hlsl.structarray.flatten.geom Shader version: 450 invocations = -1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child (temp 2-component vector of float) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:? 'outStream.position' (out 4-component vector of float Position) 0:22 position: direct index for structure (temp 4-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp 4-component vector of float) 0:22 color: direct index for structure (temp 4-component vector of float) 0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 color: direct index for structure (temp 4-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child (temp 2-component vector of float) 0:22 uv: direct index for structure (temp 2-component vector of float) 0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 uv: direct index for structure (temp 2-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex (temp void) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream.position' (out 4-component vector of float Position) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; (temp void) 0:16 Function Parameters: 0:16 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' (out structure{temp 4-component vector of float Position position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure (temp 4-component vector of float) 0:19 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child (temp 2-component vector of float) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure (temp 2-component vector of float) 0:20 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child (temp 4-component vector of float) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure (temp 4-component vector of float) 0:21 direct index (layout(location=0 ) temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child (temp 4-component vector of float) 0:? 'outStream.position' (out 4-component vector of float Position) 0:22 position: direct index for structure (temp 4-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child (temp 4-component vector of float) 0:22 color: direct index for structure (temp 4-component vector of float) 0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 color: direct index for structure (temp 4-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child (temp 2-component vector of float) 0:22 uv: direct index for structure (temp 2-component vector of float) 0:22 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 uv: direct index for structure (temp 2-component vector of float) 0:22 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex (temp void) 0:? Linker Objects 0:? 'vin' (layout(location=0 ) in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' (layout(location=0 ) out structure{temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream.position' (out 4-component vector of float Position) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 49 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 19 36 41 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" Name 9 "PS_IN" MemberName 9(PS_IN) 0 "position" MemberName 9(PS_IN) 1 "color" MemberName 9(PS_IN) 2 "uv" Name 11 "vout" Name 14 "VertexData" MemberName 14(VertexData) 0 "position" MemberName 14(VertexData) 1 "color" MemberName 14(VertexData) 2 "uv" Name 19 "vin" Name 36 "outStream.position" Name 39 "PS_IN" MemberName 39(PS_IN) 0 "color" MemberName 39(PS_IN) 1 "uv" Name 41 "outStream" Decorate 19(vin) Location 0 Decorate 36(outStream.position) BuiltIn Position Decorate 41(outStream) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 10: TypePointer Function 9(PS_IN) 12: TypeInt 32 1 13: 12(int) Constant 1 14(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 15: TypeInt 32 0 16: 15(int) Constant 2 17: TypeArray 14(VertexData) 16 18: TypePointer Input 17 19(vin): 18(ptr) Variable Input 20: TypePointer Input 7(fvec4) 23: TypePointer Function 7(fvec4) 25: 12(int) Constant 2 26: TypePointer Input 8(fvec2) 29: TypePointer Function 8(fvec2) 31: 12(int) Constant 0 35: TypePointer Output 7(fvec4) 36(outStream.position): 35(ptr) Variable Output 39(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 40: TypePointer Output 39(PS_IN) 41(outStream): 40(ptr) Variable Output 47: TypePointer Output 8(fvec2) 4(main): 2 Function None 3 5: Label 11(vout): 10(ptr) Variable Function 21: 20(ptr) AccessChain 19(vin) 13 13 22: 7(fvec4) Load 21 24: 23(ptr) AccessChain 11(vout) 13 Store 24 22 27: 26(ptr) AccessChain 19(vin) 13 25 28: 8(fvec2) Load 27 30: 29(ptr) AccessChain 11(vout) 25 Store 30 28 32: 20(ptr) AccessChain 19(vin) 13 31 33: 7(fvec4) Load 32 34: 23(ptr) AccessChain 11(vout) 31 Store 34 33 37: 23(ptr) AccessChain 11(vout) 31 38: 7(fvec4) Load 37 Store 36(outStream.position) 38 42: 23(ptr) AccessChain 11(vout) 13 43: 7(fvec4) Load 42 44: 35(ptr) AccessChain 41(outStream) 31 Store 44 43 45: 29(ptr) AccessChain 11(vout) 25 46: 8(fvec2) Load 45 48: 47(ptr) AccessChain 41(outStream) 13 Store 48 46 EmitVertex Return FunctionEnd