../../LunarGLASS/test/structAssignment.frag WARNING: 0:4: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:29 Function Definition: main( (void) 0:29 Function Parameters: 0:? Sequence 0:33 Test condition and select (void) 0:33 Condition 0:33 Compare Greater Than (bool) 0:33 i: direct index for structure (int) 0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) 0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 true case 0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case 0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) 0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:38 move second child to first child (4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float) 0:38 vector-scale (4-component vector of float) 0:38 f: direct index for structure (float) 0:38 s1_1: direct index for structure (structure{int i, float f}) 0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) 0:38 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) Linked fragment stage: Shader version: 130 0:? Sequence 0:29 Function Definition: main( (void) 0:29 Function Parameters: 0:? Sequence 0:33 Test condition and select (void) 0:33 Condition 0:33 Compare Greater Than (bool) 0:33 i: direct index for structure (int) 0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) 0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 true case 0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) 0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case 0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) 0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:38 move second child to first child (4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float) 0:38 vector-scale (4-component vector of float) 0:38 f: direct index for structure (float) 0:38 s1_1: direct index for structure (structure{int i, float f}) 0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) 0:38 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1})