hlsl.structin.vert Shader version: 450 0:? Sequence 0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' (layout(location=0 ) in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 'e' (layout(location=5 ) in 4-component vector of float) 0:? Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 b: direct index for structure (temp 4-component vector of float) 0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 2 (const int) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:11 Construct vec4 (temp 4-component vector of float) 0:11 Convert uint to float (temp float) 0:11 direct index (temp uint) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (layout(location=0 ) in 4-component vector of float) 0:11 'e' (layout(location=5 ) in 4-component vector of float) 0:13 Sequence 0:13 Sequence 0:13 move second child to first child (temp 2-element array of 4-component vector of float) 0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 2-component vector of uint) 0:13 coord: direct index for structure (temp 2-component vector of uint) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 1 (const int) 0:13 coord: direct index for structure (temp 2-component vector of uint) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:13 b: direct index for structure (smooth temp 4-component vector of float) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 2 (const int) 0:13 b: direct index for structure (temp 4-component vector of float) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 2 (const int) 0:13 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) Linked vertex stage: Shader version: 450 0:? Sequence 0:8 Function Definition: main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; (temp structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' (layout(location=0 ) in 4-component vector of float) 0:8 'vi' (in structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:8 'e' (layout(location=5 ) in 4-component vector of float) 0:? Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 b: direct index for structure (temp 4-component vector of float) 0:11 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 2 (const int) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:11 add (temp 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:11 Construct vec4 (temp 4-component vector of float) 0:11 Convert uint to float (temp float) 0:11 direct index (temp uint) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (layout(location=0 ) in 4-component vector of float) 0:11 'e' (layout(location=5 ) in 4-component vector of float) 0:13 Sequence 0:13 Sequence 0:13 move second child to first child (temp 2-element array of 4-component vector of float) 0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 m: direct index for structure (temp 2-element array of 4-component vector of float) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 move second child to first child (temp 2-component vector of uint) 0:13 coord: direct index for structure (temp 2-component vector of uint) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 1 (const int) 0:13 coord: direct index for structure (temp 2-component vector of uint) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 1 (const int) 0:13 move second child to first child (temp 4-component vector of float) 0:13 b: direct index for structure (smooth temp 4-component vector of float) 0:13 '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:13 Constant: 0:13 2 (const int) 0:13 b: direct index for structure (temp 4-component vector of float) 0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 2 (const int) 0:13 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (out structure Position{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, smooth temp 4-component vector of float b}) 0:? 'd' (layout(location=0 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) 0:? 'coord' (layout(location=3 ) in 2-component vector of uint) 0:? 'b' (layout(location=4 ) smooth in 4-component vector of float) 0:? 'e' (layout(location=5 ) in 4-component vector of float) 0:? 'm[0]' (layout(location=1 ) in 4-component vector of float) 0:? 'm[1]' (layout(location=2 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 61 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 18 20 24 32 35 42 60 Name 4 "main" Name 12 "VI" MemberName 12(VI) 0 "m" MemberName 12(VI) 1 "coord" MemberName 12(VI) 2 "b" Name 14 "local" Name 18 "m[1]" Name 20 "m[0]" Name 24 "coord" Name 32 "d" Name 35 "e" Name 40 "VI" MemberName 40(VI) 0 "m" MemberName 40(VI) 1 "coord" MemberName 40(VI) 2 "b" Name 42 "@entryPointOutput" Name 60 "b" Decorate 18(m[1]) Location 2 Decorate 20(m[0]) Location 1 Decorate 24(coord) Location 3 Decorate 32(d) Location 0 Decorate 35(e) Location 5 Decorate 42(@entryPointOutput) BuiltIn Position Decorate 60(b) Location 4 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 2 10: TypeArray 7(fvec4) 9 11: TypeVector 8(int) 2 12(VI): TypeStruct 10 11(ivec2) 7(fvec4) 13: TypePointer Function 12(VI) 15: TypeInt 32 1 16: 15(int) Constant 2 17: TypePointer Input 7(fvec4) 18(m[1]): 17(ptr) Variable Input 20(m[0]): 17(ptr) Variable Input 23: TypePointer Input 11(ivec2) 24(coord): 23(ptr) Variable Input 25: 8(int) Constant 0 26: TypePointer Input 8(int) 32(d): 17(ptr) Variable Input 35(e): 17(ptr) Variable Input 38: TypePointer Function 7(fvec4) 40(VI): TypeStruct 10 11(ivec2) 7(fvec4) 41: TypePointer Output 40(VI) 42(@entryPointOutput): 41(ptr) Variable Output 43: 15(int) Constant 0 44: TypePointer Function 10 47: TypePointer Output 10 49: 15(int) Constant 1 50: TypePointer Function 11(ivec2) 53: TypePointer Output 11(ivec2) 57: TypePointer Output 7(fvec4) 60(b): 17(ptr) Variable Input 4(main): 2 Function None 3 5: Label 14(local): 13(ptr) Variable Function 19: 7(fvec4) Load 18(m[1]) 21: 7(fvec4) Load 20(m[0]) 22: 7(fvec4) FAdd 19 21 27: 26(ptr) AccessChain 24(coord) 25 28: 8(int) Load 27 29: 6(float) ConvertUToF 28 30: 7(fvec4) CompositeConstruct 29 29 29 29 31: 7(fvec4) FAdd 22 30 33: 7(fvec4) Load 32(d) 34: 7(fvec4) FAdd 31 33 36: 7(fvec4) Load 35(e) 37: 7(fvec4) FAdd 34 36 39: 38(ptr) AccessChain 14(local) 16 Store 39 37 45: 44(ptr) AccessChain 14(local) 43 46: 10 Load 45 48: 47(ptr) AccessChain 42(@entryPointOutput) 43 Store 48 46 51: 50(ptr) AccessChain 14(local) 49 52: 11(ivec2) Load 51 54: 53(ptr) AccessChain 42(@entryPointOutput) 49 Store 54 52 55: 38(ptr) AccessChain 14(local) 16 56: 7(fvec4) Load 55 58: 57(ptr) AccessChain 42(@entryPointOutput) 16 Store 58 56 Return FunctionEnd