spv.doWhileLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 37 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 24 "d" Name 29 "bigColor" Name 35 "gl_FragColor" Decorate 11(BaseColor) Smooth Decorate 35(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 16: TypeBool 18: 16(bool) ConstantTrue 23: TypePointer UniformConstant 6(float) 24(d): 23(ptr) Variable UniformConstant 28: TypePointer UniformConstant 7(fvec4) 29(bigColor): 28(ptr) Variable UniformConstant 33: 16(bool) ConstantFalse 34: TypePointer Output 7(fvec4) 35(gl_FragColor): 34(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label 17: 16(bool) Phi 18 5 33 15 LoopMerge 14 None Branch 19 19: Label SelectionMerge 15 None BranchConditional 17 15 20 20: Label 21: 7(fvec4) Load 9(color) 22: 6(float) CompositeExtract 21 0 25: 6(float) Load 24(d) 26: 16(bool) FOrdLessThan 22 25 SelectionMerge 27 None BranchConditional 26 27 14 27: Label Branch 15 15: Label 30: 7(fvec4) Load 29(bigColor) 31: 7(fvec4) Load 9(color) 32: 7(fvec4) FAdd 31 30 Store 9(color) 32 Branch 13 14: Label 36: 7(fvec4) Load 9(color) Store 35(gl_FragColor) 36 Return FunctionEnd