255 lines
10 KiB
Plaintext
255 lines
10 KiB
Plaintext
hlsl.type.half.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'h0' ( temp float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child ( temp 1-component vector of float)
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0:5 'h1' ( temp 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'h2' ( temp 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'h3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'h4' ( temp 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:15 Sequence
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0:15 move second child to first child ( temp 2X2 matrix of float)
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0:15 'h22' ( temp 2X2 matrix of float)
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0:15 Constant:
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0:15 1.000000
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0:15 2.000000
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0:15 3.000000
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0:15 4.000000
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0:16 Sequence
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0:16 move second child to first child ( temp 2X3 matrix of float)
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0:16 'h23' ( temp 2X3 matrix of float)
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0:16 Constant:
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:27 Branch: Return with expression
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 add ( temp float)
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0:27 add ( temp float)
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0:27 direct index ( temp float)
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0:27 direct index ( temp 3-component vector of float)
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0:27 'h23' ( temp 2X3 matrix of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp float)
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0:27 'h4' ( temp 4-component vector of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 'h0' ( temp float)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: @main( ( temp 4-component vector of float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'h0' ( temp float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child ( temp 1-component vector of float)
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0:5 'h1' ( temp 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'h2' ( temp 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'h3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'h4' ( temp 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:15 Sequence
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0:15 move second child to first child ( temp 2X2 matrix of float)
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0:15 'h22' ( temp 2X2 matrix of float)
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0:15 Constant:
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0:15 1.000000
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0:15 2.000000
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0:15 3.000000
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0:15 4.000000
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0:16 Sequence
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0:16 move second child to first child ( temp 2X3 matrix of float)
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0:16 'h23' ( temp 2X3 matrix of float)
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0:16 Constant:
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:16 4.900000
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0:27 Branch: Return with expression
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 add ( temp float)
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0:27 add ( temp float)
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0:27 direct index ( temp float)
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0:27 direct index ( temp 3-component vector of float)
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0:27 'h23' ( temp 2X3 matrix of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp float)
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0:27 'h4' ( temp 4-component vector of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 'h0' ( temp float)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 60
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 58
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "h0"
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Name 14 "h1"
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Name 18 "h2"
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Name 23 "h3"
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Name 27 "h4"
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Name 32 "h22"
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Name 38 "h23"
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Name 58 "@entryPointOutput"
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Decorate 58(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 6(float)
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13: 6(float) Constant 0
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15: 6(float) Constant 1065353216
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16: TypeVector 6(float) 2
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17: TypePointer Function 16(fvec2)
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19: 6(float) Constant 1073741824
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20: 16(fvec2) ConstantComposite 19 19
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21: TypeVector 6(float) 3
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22: TypePointer Function 21(fvec3)
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24: 6(float) Constant 1077936128
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25: 21(fvec3) ConstantComposite 24 24 24
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26: TypePointer Function 7(fvec4)
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28: 6(float) Constant 1082130432
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29: 7(fvec4) ConstantComposite 28 28 28 28
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30: TypeMatrix 16(fvec2) 2
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31: TypePointer Function 30
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33: 16(fvec2) ConstantComposite 15 19
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34: 16(fvec2) ConstantComposite 24 28
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35: 30 ConstantComposite 33 34
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36: TypeMatrix 21(fvec3) 2
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37: TypePointer Function 36
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39: 6(float) Constant 1084017869
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40: 21(fvec3) ConstantComposite 39 39 39
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41: 36 ConstantComposite 40 40
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42: TypeInt 32 1
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43: 42(int) Constant 0
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44: TypeInt 32 0
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45: 44(int) Constant 0
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48: 44(int) Constant 1
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57: TypePointer Output 7(fvec4)
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58(@entryPointOutput): 57(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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59: 7(fvec4) FunctionCall 9(@main()
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Store 58(@entryPointOutput) 59
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(h0): 11(ptr) Variable Function
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14(h1): 11(ptr) Variable Function
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18(h2): 17(ptr) Variable Function
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23(h3): 22(ptr) Variable Function
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27(h4): 26(ptr) Variable Function
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32(h22): 31(ptr) Variable Function
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38(h23): 37(ptr) Variable Function
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Store 12(h0) 13
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Store 14(h1) 15
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Store 18(h2) 20
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Store 23(h3) 25
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Store 27(h4) 29
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Store 32(h22) 35
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Store 38(h23) 41
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46: 11(ptr) AccessChain 38(h23) 43 45
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47: 6(float) Load 46
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49: 11(ptr) AccessChain 27(h4) 48
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50: 6(float) Load 49
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51: 6(float) FAdd 47 50
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52: 6(float) Load 12(h0)
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53: 6(float) FAdd 51 52
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54: 7(fvec4) CompositeConstruct 53 53 53 53
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ReturnValue 54
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FunctionEnd
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