precision.vert ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 3 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:18 Function Definition: main( (void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence 0:20 move second child to first child (highp 4-component vector of float) 0:20 't' (highp 4-component vector of float) 0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child (highp 4-component vector of float) 0:21 't' (highp 4-component vector of float) 0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child (highp 4-component vector of float) 0:22 't' (highp 4-component vector of float) 0:22 Function Call: texture(sAS21;vf4; (highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:24 move second child to first child (highp 4-component vector of float) 0:24 'gl_Position' (gl_Position highp 4-component vector of float) 0:24 'pos' (in highp 4-component vector of float) 0:? Linker Objects 0:? 'pos' (in highp 4-component vector of float) 0:? 's2D' (uniform lowp sampler2D) 0:? 'sCube' (uniform lowp samplerCube) 0:? 'is2DAbad' (uniform mediump isampler2DArray) 0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) 0:? 's2dAS' (uniform mediump sampler2DArrayShadow) 0:? 'is2DAbad2' (uniform mediump isampler2DArray) 0:? 's2Dhigh' (uniform highp sampler2D) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! 0:18 Function Definition: main( (void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence 0:20 move second child to first child (highp 4-component vector of float) 0:20 't' (highp 4-component vector of float) 0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 0:21 add second child into first child (highp 4-component vector of float) 0:21 't' (highp 4-component vector of float) 0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 0:22 add second child into first child (highp 4-component vector of float) 0:22 't' (highp 4-component vector of float) 0:22 Function Call: texture(sAS21;vf4; (highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:24 move second child to first child (highp 4-component vector of float) 0:24 'gl_Position' (gl_Position highp 4-component vector of float) 0:24 'pos' (in highp 4-component vector of float) 0:? Linker Objects 0:? 'pos' (in highp 4-component vector of float) 0:? 's2D' (uniform lowp sampler2D) 0:? 'sCube' (uniform lowp samplerCube) 0:? 'is2DAbad' (uniform mediump isampler2DArray) 0:? 's2dASbad' (uniform mediump sampler2DArrayShadow) 0:? 's2dAS' (uniform mediump sampler2DArrayShadow) 0:? 'is2DAbad2' (uniform mediump isampler2DArray) 0:? 's2Dhigh' (uniform highp sampler2D) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)