450.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 0:? Sequence 0:8 Function Definition: main( (void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence 0:10 move second child to first child (2-component vector of float) 0:10 'v2' (2-component vector of float) 0:10 dPdxFine (2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence 0:11 move second child to first child (3-component vector of float) 0:11 'v3' (3-component vector of float) 0:11 dPdyCoarse (3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'v4' (4-component vector of float) 0:12 fwidth (4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) 0:13 move second child to first child (4-component vector of float) 0:13 'v4' (4-component vector of float) 0:13 dPdyFine (4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) 0:14 move second child to first child (3-component vector of float) 0:14 'v3' (3-component vector of float) 0:14 dPdyFine (3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence 0:15 move second child to first child (float) 0:15 'f' (float) 0:15 add (float) 0:15 add (float) 0:15 dPdx (float) 0:15 'in1' (smooth in float) 0:15 dPdxFine (float) 0:15 'in1' (smooth in float) 0:15 dPdxCoarse (float) 0:15 'in1' (smooth in float) 0:16 move second child to first child (4-component vector of float) 0:16 'v4' (4-component vector of float) 0:16 add (4-component vector of float) 0:16 fwidthCoarse (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:16 fwidthFine (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:18 Sequence 0:18 move second child to first child (float) 0:18 'cull' (float) 0:18 direct index (smooth float) 0:18 'gl_CullDistance' (smooth in implicitly-sized array of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 move second child to first child (float) 0:19 'consts' (float) 0:19 Constant: 0:19 20.000000 0:21 Test condition and select (void) 0:21 Condition 0:21 'gl_HelperInvocation' (in bool) 0:21 true case 0:22 Pre-Increment (4-component vector of float) 0:22 'v4' (4-component vector of float) 0:24 Sequence 0:24 move second child to first child (int) 0:24 'sum' (int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence 0:32 move second child to first child (2-component vector of bool) 0:32 'b2' (2-component vector of bool) 0:32 mix (2-component vector of bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b1' (bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b3' (bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b' (bool) 0:33 Sequence 0:33 move second child to first child (uint) 0:33 'um' (uint) 0:33 mix (uint) 0:33 'uin' (uint) 0:33 'uin' (uint) 0:33 'b' (bool) 0:34 Sequence 0:34 move second child to first child (3-component vector of int) 0:34 'im3' (3-component vector of int) 0:34 mix (3-component vector of int) 0:34 Construct ivec3 (3-component vector of int) 0:34 Convert uint to int (int) 0:34 'uin' (uint) 0:34 Construct ivec3 (3-component vector of int) 0:34 Convert uint to int (int) 0:34 'uin' (uint) 0:34 Construct bvec3 (3-component vector of bool) 0:34 'b' (bool) 0:42 Function Definition: foo( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 Sequence 0:44 move second child to first child (int) 0:44 's' (int) 0:44 Function Call: textureSamples(s21; (int) 0:44 's2dms' (uniform sampler2DMS) 0:45 add second child into first child (int) 0:45 's' (int) 0:45 Function Call: textureSamples(usA21; (int) 0:45 'us2dmsa' (uniform usampler2DMSArray) 0:46 add second child into first child (int) 0:46 's' (int) 0:46 Function Call: imageSamples(iI21; (int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:47 add second child into first child (int) 0:47 's' (int) 0:47 Function Call: imageSamples(IA21; (int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence 0:48 move second child to first child (float) 0:48 'f' (float) 0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Convert float to int (3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 4.500000 0:? Linker Objects 0:? 'in1' (smooth in float) 0:? 'in2' (smooth in 2-component vector of float) 0:? 'in3' (smooth in 3-component vector of float) 0:? 'in4' (smooth in 4-component vector of float) 0:? 'gl_CullDistance' (smooth in implicitly-sized array of float) 0:? 's2dms' (uniform sampler2DMS) 0:? 'us2dmsa' (uniform usampler2DMSArray) 0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) Linked fragment stage: Shader version: 450 0:? Sequence 0:8 Function Definition: main( (void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence 0:10 move second child to first child (2-component vector of float) 0:10 'v2' (2-component vector of float) 0:10 dPdxFine (2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence 0:11 move second child to first child (3-component vector of float) 0:11 'v3' (3-component vector of float) 0:11 dPdyCoarse (3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence 0:12 move second child to first child (4-component vector of float) 0:12 'v4' (4-component vector of float) 0:12 fwidth (4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) 0:13 move second child to first child (4-component vector of float) 0:13 'v4' (4-component vector of float) 0:13 dPdyFine (4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) 0:14 move second child to first child (3-component vector of float) 0:14 'v3' (3-component vector of float) 0:14 dPdyFine (3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence 0:15 move second child to first child (float) 0:15 'f' (float) 0:15 add (float) 0:15 add (float) 0:15 dPdx (float) 0:15 'in1' (smooth in float) 0:15 dPdxFine (float) 0:15 'in1' (smooth in float) 0:15 dPdxCoarse (float) 0:15 'in1' (smooth in float) 0:16 move second child to first child (4-component vector of float) 0:16 'v4' (4-component vector of float) 0:16 add (4-component vector of float) 0:16 fwidthCoarse (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:16 fwidthFine (4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:18 Sequence 0:18 move second child to first child (float) 0:18 'cull' (float) 0:18 direct index (smooth float) 0:18 'gl_CullDistance' (smooth in 3-element array of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence 0:19 move second child to first child (float) 0:19 'consts' (float) 0:19 Constant: 0:19 20.000000 0:21 Test condition and select (void) 0:21 Condition 0:21 'gl_HelperInvocation' (in bool) 0:21 true case 0:22 Pre-Increment (4-component vector of float) 0:22 'v4' (4-component vector of float) 0:24 Sequence 0:24 move second child to first child (int) 0:24 'sum' (int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence 0:32 move second child to first child (2-component vector of bool) 0:32 'b2' (2-component vector of bool) 0:32 mix (2-component vector of bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b1' (bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b3' (bool) 0:32 Construct bvec2 (2-component vector of bool) 0:32 'b' (bool) 0:33 Sequence 0:33 move second child to first child (uint) 0:33 'um' (uint) 0:33 mix (uint) 0:33 'uin' (uint) 0:33 'uin' (uint) 0:33 'b' (bool) 0:34 Sequence 0:34 move second child to first child (3-component vector of int) 0:34 'im3' (3-component vector of int) 0:34 mix (3-component vector of int) 0:34 Construct ivec3 (3-component vector of int) 0:34 Convert uint to int (int) 0:34 'uin' (uint) 0:34 Construct ivec3 (3-component vector of int) 0:34 Convert uint to int (int) 0:34 'uin' (uint) 0:34 Construct bvec3 (3-component vector of bool) 0:34 'b' (bool) 0:42 Function Definition: foo( (void) 0:42 Function Parameters: 0:44 Sequence 0:44 Sequence 0:44 move second child to first child (int) 0:44 's' (int) 0:44 Function Call: textureSamples(s21; (int) 0:44 's2dms' (uniform sampler2DMS) 0:45 add second child into first child (int) 0:45 's' (int) 0:45 Function Call: textureSamples(usA21; (int) 0:45 'us2dmsa' (uniform usampler2DMSArray) 0:46 add second child into first child (int) 0:46 's' (int) 0:46 Function Call: imageSamples(iI21; (int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:47 add second child into first child (int) 0:47 's' (int) 0:47 Function Call: imageSamples(IA21; (int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence 0:48 move second child to first child (float) 0:48 'f' (float) 0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Convert float to int (3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 4.500000 0:? Linker Objects 0:? 'in1' (smooth in float) 0:? 'in2' (smooth in 2-component vector of float) 0:? 'in3' (smooth in 3-component vector of float) 0:? 'in4' (smooth in 4-component vector of float) 0:? 'gl_CullDistance' (smooth in 3-element array of float) 0:? 's2dms' (uniform sampler2DMS) 0:? 'us2dmsa' (uniform usampler2DMSArray) 0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)