310.vert Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:3: 'shared' : not supported in this stage: vertex ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:5: 'buffer' : buffers can be declared only as blocks ERROR: 0:10: 'location' : overlapping use of location 3 ERROR: 4 compilation errors. No code generated. Shader version: 310 ERROR: node is still EOpNull! 0:12 Function Definition: main( (void) 0:12 Function Parameters: 0:? Sequence 0:15 move second child to first child (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:17 move second child to first child (highp uint) 0:17 'u1' (highp uint) 0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) 0:17 'u1' (highp uint) 0:17 'u1' (highp uint) 0:17 'u1' (highp uint) 0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:23 move second child to first child (highp int) 0:23 'i1' (highp int) 0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) 0:23 'i1' (highp int) 0:23 Constant: 0:23 4 (const int) 0:23 Constant: 0:23 5 (const int) 0:25 move second child to first child (highp 3-component vector of uint) 0:25 'u3' (highp 3-component vector of uint) 0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) 0:25 'u3' (highp 3-component vector of uint) 0:25 Constant: 0:25 4 (const int) 0:25 Constant: 0:25 5 (const int) 0:27 move second child to first child (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 Constant: 0:27 4 (const int) 0:27 Constant: 0:27 5 (const int) 0:28 move second child to first child (highp uint) 0:28 'u1' (highp uint) 0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) 0:28 'u1' (highp uint) 0:28 'u1' (highp uint) 0:28 Constant: 0:28 4 (const int) 0:28 Constant: 0:28 5 (const int) 0:30 move second child to first child (highp 2-component vector of int) 0:30 'i2' (highp 2-component vector of int) 0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) 0:30 'i2' (highp 2-component vector of int) 0:31 move second child to first child (highp 4-component vector of uint) 0:31 'u4' (highp 4-component vector of uint) 0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) 0:31 'u4' (highp 4-component vector of uint) 0:32 move second child to first child (highp int) 0:32 'i1' (highp int) 0:32 Function Call: bitCount(i1; (highp int) 0:32 'i1' (highp int) 0:33 move second child to first child (highp 3-component vector of int) 0:33 'i3' (highp 3-component vector of int) 0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) 0:33 'u3' (highp 3-component vector of uint) 0:34 move second child to first child (highp 2-component vector of int) 0:34 'i2' (highp 2-component vector of int) 0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) 0:34 'i2' (highp 2-component vector of int) 0:35 move second child to first child (highp 4-component vector of int) 0:35 'i4' (highp 4-component vector of int) 0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) 0:35 'u4' (highp 4-component vector of uint) 0:36 move second child to first child (highp int) 0:36 'i1' (highp int) 0:36 Function Call: findMSB(i1; (highp int) 0:36 'i1' (highp int) 0:37 move second child to first child (highp 2-component vector of int) 0:37 'i2' (highp 2-component vector of int) 0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) 0:37 'u2' (highp 2-component vector of uint) 0:? Linker Objects 0:? 's' (shared highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float) 0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float) 0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float) 0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) Linked vertex stage: Shader version: 310 ERROR: node is still EOpNull! 0:12 Function Definition: main( (void) 0:12 Function Parameters: 0:? Sequence 0:15 move second child to first child (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (highp 2-component vector of uint) 0:17 move second child to first child (highp uint) 0:17 'u1' (highp uint) 0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) 0:17 'u1' (highp uint) 0:17 'u1' (highp uint) 0:17 'u1' (highp uint) 0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (highp 4-component vector of uint) 0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (highp 4-component vector of int) 0:23 move second child to first child (highp int) 0:23 'i1' (highp int) 0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) 0:23 'i1' (highp int) 0:23 Constant: 0:23 4 (const int) 0:23 Constant: 0:23 5 (const int) 0:25 move second child to first child (highp 3-component vector of uint) 0:25 'u3' (highp 3-component vector of uint) 0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) 0:25 'u3' (highp 3-component vector of uint) 0:25 Constant: 0:25 4 (const int) 0:25 Constant: 0:25 5 (const int) 0:27 move second child to first child (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (highp 3-component vector of int) 0:27 Constant: 0:27 4 (const int) 0:27 Constant: 0:27 5 (const int) 0:28 move second child to first child (highp uint) 0:28 'u1' (highp uint) 0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) 0:28 'u1' (highp uint) 0:28 'u1' (highp uint) 0:28 Constant: 0:28 4 (const int) 0:28 Constant: 0:28 5 (const int) 0:30 move second child to first child (highp 2-component vector of int) 0:30 'i2' (highp 2-component vector of int) 0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) 0:30 'i2' (highp 2-component vector of int) 0:31 move second child to first child (highp 4-component vector of uint) 0:31 'u4' (highp 4-component vector of uint) 0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) 0:31 'u4' (highp 4-component vector of uint) 0:32 move second child to first child (highp int) 0:32 'i1' (highp int) 0:32 Function Call: bitCount(i1; (highp int) 0:32 'i1' (highp int) 0:33 move second child to first child (highp 3-component vector of int) 0:33 'i3' (highp 3-component vector of int) 0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) 0:33 'u3' (highp 3-component vector of uint) 0:34 move second child to first child (highp 2-component vector of int) 0:34 'i2' (highp 2-component vector of int) 0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) 0:34 'i2' (highp 2-component vector of int) 0:35 move second child to first child (highp 4-component vector of int) 0:35 'i4' (highp 4-component vector of int) 0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) 0:35 'u4' (highp 4-component vector of uint) 0:36 move second child to first child (highp int) 0:36 'i1' (highp int) 0:36 Function Call: findMSB(i1; (highp int) 0:36 'i1' (highp int) 0:37 move second child to first child (highp 2-component vector of int) 0:37 'i2' (highp 2-component vector of int) 0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) 0:37 'u2' (highp 2-component vector of uint) 0:? Linker Objects 0:? 's' (shared highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float) 0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float) 0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float) 0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)