hlsl.tx.bracket.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int) 0:38 Function Parameters: 0:38 'x' (in 4-component vector of int) 0:? Sequence 0:38 Branch: Return with expression 0:38 'x' (in 4-component vector of int) 0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint) 0:39 Function Parameters: 0:39 'x' (in 4-component vector of uint) 0:? Sequence 0:39 Branch: Return with expression 0:39 'x' (in 4-component vector of uint) 0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float) 0:40 Function Parameters: 0:40 'x' (in 4-component vector of float) 0:? Sequence 0:40 Branch: Return with expression 0:40 'x' (in 4-component vector of float) 0:42 Function Definition: SomeValue( (temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:42 Branch: Return with expression 0:42 Convert int to float (temp 4-component vector of float) 0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) 0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch (temp 4-component vector of float) 0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:49 c1: direct index for structure (layout(offset=0 ) uniform int) 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:49 Constant: 0:49 0 (const uint) 0:49 Constant: 0:49 0 (const int) 0:51 Sequence 0:51 move second child to first child (temp 4-component vector of float) 0:51 'r00' (temp 4-component vector of float) 0:51 textureFetch (temp 4-component vector of float) 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:51 c1: direct index for structure (layout(offset=0 ) uniform int) 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:51 Constant: 0:51 0 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child (temp 4-component vector of int) 0:52 'r01' (temp 4-component vector of int) 0:52 textureFetch (temp 4-component vector of int) 0:52 'g_tTex1di4' (uniform itexture1D) 0:52 c1: direct index for structure (layout(offset=0 ) uniform int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 0 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child (temp 4-component vector of uint) 0:53 'r02' (temp 4-component vector of uint) 0:53 textureFetch (temp 4-component vector of uint) 0:53 'g_tTex1du4' (uniform utexture1D) 0:53 c1: direct index for structure (layout(offset=0 ) uniform int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 0 (const uint) 0:53 Constant: 0:53 0 (const int) 0:56 Sequence 0:56 move second child to first child (temp 4-component vector of float) 0:56 'r10' (temp 4-component vector of float) 0:56 textureFetch (temp 4-component vector of float) 0:56 'g_tTex2df4' (uniform texture2D) 0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 0 (const int) 0:57 Sequence 0:57 move second child to first child (temp 4-component vector of int) 0:57 'r11' (temp 4-component vector of int) 0:57 textureFetch (temp 4-component vector of int) 0:57 'g_tTex2di4' (uniform itexture2D) 0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 1 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child (temp 4-component vector of uint) 0:58 'r12' (temp 4-component vector of uint) 0:58 textureFetch (temp 4-component vector of uint) 0:58 'g_tTex2du4' (uniform utexture2D) 0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 1 (const uint) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence 0:61 move second child to first child (temp 4-component vector of float) 0:61 'r20' (temp 4-component vector of float) 0:61 textureFetch (temp 4-component vector of float) 0:61 'g_tTex3df4' (uniform texture3D) 0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 0 (const int) 0:62 Sequence 0:62 move second child to first child (temp 4-component vector of int) 0:62 'r21' (temp 4-component vector of int) 0:62 textureFetch (temp 4-component vector of int) 0:62 'g_tTex3di4' (uniform itexture3D) 0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 0 (const int) 0:63 Sequence 0:63 move second child to first child (temp 4-component vector of uint) 0:63 'r22' (temp 4-component vector of uint) 0:63 textureFetch (temp 4-component vector of uint) 0:63 'g_tTex3du4' (uniform utexture3D) 0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 0 (const int) 0:66 Function Call: Fn1(vf4; (temp 4-component vector of float) 0:66 textureFetch (temp 4-component vector of float) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:66 c1: direct index for structure (layout(offset=0 ) uniform int) 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:66 Constant: 0:66 0 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Function Call: Fn1(vi4; (temp 4-component vector of int) 0:67 textureFetch (temp 4-component vector of int) 0:67 'g_tTex1di4' (uniform itexture1D) 0:67 c1: direct index for structure (layout(offset=0 ) uniform int) 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:67 Constant: 0:67 0 (const uint) 0:67 Constant: 0:67 0 (const int) 0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint) 0:68 textureFetch (temp 4-component vector of uint) 0:68 'g_tTex1du4' (uniform utexture1D) 0:68 c1: direct index for structure (layout(offset=0 ) uniform int) 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:68 Constant: 0:68 0 (const uint) 0:68 Constant: 0:68 0 (const int) 0:70 move second child to first child (temp 4-component vector of float) 0:70 Color: direct index for structure (temp 4-component vector of float) 0:70 'psout' (temp structure{temp 4-component vector of float Color}) 0:70 Constant: 0:70 0 (const int) 0:70 Constant: 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:72 Sequence 0:72 Sequence 0:72 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color}) 0:72 Constant: 0:72 0 (const int) 0:72 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int) 0:38 Function Parameters: 0:38 'x' (in 4-component vector of int) 0:? Sequence 0:38 Branch: Return with expression 0:38 'x' (in 4-component vector of int) 0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint) 0:39 Function Parameters: 0:39 'x' (in 4-component vector of uint) 0:? Sequence 0:39 Branch: Return with expression 0:39 'x' (in 4-component vector of uint) 0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float) 0:40 Function Parameters: 0:40 'x' (in 4-component vector of float) 0:? Sequence 0:40 Branch: Return with expression 0:40 'x' (in 4-component vector of float) 0:42 Function Definition: SomeValue( (temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:42 Branch: Return with expression 0:42 Convert int to float (temp 4-component vector of float) 0:42 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:42 Constant: 0:42 3 (const uint) 0:45 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:45 Function Parameters: 0:? Sequence 0:49 textureFetch (temp 4-component vector of float) 0:49 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:49 c1: direct index for structure (layout(offset=0 ) uniform int) 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:49 Constant: 0:49 0 (const uint) 0:49 Constant: 0:49 0 (const int) 0:51 Sequence 0:51 move second child to first child (temp 4-component vector of float) 0:51 'r00' (temp 4-component vector of float) 0:51 textureFetch (temp 4-component vector of float) 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:51 c1: direct index for structure (layout(offset=0 ) uniform int) 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:51 Constant: 0:51 0 (const uint) 0:51 Constant: 0:51 0 (const int) 0:52 Sequence 0:52 move second child to first child (temp 4-component vector of int) 0:52 'r01' (temp 4-component vector of int) 0:52 textureFetch (temp 4-component vector of int) 0:52 'g_tTex1di4' (uniform itexture1D) 0:52 c1: direct index for structure (layout(offset=0 ) uniform int) 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:52 Constant: 0:52 0 (const uint) 0:52 Constant: 0:52 0 (const int) 0:53 Sequence 0:53 move second child to first child (temp 4-component vector of uint) 0:53 'r02' (temp 4-component vector of uint) 0:53 textureFetch (temp 4-component vector of uint) 0:53 'g_tTex1du4' (uniform utexture1D) 0:53 c1: direct index for structure (layout(offset=0 ) uniform int) 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:53 Constant: 0:53 0 (const uint) 0:53 Constant: 0:53 0 (const int) 0:56 Sequence 0:56 move second child to first child (temp 4-component vector of float) 0:56 'r10' (temp 4-component vector of float) 0:56 textureFetch (temp 4-component vector of float) 0:56 'g_tTex2df4' (uniform texture2D) 0:56 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:56 Constant: 0:56 1 (const uint) 0:56 Constant: 0:56 0 (const int) 0:57 Sequence 0:57 move second child to first child (temp 4-component vector of int) 0:57 'r11' (temp 4-component vector of int) 0:57 textureFetch (temp 4-component vector of int) 0:57 'g_tTex2di4' (uniform itexture2D) 0:57 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:57 Constant: 0:57 1 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence 0:58 move second child to first child (temp 4-component vector of uint) 0:58 'r12' (temp 4-component vector of uint) 0:58 textureFetch (temp 4-component vector of uint) 0:58 'g_tTex2du4' (uniform utexture2D) 0:58 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:58 Constant: 0:58 1 (const uint) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence 0:61 move second child to first child (temp 4-component vector of float) 0:61 'r20' (temp 4-component vector of float) 0:61 textureFetch (temp 4-component vector of float) 0:61 'g_tTex3df4' (uniform texture3D) 0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 0 (const int) 0:62 Sequence 0:62 move second child to first child (temp 4-component vector of int) 0:62 'r21' (temp 4-component vector of int) 0:62 textureFetch (temp 4-component vector of int) 0:62 'g_tTex3di4' (uniform itexture3D) 0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 0 (const int) 0:63 Sequence 0:63 move second child to first child (temp 4-component vector of uint) 0:63 'r22' (temp 4-component vector of uint) 0:63 textureFetch (temp 4-component vector of uint) 0:63 'g_tTex3du4' (uniform utexture3D) 0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 0 (const int) 0:66 Function Call: Fn1(vf4; (temp 4-component vector of float) 0:66 textureFetch (temp 4-component vector of float) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:66 c1: direct index for structure (layout(offset=0 ) uniform int) 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:66 Constant: 0:66 0 (const uint) 0:66 Constant: 0:66 0 (const int) 0:67 Function Call: Fn1(vi4; (temp 4-component vector of int) 0:67 textureFetch (temp 4-component vector of int) 0:67 'g_tTex1di4' (uniform itexture1D) 0:67 c1: direct index for structure (layout(offset=0 ) uniform int) 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:67 Constant: 0:67 0 (const uint) 0:67 Constant: 0:67 0 (const int) 0:68 Function Call: Fn1(vu4; (temp 4-component vector of uint) 0:68 textureFetch (temp 4-component vector of uint) 0:68 'g_tTex1du4' (uniform utexture1D) 0:68 c1: direct index for structure (layout(offset=0 ) uniform int) 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:68 Constant: 0:68 0 (const uint) 0:68 Constant: 0:68 0 (const int) 0:70 move second child to first child (temp 4-component vector of float) 0:70 Color: direct index for structure (temp 4-component vector of float) 0:70 'psout' (temp structure{temp 4-component vector of float Color}) 0:70 Constant: 0:70 0 (const int) 0:70 Constant: 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:70 1.000000 0:72 Sequence 0:72 Sequence 0:72 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color}) 0:72 Constant: 0:72 0 (const int) 0:72 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 183 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 158 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "Fn1(vi4;" Name 10 "x" Name 18 "Fn1(vu4;" Name 17 "x" Name 25 "Fn1(vf4;" Name 24 "x" Name 28 "SomeValue(" Name 41 "$Global" MemberName 41($Global) 0 "c1" MemberName 41($Global) 1 "c2" MemberName 41($Global) 2 "c3" MemberName 41($Global) 3 "c4" MemberName 41($Global) 4 "o1" MemberName 41($Global) 5 "o2" MemberName 41($Global) 6 "o3" MemberName 41($Global) 7 "o4" Name 43 "" Name 53 "g_tTex1df4" Name 60 "r00" Name 65 "r01" Name 68 "g_tTex1di4" Name 73 "r02" Name 76 "g_tTex1du4" Name 81 "r10" Name 84 "g_tTex2df4" Name 91 "r11" Name 94 "g_tTex2di4" Name 99 "r12" Name 102 "g_tTex2du4" Name 107 "r20" Name 110 "g_tTex3df4" Name 117 "r21" Name 120 "g_tTex3di4" Name 125 "r22" Name 128 "g_tTex3du4" Name 137 "param" Name 143 "param" Name 149 "param" Name 151 "PS_OUTPUT" MemberName 151(PS_OUTPUT) 0 "Color" Name 153 "psout" Name 158 "Color" Name 164 "g_sSamp" Name 167 "g_tTex1df4a" Name 170 "g_tTex1di4a" Name 173 "g_tTex1du4a" Name 176 "g_tTex2df4a" Name 179 "g_tTex2di4a" Name 182 "g_tTex2du4a" MemberDecorate 41($Global) 0 Offset 0 MemberDecorate 41($Global) 1 Offset 8 MemberDecorate 41($Global) 2 Offset 16 MemberDecorate 41($Global) 3 Offset 32 MemberDecorate 41($Global) 4 Offset 48 MemberDecorate 41($Global) 5 Offset 56 MemberDecorate 41($Global) 6 Offset 64 MemberDecorate 41($Global) 7 Offset 80 Decorate 41($Global) Block Decorate 43 DescriptorSet 0 Decorate 53(g_tTex1df4) DescriptorSet 0 Decorate 53(g_tTex1df4) Binding 0 Decorate 68(g_tTex1di4) DescriptorSet 0 Decorate 76(g_tTex1du4) DescriptorSet 0 Decorate 84(g_tTex2df4) DescriptorSet 0 Decorate 94(g_tTex2di4) DescriptorSet 0 Decorate 102(g_tTex2du4) DescriptorSet 0 Decorate 110(g_tTex3df4) DescriptorSet 0 Decorate 120(g_tTex3di4) DescriptorSet 0 Decorate 128(g_tTex3du4) DescriptorSet 0 Decorate 158(Color) Location 0 Decorate 164(g_sSamp) DescriptorSet 0 Decorate 164(g_sSamp) Binding 0 Decorate 167(g_tTex1df4a) DescriptorSet 0 Decorate 170(g_tTex1di4a) DescriptorSet 0 Decorate 173(g_tTex1du4a) DescriptorSet 0 Decorate 176(g_tTex2df4a) DescriptorSet 0 Decorate 179(g_tTex2di4a) DescriptorSet 0 Decorate 182(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 4 8: TypePointer Function 7(ivec4) 9: TypeFunction 7(ivec4) 8(ptr) 13: TypeInt 32 0 14: TypeVector 13(int) 4 15: TypePointer Function 14(ivec4) 16: TypeFunction 14(ivec4) 15(ptr) 20: TypeFloat 32 21: TypeVector 20(float) 4 22: TypePointer Function 21(fvec4) 23: TypeFunction 21(fvec4) 22(ptr) 27: TypeFunction 21(fvec4) 39: TypeVector 6(int) 2 40: TypeVector 6(int) 3 41($Global): TypeStruct 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 6(int) 39(ivec2) 40(ivec3) 7(ivec4) 42: TypePointer Uniform 41($Global) 43: 42(ptr) Variable Uniform 44: 6(int) Constant 3 45: TypePointer Uniform 7(ivec4) 51: TypeImage 20(float) 1D sampled format:Unknown 52: TypePointer UniformConstant 51 53(g_tTex1df4): 52(ptr) Variable UniformConstant 55: 6(int) Constant 0 56: TypePointer Uniform 6(int) 66: TypeImage 6(int) 1D sampled format:Unknown 67: TypePointer UniformConstant 66 68(g_tTex1di4): 67(ptr) Variable UniformConstant 74: TypeImage 13(int) 1D sampled format:Unknown 75: TypePointer UniformConstant 74 76(g_tTex1du4): 75(ptr) Variable UniformConstant 82: TypeImage 20(float) 2D sampled format:Unknown 83: TypePointer UniformConstant 82 84(g_tTex2df4): 83(ptr) Variable UniformConstant 86: 6(int) Constant 1 87: TypePointer Uniform 39(ivec2) 92: TypeImage 6(int) 2D sampled format:Unknown 93: TypePointer UniformConstant 92 94(g_tTex2di4): 93(ptr) Variable UniformConstant 100: TypeImage 13(int) 2D sampled format:Unknown 101: TypePointer UniformConstant 100 102(g_tTex2du4): 101(ptr) Variable UniformConstant 108: TypeImage 20(float) 3D sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTex3df4): 109(ptr) Variable UniformConstant 112: 6(int) Constant 2 113: TypePointer Uniform 40(ivec3) 118: TypeImage 6(int) 3D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex3di4): 119(ptr) Variable UniformConstant 126: TypeImage 13(int) 3D sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTex3du4): 127(ptr) Variable UniformConstant 151(PS_OUTPUT): TypeStruct 21(fvec4) 152: TypePointer Function 151(PS_OUTPUT) 154: 20(float) Constant 1065353216 155: 21(fvec4) ConstantComposite 154 154 154 154 157: TypePointer Output 21(fvec4) 158(Color): 157(ptr) Variable Output 162: TypeSampler 163: TypePointer UniformConstant 162 164(g_sSamp): 163(ptr) Variable UniformConstant 165: TypeImage 20(float) 1D array sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTex1df4a): 166(ptr) Variable UniformConstant 168: TypeImage 6(int) 1D array sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTex1di4a): 169(ptr) Variable UniformConstant 171: TypeImage 13(int) 1D array sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTex1du4a): 172(ptr) Variable UniformConstant 174: TypeImage 20(float) 2D array sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTex2df4a): 175(ptr) Variable UniformConstant 177: TypeImage 6(int) 2D array sampled format:Unknown 178: TypePointer UniformConstant 177 179(g_tTex2di4a): 178(ptr) Variable UniformConstant 180: TypeImage 13(int) 2D array sampled format:Unknown 181: TypePointer UniformConstant 180 182(g_tTex2du4a): 181(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 60(r00): 22(ptr) Variable Function 65(r01): 8(ptr) Variable Function 73(r02): 15(ptr) Variable Function 81(r10): 22(ptr) Variable Function 91(r11): 8(ptr) Variable Function 99(r12): 15(ptr) Variable Function 107(r20): 22(ptr) Variable Function 117(r21): 8(ptr) Variable Function 125(r22): 15(ptr) Variable Function 137(param): 22(ptr) Variable Function 143(param): 8(ptr) Variable Function 149(param): 15(ptr) Variable Function 153(psout): 152(ptr) Variable Function 54: 51 Load 53(g_tTex1df4) 57: 56(ptr) AccessChain 43 55 58: 6(int) Load 57 59: 21(fvec4) ImageFetch 54 58 Lod 55 61: 51 Load 53(g_tTex1df4) 62: 56(ptr) AccessChain 43 55 63: 6(int) Load 62 64: 21(fvec4) ImageFetch 61 63 Lod 55 Store 60(r00) 64 69: 66 Load 68(g_tTex1di4) 70: 56(ptr) AccessChain 43 55 71: 6(int) Load 70 72: 7(ivec4) ImageFetch 69 71 Lod 55 Store 65(r01) 72 77: 74 Load 76(g_tTex1du4) 78: 56(ptr) AccessChain 43 55 79: 6(int) Load 78 80: 14(ivec4) ImageFetch 77 79 Lod 55 Store 73(r02) 80 85: 82 Load 84(g_tTex2df4) 88: 87(ptr) AccessChain 43 86 89: 39(ivec2) Load 88 90: 21(fvec4) ImageFetch 85 89 Lod 55 Store 81(r10) 90 95: 92 Load 94(g_tTex2di4) 96: 87(ptr) AccessChain 43 86 97: 39(ivec2) Load 96 98: 7(ivec4) ImageFetch 95 97 Lod 55 Store 91(r11) 98 103: 100 Load 102(g_tTex2du4) 104: 87(ptr) AccessChain 43 86 105: 39(ivec2) Load 104 106: 14(ivec4) ImageFetch 103 105 Lod 55 Store 99(r12) 106 111: 108 Load 110(g_tTex3df4) 114: 113(ptr) AccessChain 43 112 115: 40(ivec3) Load 114 116: 21(fvec4) ImageFetch 111 115 Lod 55 Store 107(r20) 116 121: 118 Load 120(g_tTex3di4) 122: 113(ptr) AccessChain 43 112 123: 40(ivec3) Load 122 124: 7(ivec4) ImageFetch 121 123 Lod 55 Store 117(r21) 124 129: 126 Load 128(g_tTex3du4) 130: 113(ptr) AccessChain 43 112 131: 40(ivec3) Load 130 132: 14(ivec4) ImageFetch 129 131 Lod 55 Store 125(r22) 132 133: 51 Load 53(g_tTex1df4) 134: 56(ptr) AccessChain 43 55 135: 6(int) Load 134 136: 21(fvec4) ImageFetch 133 135 Lod 55 Store 137(param) 136 138: 21(fvec4) FunctionCall 25(Fn1(vf4;) 137(param) 139: 66 Load 68(g_tTex1di4) 140: 56(ptr) AccessChain 43 55 141: 6(int) Load 140 142: 7(ivec4) ImageFetch 139 141 Lod 55 Store 143(param) 142 144: 7(ivec4) FunctionCall 11(Fn1(vi4;) 143(param) 145: 74 Load 76(g_tTex1du4) 146: 56(ptr) AccessChain 43 55 147: 6(int) Load 146 148: 14(ivec4) ImageFetch 145 147 Lod 55 Store 149(param) 148 150: 14(ivec4) FunctionCall 18(Fn1(vu4;) 149(param) 156: 22(ptr) AccessChain 153(psout) 55 Store 156 155 159: 22(ptr) AccessChain 153(psout) 55 160: 21(fvec4) Load 159 Store 158(Color) 160 Return FunctionEnd 11(Fn1(vi4;): 7(ivec4) Function None 9 10(x): 8(ptr) FunctionParameter 12: Label 30: 7(ivec4) Load 10(x) ReturnValue 30 FunctionEnd 18(Fn1(vu4;): 14(ivec4) Function None 16 17(x): 15(ptr) FunctionParameter 19: Label 33: 14(ivec4) Load 17(x) ReturnValue 33 FunctionEnd 25(Fn1(vf4;): 21(fvec4) Function None 23 24(x): 22(ptr) FunctionParameter 26: Label 36: 21(fvec4) Load 24(x) ReturnValue 36 FunctionEnd 28(SomeValue(): 21(fvec4) Function None 27 29: Label 46: 45(ptr) AccessChain 43 44 47: 7(ivec4) Load 46 48: 21(fvec4) ConvertSToF 47 ReturnValue 48 FunctionEnd