#version 450 core #extension GL_EXT_spirv_intrinsics: enable layout(constant_id = 5) const uint targetWidth = 32; spirv_execution_mode_id(4460/*=DenormFlushToZero*/, targetWidth); layout(constant_id = 6) const uint builtIn = 1; spirv_decorate_id(11/*=BuiltIn*/, builtIn) out float pointSize; void main() { pointSize = 4.0; }