WARNING: #version: statement missing; use #version on first line of shader 0:? Sequence 0:4 Sequence 0:4 move second child to first child (highp float) 0:4 'sum' (highp float) 0:4 Constant: 0:4 0.000000 0:6 Function Definition: main( (void) 0:6 Function Parameters: 0:10 Sequence 0:10 add second child into first child (highp float) 0:10 'sum' (highp float) 0:10 Constant: 0:10 1.000000 0:15 add second child into first child (highp float) 0:15 'sum' (highp float) 0:15 Constant: 0:15 20.000000 0:30 add second child into first child (highp float) 0:30 'sum' (highp float) 0:30 Constant: 0:30 300.000000 0:39 move second child to first child (highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float) 0:39 Construct vec4 (highp 4-component vector of float) 0:39 'sum' (highp float) 0:? Linker Objects 0:? 'sum' (highp float)