hlsl.type.half.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp mediump float) 0:4 'h0' (temp mediump float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child (temp mediump 1-component vector of float) 0:5 'h1' (temp mediump 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child (temp mediump 2-component vector of float) 0:6 'h2' (temp mediump 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child (temp mediump 3-component vector of float) 0:7 'h3' (temp mediump 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child (temp mediump 4-component vector of float) 0:8 'h4' (temp mediump 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: main( (temp 4-component vector of float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp mediump float) 0:4 'h0' (temp mediump float) 0:4 Constant: 0:4 0.000000 0:5 Sequence 0:5 move second child to first child (temp mediump 1-component vector of float) 0:5 'h1' (temp mediump 1-component vector of float) 0:5 Constant: 0:5 1.000000 0:6 Sequence 0:6 move second child to first child (temp mediump 2-component vector of float) 0:6 'h2' (temp mediump 2-component vector of float) 0:6 Constant: 0:6 2.000000 0:6 2.000000 0:7 Sequence 0:7 move second child to first child (temp mediump 3-component vector of float) 0:7 'h3' (temp mediump 3-component vector of float) 0:7 Constant: 0:7 3.000000 0:7 3.000000 0:7 3.000000 0:8 Sequence 0:8 move second child to first child (temp mediump 4-component vector of float) 0:8 'h4' (temp mediump 4-component vector of float) 0:8 Constant: 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:8 4.000000 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:10 Constant: 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 0.000000 0:10 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 31 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 28 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "h0" Name 10 "h1" Name 14 "h2" Name 19 "h3" Name 24 "h4" Name 28 "@entryPointOutput" Decorate 8(h0) RelaxedPrecision Decorate 10(h1) RelaxedPrecision Decorate 14(h2) RelaxedPrecision Decorate 19(h3) RelaxedPrecision Decorate 24(h4) RelaxedPrecision Decorate 28(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: 6(float) Constant 0 11: 6(float) Constant 1065353216 12: TypeVector 6(float) 2 13: TypePointer Function 12(fvec2) 15: 6(float) Constant 1073741824 16: 12(fvec2) ConstantComposite 15 15 17: TypeVector 6(float) 3 18: TypePointer Function 17(fvec3) 20: 6(float) Constant 1077936128 21: 17(fvec3) ConstantComposite 20 20 20 22: TypeVector 6(float) 4 23: TypePointer Function 22(fvec4) 25: 6(float) Constant 1082130432 26: 22(fvec4) ConstantComposite 25 25 25 25 27: TypePointer Output 22(fvec4) 28(@entryPointOutput): 27(ptr) Variable Output 29: 22(fvec4) ConstantComposite 9 9 9 9 4(main): 2 Function None 3 5: Label 8(h0): 7(ptr) Variable Function 10(h1): 7(ptr) Variable Function 14(h2): 13(ptr) Variable Function 19(h3): 18(ptr) Variable Function 24(h4): 23(ptr) Variable Function Store 8(h0) 9 Store 10(h1) 11 Store 14(h2) 16 Store 19(h3) 21 Store 24(h4) 26 Store 28(@entryPointOutput) 29 Return FunctionEnd