31 lines
		
	
	
		
			680 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			680 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_EXT_buffer_reference : enable
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layout(buffer_reference, std430) buffer blockType {
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    layout(offset = 0)  int a;
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    layout(offset = 4)  int b;
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    layout(offset = 8)  int c;
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    layout(offset = 12) int d;
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    layout(offset = 16) int e;
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};
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layout(std430) buffer t2 {
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    blockType f;
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    blockType g;
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} t;
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flat in uint64_t h, i;
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void main() {
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    blockType b1[2] = blockType[2](blockType(h), blockType(i));
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    b1[0].a = b1[1].b;
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    blockType b2 = blockType(h);
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    blockType b3 = blockType(i);
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    b2.a = b3.b;
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    uint64_t j = uint64_t(b2);
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    b2 = blockType(j+256);
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}
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