hlsl.doLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition 0:3 Constant: 0:3 false (const bool) 0:3 No loop body 0:4 Loop with condition not tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition not tested first 0:5 Loop Condition 0:5 Compare Equal (temp bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Loop Body 0:5 Branch: Return with expression 0:5 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition 0:3 Constant: 0:3 false (const bool) 0:3 No loop body 0:4 Loop with condition not tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition not tested first 0:5 Loop Condition 0:5 Compare Equal (temp bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Loop Body 0:5 Branch: Return with expression 0:5 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 31 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 23 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 23 "input" 2: TypeVoid 3: TypeFunction 2 10: TypeBool 11: 10(bool) ConstantFalse 20: TypeFloat 32 21: TypeVector 20(float) 4 22: TypePointer Input 21(fvec4) 23(input): 22(ptr) Variable Input 28: TypeVector 10(bool) 4 4(PixelShaderFunction): 2 Function None 3 5: Label Branch 6 6: Label LoopMerge 8 9 None Branch 7 7: Label Branch 9 9: Label BranchConditional 11 6 8 8: Label Branch 12 12: Label LoopMerge 14 15 None Branch 13 13: Label Branch 15 15: Label BranchConditional 11 12 14 14: Label Branch 16 16: Label LoopMerge 18 19 None Branch 17 17: Label 24: 21(fvec4) Load 23(input) ReturnValue 24 19: Label 26: 21(fvec4) Load 23(input) 27: 21(fvec4) Load 23(input) 29: 28(bvec4) FOrdEqual 26 27 30: 10(bool) All 29 BranchConditional 30 16 18 18: Label Return FunctionEnd