722 lines
41 KiB
Plaintext
722 lines
41 KiB
Plaintext
iomap.crossStage.vk.vert
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Shader version: 460
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0:? Sequence
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'vgo1' ( smooth out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'vgo2' ( smooth out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure ( out highp 4-component vector of float)
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0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const uint)
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0:30 Constant:
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:? Linker Objects
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0:? 'vgo1' ( smooth out highp 4-component vector of float)
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0:? 'vgo2' ( smooth out highp 2-component vector of float)
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0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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iomap.crossStage.vk.geom
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Shader version: 460
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invocations = -1
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max_vertices = 3
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp int)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Loop with condition tested first
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0:27 Loop Condition
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0:27 Compare Less Than ( temp bool)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 3 (const int)
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0:27 Loop Body
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const int)
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0:30 o3: direct index for structure ( in highp 4-component vector of float)
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0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
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0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:30 'i' ( temp highp int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 EmitVertex ( global void)
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0:27 Loop Terminal Expression
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0:27 Post-Increment ( temp highp int)
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0:27 'i' ( temp highp int)
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0:33 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
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0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
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0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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iomap.crossStage.vk.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: Bar( ( global highp 2-component vector of float)
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0:30 Function Parameters:
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0:31 Sequence
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0:31 Branch: Return with expression
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0:32 add ( temp highp 2-component vector of float)
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0:31 add ( temp highp 2-component vector of float)
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0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
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0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:31 Constant:
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0:31 0 (const uint)
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0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:36 Function Definition: Foo( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:37 Sequence
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0:37 Branch: Return with expression
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0:40 add ( temp highp 4-component vector of float)
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0:39 add ( temp highp 4-component vector of float)
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0:38 add ( temp highp 4-component vector of float)
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0:37 add ( temp highp 4-component vector of float)
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0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:37 Constant:
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0:37 0 (const uint)
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0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Construct vec4 ( temp highp 4-component vector of float)
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0:41 Function Call: Bar( ( global highp 2-component vector of float)
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0:41 Constant:
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0:41 0.000000
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0:41 Constant:
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0:41 0.000000
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0:44 Function Definition: main( ( global void)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Sequence
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 'color' ( temp highp 4-component vector of float)
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0:46 'gfo1' ( smooth in highp 4-component vector of float)
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0:47 move second child to first child ( temp highp 4-component vector of float)
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0:47 'color' ( temp highp 4-component vector of float)
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0:47 add ( temp highp 4-component vector of float)
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0:47 'color' ( temp highp 4-component vector of float)
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0:47 Function Call: Foo( ( global highp 4-component vector of float)
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0:48 move second child to first child ( temp highp 4-component vector of float)
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0:48 'outColor' ( out highp 4-component vector of float)
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0:48 'color' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
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0:? 'gfo1' ( smooth in highp 4-component vector of float)
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0:? 'gfo2' ( smooth in highp 2-component vector of float)
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0:? 'outColor' ( out highp 4-component vector of float)
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Linked vertex stage:
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Linked geometry stage:
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Linked fragment stage:
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WARNING: Linking unknown stage and fragment stages: Matched shader interfaces are using different instance names.
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unknown stage stage: Block: crossStageBlock2 Instance: blockName1: ""
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fragment stage: Block: crossStageBlock2 Instance: blockName2: ""
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Shader version: 460
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0:? Sequence
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'vgo1' ( smooth out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'vgo2' ( smooth out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure ( out highp 4-component vector of float)
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0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const uint)
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0:30 Constant:
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:? Linker Objects
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0:? 'vgo1' ( smooth out highp 4-component vector of float)
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0:? 'vgo2' ( smooth out highp 2-component vector of float)
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0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Shader version: 460
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invocations = 1
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max_vertices = 3
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp int)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Loop with condition tested first
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0:27 Loop Condition
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0:27 Compare Less Than ( temp bool)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 3 (const int)
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0:27 Loop Body
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const int)
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0:30 o3: direct index for structure ( in highp 4-component vector of float)
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0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
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0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:30 'i' ( temp highp int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 EmitVertex ( global void)
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0:27 Loop Terminal Expression
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0:27 Post-Increment ( temp highp int)
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0:27 'i' ( temp highp int)
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0:33 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
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0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
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0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: Bar( ( global highp 2-component vector of float)
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0:30 Function Parameters:
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0:31 Sequence
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0:31 Branch: Return with expression
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0:32 add ( temp highp 2-component vector of float)
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0:31 add ( temp highp 2-component vector of float)
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0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
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0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:31 Constant:
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0:31 0 (const uint)
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0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:36 Function Definition: Foo( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:37 Sequence
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0:37 Branch: Return with expression
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0:40 add ( temp highp 4-component vector of float)
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0:39 add ( temp highp 4-component vector of float)
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0:38 add ( temp highp 4-component vector of float)
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0:37 add ( temp highp 4-component vector of float)
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0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:37 Constant:
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0:37 0 (const uint)
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0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
|
0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 0 (const int)
|
|
0:41 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:41 Function Call: Bar( ( global highp 2-component vector of float)
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:44 Function Definition: main( ( global void)
|
|
0:44 Function Parameters:
|
|
0:46 Sequence
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp highp 4-component vector of float)
|
|
0:46 'color' ( temp highp 4-component vector of float)
|
|
0:46 'gfo1' ( smooth in highp 4-component vector of float)
|
|
0:47 move second child to first child ( temp highp 4-component vector of float)
|
|
0:47 'color' ( temp highp 4-component vector of float)
|
|
0:47 add ( temp highp 4-component vector of float)
|
|
0:47 'color' ( temp highp 4-component vector of float)
|
|
0:47 Function Call: Foo( ( global highp 4-component vector of float)
|
|
0:48 move second child to first child ( temp highp 4-component vector of float)
|
|
0:48 'outColor' ( out highp 4-component vector of float)
|
|
0:48 'color' ( temp highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
|
|
0:? 'gfo1' ( smooth in highp 4-component vector of float)
|
|
0:? 'gfo2' ( smooth in highp 2-component vector of float)
|
|
0:? 'outColor' ( out highp 4-component vector of float)
|
|
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
|
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
|
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 38
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 9 14 18
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "vgo1"
|
|
Name 14 "vgo2"
|
|
Name 16 "outBlock"
|
|
MemberName 16(outBlock) 0 "o3"
|
|
Name 18 ""
|
|
Name 25 "glass"
|
|
Name 26 "crossStageBlock1"
|
|
MemberName 26(crossStageBlock1) 0 "a"
|
|
MemberName 26(crossStageBlock1) 1 "b"
|
|
Name 28 ""
|
|
Name 29 "vertOnlyBlock"
|
|
MemberName 29(vertOnlyBlock) 0 "vb1"
|
|
Name 31 ""
|
|
Name 32 "crossStageBlock2"
|
|
MemberName 32(crossStageBlock2) 0 "a"
|
|
MemberName 32(crossStageBlock2) 1 "b"
|
|
Name 37 "blockName1"
|
|
Decorate 9(vgo1) Location 0
|
|
Decorate 14(vgo2) Location 1
|
|
Decorate 16(outBlock) Block
|
|
Decorate 18 Location 5
|
|
Decorate 25(glass) DescriptorSet 0
|
|
Decorate 25(glass) Binding 0
|
|
MemberDecorate 26(crossStageBlock1) 0 Offset 0
|
|
MemberDecorate 26(crossStageBlock1) 1 Offset 16
|
|
Decorate 26(crossStageBlock1) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 28 Binding 1
|
|
MemberDecorate 29(vertOnlyBlock) 0 NonWritable
|
|
MemberDecorate 29(vertOnlyBlock) 0 Offset 0
|
|
Decorate 29(vertOnlyBlock) BufferBlock
|
|
Decorate 31 DescriptorSet 0
|
|
Decorate 31 Binding 0
|
|
MemberDecorate 32(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 32(crossStageBlock2) 1 Offset 16
|
|
Decorate 32(crossStageBlock2) Block
|
|
Decorate 37(blockName1) DescriptorSet 0
|
|
Decorate 37(blockName1) Binding 3
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Output 7(fvec4)
|
|
9(vgo1): 8(ptr) Variable Output
|
|
10: 6(float) Constant 0
|
|
11: 7(fvec4) ConstantComposite 10 10 10 10
|
|
12: TypeVector 6(float) 2
|
|
13: TypePointer Output 12(fvec2)
|
|
14(vgo2): 13(ptr) Variable Output
|
|
15: 12(fvec2) ConstantComposite 10 10
|
|
16(outBlock): TypeStruct 7(fvec4)
|
|
17: TypePointer Output 16(outBlock)
|
|
18: 17(ptr) Variable Output
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 0
|
|
22: TypeImage 6(float) 2D sampled format:Unknown
|
|
23: TypeSampledImage 22
|
|
24: TypePointer UniformConstant 23
|
|
25(glass): 24(ptr) Variable UniformConstant
|
|
26(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
|
27: TypePointer Uniform 26(crossStageBlock1)
|
|
28: 27(ptr) Variable Uniform
|
|
29(vertOnlyBlock): TypeStruct 12(fvec2)
|
|
30: TypePointer Uniform 29(vertOnlyBlock)
|
|
31: 30(ptr) Variable Uniform
|
|
32(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
|
|
33: TypeInt 32 0
|
|
34: 33(int) Constant 2
|
|
35: TypeArray 32(crossStageBlock2) 34
|
|
36: TypePointer Uniform 35
|
|
37(blockName1): 36(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
Store 9(vgo1) 11
|
|
Store 14(vgo2) 15
|
|
21: 8(ptr) AccessChain 18 20
|
|
Store 21 11
|
|
Return
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 57
|
|
|
|
Capability Geometry
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Geometry 4 "main" 22 27 31 37 48 51
|
|
ExecutionMode 4 InputPoints
|
|
ExecutionMode 4 Invocations 1
|
|
ExecutionMode 4 OutputTriangleStrip
|
|
ExecutionMode 4 OutputVertices 3
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 8 "i"
|
|
Name 22 "gfo1"
|
|
Name 27 "gfo2"
|
|
Name 29 "outBlock"
|
|
MemberName 29(outBlock) 0 "o3"
|
|
Name 31 "gf_out"
|
|
Name 32 "outBlock"
|
|
MemberName 32(outBlock) 0 "o3"
|
|
Name 37 "inBlock"
|
|
Name 48 "vgo1"
|
|
Name 51 "vgo2"
|
|
Name 52 "crossStageBlock2"
|
|
MemberName 52(crossStageBlock2) 0 "a"
|
|
MemberName 52(crossStageBlock2) 1 "b"
|
|
Name 56 "blockName1"
|
|
Decorate 22(gfo1) Location 0
|
|
Decorate 27(gfo2) Location 1
|
|
Decorate 29(outBlock) Block
|
|
Decorate 31(gf_out) Location 5
|
|
Decorate 32(outBlock) Block
|
|
Decorate 37(inBlock) Location 5
|
|
Decorate 48(vgo1) Location 0
|
|
Decorate 51(vgo2) Location 1
|
|
MemberDecorate 52(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 52(crossStageBlock2) 1 Offset 16
|
|
Decorate 52(crossStageBlock2) Block
|
|
Decorate 56(blockName1) DescriptorSet 0
|
|
Decorate 56(blockName1) Binding 3
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypePointer Function 6(int)
|
|
9: 6(int) Constant 0
|
|
16: 6(int) Constant 3
|
|
17: TypeBool
|
|
19: TypeFloat 32
|
|
20: TypeVector 19(float) 4
|
|
21: TypePointer Output 20(fvec4)
|
|
22(gfo1): 21(ptr) Variable Output
|
|
23: 19(float) Constant 0
|
|
24: 20(fvec4) ConstantComposite 23 23 23 23
|
|
25: TypeVector 19(float) 2
|
|
26: TypePointer Output 25(fvec2)
|
|
27(gfo2): 26(ptr) Variable Output
|
|
28: 25(fvec2) ConstantComposite 23 23
|
|
29(outBlock): TypeStruct 20(fvec4)
|
|
30: TypePointer Output 29(outBlock)
|
|
31(gf_out): 30(ptr) Variable Output
|
|
32(outBlock): TypeStruct 20(fvec4)
|
|
33: TypeInt 32 0
|
|
34: 33(int) Constant 1
|
|
35: TypeArray 32(outBlock) 34
|
|
36: TypePointer Input 35
|
|
37(inBlock): 36(ptr) Variable Input
|
|
39: TypePointer Input 20(fvec4)
|
|
44: 6(int) Constant 1
|
|
46: TypeArray 20(fvec4) 34
|
|
47: TypePointer Input 46
|
|
48(vgo1): 47(ptr) Variable Input
|
|
49: TypeArray 25(fvec2) 34
|
|
50: TypePointer Input 49
|
|
51(vgo2): 50(ptr) Variable Input
|
|
52(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2)
|
|
53: 33(int) Constant 2
|
|
54: TypeArray 52(crossStageBlock2) 53
|
|
55: TypePointer Uniform 54
|
|
56(blockName1): 55(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(i): 7(ptr) Variable Function
|
|
Store 8(i) 9
|
|
Branch 10
|
|
10: Label
|
|
LoopMerge 12 13 None
|
|
Branch 14
|
|
14: Label
|
|
15: 6(int) Load 8(i)
|
|
18: 17(bool) SLessThan 15 16
|
|
BranchConditional 18 11 12
|
|
11: Label
|
|
Store 22(gfo1) 24
|
|
Store 27(gfo2) 28
|
|
38: 6(int) Load 8(i)
|
|
40: 39(ptr) AccessChain 37(inBlock) 38 9
|
|
41: 20(fvec4) Load 40
|
|
42: 21(ptr) AccessChain 31(gf_out) 9
|
|
Store 42 41
|
|
EmitVertex
|
|
Branch 13
|
|
13: Label
|
|
43: 6(int) Load 8(i)
|
|
45: 6(int) IAdd 43 44
|
|
Store 8(i) 45
|
|
Branch 10
|
|
12: Label
|
|
EndPrimitive
|
|
Return
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 81
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 64 70 74 76
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "Bar("
|
|
Name 13 "Foo("
|
|
Name 15 "fragOnlyBlock"
|
|
MemberName 15(fragOnlyBlock) 0 "fb1"
|
|
Name 17 ""
|
|
Name 23 "crossStageBlock2"
|
|
MemberName 23(crossStageBlock2) 0 "a"
|
|
MemberName 23(crossStageBlock2) 1 "b"
|
|
Name 28 "blockName2"
|
|
Name 38 "crossStageBlock1"
|
|
MemberName 38(crossStageBlock1) 0 "a"
|
|
MemberName 38(crossStageBlock1) 1 "b"
|
|
Name 40 ""
|
|
Name 62 "color"
|
|
Name 64 "gfo1"
|
|
Name 70 "outColor"
|
|
Name 72 "outBlock"
|
|
MemberName 72(outBlock) 0 "o3"
|
|
Name 74 ""
|
|
Name 76 "gfo2"
|
|
Name 80 "glass"
|
|
MemberDecorate 15(fragOnlyBlock) 0 NonWritable
|
|
MemberDecorate 15(fragOnlyBlock) 0 Offset 0
|
|
Decorate 15(fragOnlyBlock) BufferBlock
|
|
Decorate 17 DescriptorSet 0
|
|
Decorate 17 Binding 2
|
|
MemberDecorate 23(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 23(crossStageBlock2) 1 Offset 16
|
|
Decorate 23(crossStageBlock2) Block
|
|
Decorate 28(blockName2) DescriptorSet 0
|
|
Decorate 28(blockName2) Binding 3
|
|
MemberDecorate 38(crossStageBlock1) 0 Offset 0
|
|
MemberDecorate 38(crossStageBlock1) 1 Offset 16
|
|
Decorate 38(crossStageBlock1) Block
|
|
Decorate 40 DescriptorSet 0
|
|
Decorate 40 Binding 1
|
|
Decorate 64(gfo1) Location 0
|
|
Decorate 70(outColor) Location 0
|
|
Decorate 72(outBlock) Block
|
|
Decorate 74 Location 5
|
|
Decorate 76(gfo2) Location 1
|
|
Decorate 80(glass) DescriptorSet 0
|
|
Decorate 80(glass) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 2
|
|
8: TypeFunction 7(fvec2)
|
|
11: TypeVector 6(float) 4
|
|
12: TypeFunction 11(fvec4)
|
|
15(fragOnlyBlock): TypeStruct 7(fvec2)
|
|
16: TypePointer Uniform 15(fragOnlyBlock)
|
|
17: 16(ptr) Variable Uniform
|
|
18: TypeInt 32 1
|
|
19: 18(int) Constant 0
|
|
20: TypePointer Uniform 7(fvec2)
|
|
23(crossStageBlock2): TypeStruct 11(fvec4) 7(fvec2)
|
|
24: TypeInt 32 0
|
|
25: 24(int) Constant 2
|
|
26: TypeArray 23(crossStageBlock2) 25
|
|
27: TypePointer Uniform 26
|
|
28(blockName2): 27(ptr) Variable Uniform
|
|
29: 18(int) Constant 1
|
|
38(crossStageBlock1): TypeStruct 11(fvec4) 11(fvec4)
|
|
39: TypePointer Uniform 38(crossStageBlock1)
|
|
40: 39(ptr) Variable Uniform
|
|
41: TypePointer Uniform 11(fvec4)
|
|
54: 6(float) Constant 0
|
|
61: TypePointer Function 11(fvec4)
|
|
63: TypePointer Input 11(fvec4)
|
|
64(gfo1): 63(ptr) Variable Input
|
|
69: TypePointer Output 11(fvec4)
|
|
70(outColor): 69(ptr) Variable Output
|
|
72(outBlock): TypeStruct 11(fvec4)
|
|
73: TypePointer Input 72(outBlock)
|
|
74: 73(ptr) Variable Input
|
|
75: TypePointer Input 7(fvec2)
|
|
76(gfo2): 75(ptr) Variable Input
|
|
77: TypeImage 6(float) 2D sampled format:Unknown
|
|
78: TypeSampledImage 77
|
|
79: TypePointer UniformConstant 78
|
|
80(glass): 79(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
62(color): 61(ptr) Variable Function
|
|
65: 11(fvec4) Load 64(gfo1)
|
|
Store 62(color) 65
|
|
66: 11(fvec4) Load 62(color)
|
|
67: 11(fvec4) FunctionCall 13(Foo()
|
|
68: 11(fvec4) FAdd 66 67
|
|
Store 62(color) 68
|
|
71: 11(fvec4) Load 62(color)
|
|
Store 70(outColor) 71
|
|
Return
|
|
FunctionEnd
|
|
9(Bar(): 7(fvec2) Function None 8
|
|
10: Label
|
|
21: 20(ptr) AccessChain 17 19
|
|
22: 7(fvec2) Load 21
|
|
30: 20(ptr) AccessChain 28(blockName2) 19 29
|
|
31: 7(fvec2) Load 30
|
|
32: 7(fvec2) FAdd 22 31
|
|
33: 20(ptr) AccessChain 28(blockName2) 29 29
|
|
34: 7(fvec2) Load 33
|
|
35: 7(fvec2) FAdd 32 34
|
|
ReturnValue 35
|
|
FunctionEnd
|
|
13(Foo(): 11(fvec4) Function None 12
|
|
14: Label
|
|
42: 41(ptr) AccessChain 40 19
|
|
43: 11(fvec4) Load 42
|
|
44: 41(ptr) AccessChain 40 29
|
|
45: 11(fvec4) Load 44
|
|
46: 11(fvec4) FAdd 43 45
|
|
47: 41(ptr) AccessChain 28(blockName2) 19 19
|
|
48: 11(fvec4) Load 47
|
|
49: 11(fvec4) FAdd 46 48
|
|
50: 41(ptr) AccessChain 28(blockName2) 29 19
|
|
51: 11(fvec4) Load 50
|
|
52: 11(fvec4) FAdd 49 51
|
|
53: 7(fvec2) FunctionCall 9(Bar()
|
|
55: 6(float) CompositeExtract 53 0
|
|
56: 6(float) CompositeExtract 53 1
|
|
57: 11(fvec4) CompositeConstruct 55 56 54 54
|
|
58: 11(fvec4) FAdd 52 57
|
|
ReturnValue 58
|
|
FunctionEnd
|