specExamples.frag Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:6: '=' : cannot convert from 'const uint' to 'int' ERROR: 0:20: '' : numeric literal too big ERROR: 0:21: '' : hexidecimal literal too big ERROR: 0:37: 'view' : redefinition ERROR: 0:63: 'invariant' : can only apply to an output ERROR: 0:68: 'lightPosition' : redefinition ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier ERROR: 0:87: 'Color' : redefinition ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:102: 'color' : redefinition ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array ERROR: 0:150: '=' : cannot convert from 'const float' to '3-element array of 4-component vector of float' ERROR: 0:152: 'constructor' : cannot convert parameter 1 from 'const 2-element array of 4-component vector of float' to '4-component vector of float' ERROR: 0:172: 'x' : undeclared identifier ERROR: 0:172: '[]' : scalar integer expression required ERROR: 0:175: 'x' : undeclared identifier ERROR: 0:175: '[]' : scalar integer expression required ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector ERROR: 0:175: 'a' : vector field selection out of range ERROR: 0:175: 'length' : does not operate on this type: const float ERROR: 0:175: '' : function call, method, or subroutine call expected ERROR: 0:175: '' : no matching overloaded function found ERROR: 0:178: '[]' : scalar integer expression required ERROR: 0:178: 's' : undeclared identifier ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector ERROR: 0:178: 'a' : vector field selection out of range ERROR: 0:178: 'length' : does not operate on this type: const float ERROR: 0:178: '' : function call, method, or subroutine call expected ERROR: 0:178: '' : no matching overloaded function found ERROR: 0:198: 'e' : redefinition ERROR: 0:226: 'in' : not allowed in nested scope ERROR: 0:227: 'in' : not allowed in nested scope ERROR: 0:228: 'in' : not allowed in nested scope ERROR: 0:232: 'out' : not allowed in nested scope ERROR: 41 compilation errors. No code generated. Shader version: 430 Requested GL_3DL_array_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child (int) 0:5 'a' (int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence 0:7 move second child to first child (uint) 0:7 'c' (uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence 0:8 move second child to first child (uint) 0:8 'd' (uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence 0:9 move second child to first child (int) 0:9 'e' (int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence 0:13 move second child to first child (uint) 0:13 'f' (uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence 0:17 move second child to first child (int) 0:17 'g' (int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence 0:19 move second child to first child (int) 0:19 'h' (int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence 0:20 move second child to first child (int) 0:20 'i' (int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence 0:21 move second child to first child (int) 0:21 'j' (int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence 0:22 move second child to first child (int) 0:22 'k' (int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence 0:23 move second child to first child (int) 0:23 'l' (int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence 0:25 move second child to first child (float) 0:25 'fb' (float) 0:25 Constant: 0:25 1.500000 0:26 Sequence 0:26 move second child to first child (double) 0:26 'fd' (double) 0:26 Constant: 0:26 2.000000 0:127 Function Definition: foo(f1[5]; (5-element array of float) 0:127 Function Parameters: 0:127 '' (in 5-element array of float) 0:129 Sequence 0:129 Branch: Return with expression 0:129 Constant: 0:129 3.400000 0:129 4.200000 0:129 5.000000 0:129 5.200000 0:129 1.100000 0:137 Function Definition: main( (void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence 0:140 move second child to first child (5-element array of float) 0:140 'a' (5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 0:140 5.000000 0:140 5.200000 0:140 1.100000 0:143 Sequence 0:143 Sequence 0:143 move second child to first child (5-element array of float) 0:143 'a' (5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 0:143 5.000000 0:143 5.200000 0:143 1.100000 0:? Sequence 0:149 Sequence 0:149 move second child to first child (2-element array of 4-component vector of float) 0:149 'b' (2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:? Sequence 0:159 Sequence 0:159 Sequence 0:159 move second child to first child (5-element array of float) 0:159 'b' (5-element array of float) 0:159 'a' (5-element array of float) 0:162 Sequence 0:162 Sequence 0:162 move second child to first child (5-element array of float) 0:162 'b' (5-element array of float) 0:162 'a' (5-element array of float) 0:165 Sequence 0:165 Sequence 0:165 move second child to first child (5-element array of float) 0:165 'b' (5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 0:165 3.000000 0:165 4.000000 0:165 5.000000 0:167 Constant: 0:167 5 (const int) 0:? Sequence 0:171 Constant: 0:171 3 (const int) 0:172 Constant: 0:172 4 (const int) 0:175 Constant: 0:175 0.000000 0:178 Constant: 0:178 0.000000 0:193 Sequence 0:193 move second child to first child (structure{float a, int b}) 0:193 'e' (structure{float a, int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence 0:216 move second child to first child (5-element array of float) 0:216 'a' (5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 0:216 5.000000 0:216 5.200000 0:216 1.100000 0:217 Sequence 0:217 move second child to first child (5-element array of float) 0:217 'b' (5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 0:217 5.000000 0:217 5.200000 0:217 1.100000 0:218 Sequence 0:218 move second child to first child (5-element array of float) 0:218 'c' (5-element array of float) 0:218 'a' (5-element array of float) 0:219 Sequence 0:219 move second child to first child (5-element array of float) 0:219 'd' (5-element array of float) 0:219 'b' (5-element array of float) 0:? Sequence 0:223 Sequence 0:223 move second child to first child (float) 0:223 'ceiling' (const (read only) float) 0:223 Convert int to float (float) 0:223 add (int) 0:223 'a' (int) 0:223 'b' (int) 0:? Linker Objects 0:? 'a' (int) 0:? 'b' (int) 0:? 'c' (uint) 0:? 'd' (uint) 0:? 'e' (int) 0:? 'f' (uint) 0:? 'g' (int) 0:? 'h' (int) 0:? 'i' (int) 0:? 'j' (int) 0:? 'k' (int) 0:? 'l' (int) 0:? 'fa' (float) 0:? 'fb' (float) 0:? 'fc' (double) 0:? 'fd' (double) 0:? 'texcoord1' (2-component vector of float) 0:? 'texcoord2' (2-component vector of float) 0:? 'position' (3-component vector of float) 0:? 'myRGBA' (4-component vector of float) 0:? 'textureLookup' (2-component vector of int) 0:? 'less' (3-component vector of bool) 0:? 'mat2D' (2X2 matrix of float) 0:? 'optMatrix' (3X3 matrix of float) 0:? 'view' (4X4 matrix of float) 0:? 'projection' (4X4 matrix of float) 0:? 'm' (3X2 matrix of float) 0:? 'highPrecisionMVP' (4X4 matrix of double) 0:? 'dm' (2X4 matrix of double) 0:? 'lightVar' (structure{float intensity, 3-component vector of float position}) 0:? 'frequencies' (3-element array of float) 0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) 0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position}) 0:? 'numLights' (const int) 0:? 2 (const int) 0:? 'normal' (smooth in 3-component vector of float) 0:? 'TexCoord' (centroid smooth in 2-component vector of float) 0:? 'Color' (invariant centroid smooth in 4-component vector of float) 0:? 'temperature' (noperspective in float) 0:? 'myColor' (flat in 3-component vector of float) 0:? 'myTexCoord' (centroid noperspective in 2-component vector of float) 0:? 'color' (uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) 0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor}) 0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord}) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float) 0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float) 0:? 'gl_FragDepth' (gl_FragDepth float) 0:? 'gl_FragDepth' (gl_FragDepth float) 0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor}) 0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor}) Linked fragment stage: Shader version: 430 Requested GL_3DL_array_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence 0:5 move second child to first child (int) 0:5 'a' (int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence 0:7 move second child to first child (uint) 0:7 'c' (uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence 0:8 move second child to first child (uint) 0:8 'd' (uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence 0:9 move second child to first child (int) 0:9 'e' (int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence 0:13 move second child to first child (uint) 0:13 'f' (uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence 0:17 move second child to first child (int) 0:17 'g' (int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence 0:19 move second child to first child (int) 0:19 'h' (int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence 0:20 move second child to first child (int) 0:20 'i' (int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence 0:21 move second child to first child (int) 0:21 'j' (int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence 0:22 move second child to first child (int) 0:22 'k' (int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence 0:23 move second child to first child (int) 0:23 'l' (int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence 0:25 move second child to first child (float) 0:25 'fb' (float) 0:25 Constant: 0:25 1.500000 0:26 Sequence 0:26 move second child to first child (double) 0:26 'fd' (double) 0:26 Constant: 0:26 2.000000 0:127 Function Definition: foo(f1[5]; (5-element array of float) 0:127 Function Parameters: 0:127 '' (in 5-element array of float) 0:129 Sequence 0:129 Branch: Return with expression 0:129 Constant: 0:129 3.400000 0:129 4.200000 0:129 5.000000 0:129 5.200000 0:129 1.100000 0:137 Function Definition: main( (void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence 0:140 move second child to first child (5-element array of float) 0:140 'a' (5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 0:140 5.000000 0:140 5.200000 0:140 1.100000 0:143 Sequence 0:143 Sequence 0:143 move second child to first child (5-element array of float) 0:143 'a' (5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 0:143 5.000000 0:143 5.200000 0:143 1.100000 0:? Sequence 0:149 Sequence 0:149 move second child to first child (2-element array of 4-component vector of float) 0:149 'b' (2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.000000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:149 0.100000 0:? Sequence 0:159 Sequence 0:159 Sequence 0:159 move second child to first child (5-element array of float) 0:159 'b' (5-element array of float) 0:159 'a' (5-element array of float) 0:162 Sequence 0:162 Sequence 0:162 move second child to first child (5-element array of float) 0:162 'b' (5-element array of float) 0:162 'a' (5-element array of float) 0:165 Sequence 0:165 Sequence 0:165 move second child to first child (5-element array of float) 0:165 'b' (5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 0:165 3.000000 0:165 4.000000 0:165 5.000000 0:167 Constant: 0:167 5 (const int) 0:? Sequence 0:171 Constant: 0:171 3 (const int) 0:172 Constant: 0:172 4 (const int) 0:175 Constant: 0:175 0.000000 0:178 Constant: 0:178 0.000000 0:193 Sequence 0:193 move second child to first child (structure{float a, int b}) 0:193 'e' (structure{float a, int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence 0:216 move second child to first child (5-element array of float) 0:216 'a' (5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 0:216 5.000000 0:216 5.200000 0:216 1.100000 0:217 Sequence 0:217 move second child to first child (5-element array of float) 0:217 'b' (5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 0:217 5.000000 0:217 5.200000 0:217 1.100000 0:218 Sequence 0:218 move second child to first child (5-element array of float) 0:218 'c' (5-element array of float) 0:218 'a' (5-element array of float) 0:219 Sequence 0:219 move second child to first child (5-element array of float) 0:219 'd' (5-element array of float) 0:219 'b' (5-element array of float) 0:? Sequence 0:223 Sequence 0:223 move second child to first child (float) 0:223 'ceiling' (const (read only) float) 0:223 Convert int to float (float) 0:223 add (int) 0:223 'a' (int) 0:223 'b' (int) 0:? Linker Objects 0:? 'a' (int) 0:? 'b' (int) 0:? 'c' (uint) 0:? 'd' (uint) 0:? 'e' (int) 0:? 'f' (uint) 0:? 'g' (int) 0:? 'h' (int) 0:? 'i' (int) 0:? 'j' (int) 0:? 'k' (int) 0:? 'l' (int) 0:? 'fa' (float) 0:? 'fb' (float) 0:? 'fc' (double) 0:? 'fd' (double) 0:? 'texcoord1' (2-component vector of float) 0:? 'texcoord2' (2-component vector of float) 0:? 'position' (3-component vector of float) 0:? 'myRGBA' (4-component vector of float) 0:? 'textureLookup' (2-component vector of int) 0:? 'less' (3-component vector of bool) 0:? 'mat2D' (2X2 matrix of float) 0:? 'optMatrix' (3X3 matrix of float) 0:? 'view' (4X4 matrix of float) 0:? 'projection' (4X4 matrix of float) 0:? 'm' (3X2 matrix of float) 0:? 'highPrecisionMVP' (4X4 matrix of double) 0:? 'dm' (2X4 matrix of double) 0:? 'lightVar' (structure{float intensity, 3-component vector of float position}) 0:? 'frequencies' (3-element array of float) 0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) 0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position}) 0:? 'numLights' (const int) 0:? 2 (const int) 0:? 'normal' (smooth in 3-component vector of float) 0:? 'TexCoord' (centroid smooth in 2-component vector of float) 0:? 'Color' (invariant centroid smooth in 4-component vector of float) 0:? 'temperature' (noperspective in float) 0:? 'myColor' (flat in 3-component vector of float) 0:? 'myTexCoord' (centroid noperspective in 2-component vector of float) 0:? 'color' (uniform 3-component vector of float) 0:? 0.700000 0:? 0.700000 0:? 0.200000 0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) 0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor}) 0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord}) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float) 0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float) 0:? 'gl_FragDepth' (gl_FragDepth float) 0:? 'gl_FragDepth' (gl_FragDepth float) 0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor}) 0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})