47 lines
		
	
	
		
			816 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			816 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| 
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| in vec4 k;
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| out vec4 o;
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| 
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| in float gl_ClipDistance[5];
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| 
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| layout(row_major) uniform;
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| 
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| uniform sampler2D samp2Da[3];
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| 
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| layout(std140) uniform bn {
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|     layout(row_major) mat4 matra[4];
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|     layout(column_major) mat4 matca[4];
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|     layout(row_major) mat4 matr;
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|     layout(column_major) mat4 matc;
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|     mat4 matrdef;
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| };
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| 
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| uniform sampler2DRect sampR;
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| uniform isamplerBuffer sampB;
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| 
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| float foo();
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| 
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| void main()
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| {
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|     o.y = gl_ClipDistance[2];
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|     o.z = gl_ClipDistance[int(k)];
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|     o.w = float(textureSize(sampR) + textureSize(sampB)) / 100.0;
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|     o.z = foo();
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| }
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| 
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| // Test extra-function initializers
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| 
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| float i1 = gl_FrontFacing ? -2.0 : 2.0;
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| float i2 = 102;
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| 
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| float foo()
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| {
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|     return i1 + i2;
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| }
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| 
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| // test arrayed block
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| layout(std140) uniform bi {
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|     vec3 v[2];
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| } bname[4];
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