#version 300 es layout(location = 7) in vec3 c; layout(LocatioN = 3) in vec4 p; out vec4 pos; out vec3 color; layout(shared, column_major, row_major) uniform mat4 m4; // default is now shared and row_major layout(std140) uniform Transform { // layout of this block is std140 mat4 M1; // row_major layout(column_major) mat4 M2; // column major mat3 N1; // row_major } tblock; //uniform T2 { // layout of this block is shared //... //}; // layout(column_major) uniform T3 { // shared and column_major mat4 M3; // column_major layout(row_major) mat4 m4; // row major mat3 N2; // column_major }; void main() { pos = p * (m4 + tblock.M1 + tblock.M2); color = c * tblock.N1; }