spv.conditionalDiscard.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 37 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 10 "v" Name 14 "tex" Name 18 "coord" Name 35 "gl_FragColor" Decorate 18(coord) Smooth Decorate 35(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypeImage 7(float) 2D sampled format:Unknown 12: TypeSampledImage 11 13: TypePointer UniformConstant 12 14(tex): 13(ptr) Variable UniformConstant 16: TypeVector 7(float) 2 17: TypePointer Input 16(fvec2) 18(coord): 17(ptr) Variable Input 22: 7(float) Constant 1036831949 23: 7(float) Constant 1045220557 24: 7(float) Constant 1050253722 25: 7(float) Constant 1053609165 26: 8(fvec4) ConstantComposite 22 23 24 25 27: TypeBool 28: TypeVector 27(bool) 4 34: TypePointer Output 8(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(v): 9(ptr) Variable Function 15: 12 Load 14(tex) 19: 16(fvec2) Load 18(coord) 20: 8(fvec4) ImageSampleImplicitLod 15 19 Store 10(v) 20 21: 8(fvec4) Load 10(v) 29: 28(bvec4) FOrdEqual 21 26 30: 27(bool) All 29 SelectionMerge 32 None BranchConditional 30 31 32 31: Label Kill 32: Label 36: 8(fvec4) Load 10(v) Store 35(gl_FragColor) 36 Branch 6 6: Label Return FunctionEnd