44 lines
		
	
	
		
			643 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			643 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| 
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| in float infloat;
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| out float outfloat;
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| 
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| uniform uAofA {
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|     float f[2][4];
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| } nameAofA[3][5];
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| 
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| float[4][5][6] many[1][2][3];
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| 
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| float g4[4][7];
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| in float g5[5][7];
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| 
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| flat in int i, j, k;
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| 
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| float[4][7] foo(float a[5][7])
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| {
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|     float r[7];
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|     r = a[2];
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| 
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|     return float[4][7](a[0], a[1], r, a[3]);
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| }
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| 
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| void main()
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| {
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|     outfloat = 0.0;
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| 
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|     g4 = foo(g5);
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| 
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| //    if (foo(g5) == g4)
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| //        ++outfloat;
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| 
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|     float u[][7];
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|     u[2][2] = 3.0;
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|     float u[5][7];
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| 
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|     foo(u);
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| 
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|     many[i][j][k][i][j][k] = infloat;
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|     outfloat += many[j][j][j][j][j][j];
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|     outfloat += nameAofA[1][2].f[0][3];
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| }
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