(float) Constant 1065353216 20: 6(float) Constant 1073741824 21: 6(float) Constant 1077936128 22: 6(float) Constant 1082130432 23: 7(fvec4) ConstantComposite 19 20 21 22 24: TypePointer Function 7(fvec4) 26: 13(int) Constant 1 27: 6(float) Constant 1084227584 28: 6(float) Constant 1086324736 29: 8(fvec2) ConstantComposite 27 28 30: TypePointer Function 8(fvec2) 32: TypePointer Output 7(fvec4) 33(ts.psIn.pos): 32(ptr) Variable Output 36(PS_IN): TypeStruct 8(fvec2) 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 12 13(int) 38(GS_OUT): TypeStruct 36(PS_IN) 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 39: TypePointer Output 38(GS_OUT) 40(ts): 39(ptr) Variable Output 43: TypePointer Output 8(fvec2) 45: TypePointer Function 14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 48: TypePointer Output 37(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 51: TypePointer Output 12 54: TypePointer Output 13(int) 56(PS_IN): TypeStruct 8(fvec2) 57: 10(int) Constant 3 58: TypeArray 56(PS_IN) 57 59: TypePointer Input 58 60(tin): 59(ptr) Variable Input 61: TypeArray 7(fvec4) 57 62: TypePointer Input 61 63(tin.pos): 62(ptr) Variable Input 4(main): 2 Function None 3 5: Label 17(o): 16(ptr) Variable Function 25: 24(ptr) AccessChain 17(o) 18 18 Store 25 23 31: 30(ptr) AccessChain 17(o) 18 26 Store 31 29 34: 24(ptr) AccessChain 17(o) 18 18 35: 7(fvec4) Load 34 Store 33(ts.psIn.pos) 35 41: 30(ptr) AccessChain 17(o) 18 26 42: 8(fvec2) Load 41 44: 43(ptr) AccessChain 40(ts) 18 18 Store 44 42 46: 45(ptr) AccessChain 17(o) 26 47:14(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) Load 46 49: 48(ptr) AccessChain 40(ts) 26 50: 12 CompositeExtract 47 0 52: 51(ptr) AccessChain 49 18 Store 52 50 53: 13(int) CompositeExtract 47 1 55: 54(ptr) AccessChain 49 26 Store 55 53 EmitVertex Return FunctionEnd