450.tesc Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 vertices = 0 0:? Sequence 0:11 Function Definition: main( (void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child (float) 0:13 direct index (float) 0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:13 direct index (block{out implicitly-sized array of float gl_CullDistance}) 0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance}) Linked tessellation control stage: ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) Shader version: 450 vertices = 0 0:? Sequence 0:11 Function Definition: main( (void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child (float) 0:13 direct index (float) 0:13 gl_CullDistance: direct index for structure (out 1-element array of float) 0:13 direct index (block{out 1-element array of float gl_CullDistance}) 0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:13 direct index (float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 direct index (block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:? 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})