spv.uniformArray.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 52 Source GLSL 130 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 9 "texColor" Name 14 "color" Name 25 "inColor" Name 35 "alpha" Name 46 "gl_FragColor" Name 51 "texSampler2D" Decorate 46(gl_FragColor) BuiltIn FragColor Decorate 51(texSampler2D) NoStaticUse 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeInt 32 0 11: 10(int) Constant 6 12: TypeArray 7(fvec4) 11 13: TypePointer UniformConstant 12 14(color): 13(ptr) Variable UniformConstant 15: TypeInt 32 1 16: 15(int) Constant 1 17: TypePointer UniformConstant 7(fvec4) 23: TypeVector 6(float) 3 24: TypePointer UniformConstant 23(fvec3) 25(inColor): 24(ptr) Variable UniformConstant 32: 10(int) Constant 16 33: TypeArray 6(float) 32 34: TypePointer UniformConstant 33 35(alpha): 34(ptr) Variable UniformConstant 36: 15(int) Constant 12 37: TypePointer UniformConstant 6(float) 45: TypePointer Output 7(fvec4) 46(gl_FragColor): 45(ptr) Variable Output 48: TypeImage 6(float) 2D sampled format:Unknown 49: TypeSampledImage 48 50: TypePointer UniformConstant 49 51(texSampler2D): 50(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(texColor): 8(ptr) Variable Function 18: 17(ptr) AccessChain 14(color) 16 19: 7(fvec4) Load 18 20: 17(ptr) AccessChain 14(color) 16 21: 7(fvec4) Load 20 22: 7(fvec4) FAdd 19 21 Store 9(texColor) 22 26: 23(fvec3) Load 25(inColor) 27: 7(fvec4) Load 9(texColor) 28: 23(fvec3) VectorShuffle 27 27 0 1 2 29: 23(fvec3) FAdd 28 26 30: 7(fvec4) Load 9(texColor) 31: 7(fvec4) VectorShuffle 30 29 4 5 6 3 Store 9(texColor) 31 38: 37(ptr) AccessChain 35(alpha) 36 39: 6(float) Load 38 40: 7(fvec4) Load 9(texColor) 41: 6(float) CompositeExtract 40 3 42: 6(float) FAdd 41 39 43: 7(fvec4) Load 9(texColor) 44: 7(fvec4) CompositeInsert 42 43 3 Store 9(texColor) 44 47: 7(fvec4) Load 9(texColor) Store 46(gl_FragColor) 47 Return FunctionEnd