This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
361 lines
20 KiB
Plaintext
361 lines
20 KiB
Plaintext
hlsl.struct.split-1.vert
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float Position)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float Position)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure (temp 4-component vector of float Position)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Function Parameters:
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0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'Pos_loose' (in 4-component vector of float Position)
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0:? Sequence
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0:20 move second child to first child (temp int)
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0:20 x0_out: direct index for structure (temp int)
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0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:20 Constant:
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0:20 0 (const int)
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0:20 x0_in: direct index for structure (temp int)
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0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:20 Constant:
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0:20 0 (const int)
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0:21 move second child to first child (temp 4-component vector of float)
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0:21 Pos_out: direct index for structure (temp 4-component vector of float)
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0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:21 Constant:
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0:21 1 (const int)
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0:21 add (temp 4-component vector of float)
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0:21 Pos_in: direct index for structure (temp 4-component vector of float)
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0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:21 Constant:
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0:21 1 (const int)
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0:21 'Pos_loose' (in 4-component vector of float Position)
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0:22 move second child to first child (temp int)
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0:22 x1_out: direct index for structure (temp int)
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0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:22 x1_in: direct index for structure (temp int)
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:24 Branch: Return with expression
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0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:17 Function Definition: main( (temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 x0_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 Pos_in: direct index for structure (temp 4-component vector of float)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:17 move second child to first child (temp int)
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0:17 x1_in: direct index for structure (temp int)
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 Constant:
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0:17 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:17 Sequence
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0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? 'Pos_loose' (temp 4-component vector of float)
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0:17 move second child to first child (temp int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 x0_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 0 (const int)
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0:17 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
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0:17 Pos_out: direct index for structure (temp 4-component vector of float Position)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 move second child to first child (temp int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:17 Constant:
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0:17 1 (const int)
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0:17 x1_out: direct index for structure (temp int)
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0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:17 Constant:
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0:17 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'Pos_loose' (in 4-component vector of float Position)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 86
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 50 54 57 61 71 77 85
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
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Name 12 "VS_OUTPUT"
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MemberName 12(VS_OUTPUT) 0 "x0_out"
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MemberName 12(VS_OUTPUT) 1 "Pos_out"
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MemberName 12(VS_OUTPUT) 2 "x1_out"
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Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
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Name 14 "vsin"
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Name 15 "Pos_loose"
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Name 18 "VS_OUTPUT"
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MemberName 18(VS_OUTPUT) 0 "x0_out"
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MemberName 18(VS_OUTPUT) 1 "Pos_out"
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MemberName 18(VS_OUTPUT) 2 "x1_out"
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Name 20 "vsout"
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Name 48 "vsin"
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Name 50 "x0_in"
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Name 54 "Pos_in"
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Name 57 "x1_in"
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Name 60 "Pos_loose"
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Name 61 "Pos_loose"
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Name 63 "flattenTemp"
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Name 64 "param"
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Name 66 "param"
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Name 69 "VS_OUTPUT"
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MemberName 69(VS_OUTPUT) 0 "x0_out"
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MemberName 69(VS_OUTPUT) 1 "x1_out"
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Name 71 "@entryPointOutput"
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Name 77 "@entryPointOutput_Pos_out"
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Name 83 "PerVertex_out"
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MemberName 83(PerVertex_out) 0 "@entryPointOutput_Pos_out"
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Name 85 "PerVertex_out"
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MemberDecorate 12(VS_OUTPUT) 1 BuiltIn Position
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Decorate 50(x0_in) Location 0
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Decorate 54(Pos_in) BuiltIn Position
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Decorate 57(x1_in) Location 1
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Decorate 61(Pos_loose) BuiltIn Position
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Decorate 71(@entryPointOutput) Location 0
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Decorate 77(@entryPointOutput_Pos_out) BuiltIn Position
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MemberDecorate 83(PerVertex_out) 0 BuiltIn Position
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Decorate 83(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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10: TypePointer Function 9(VS_INPUT)
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11: TypePointer Function 8(fvec4)
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12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
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18(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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19: TypePointer Function 18(VS_OUTPUT)
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21: 6(int) Constant 0
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22: TypePointer Function 6(int)
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26: 6(int) Constant 1
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32: 6(int) Constant 2
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37: TypePointer Function 12(VS_OUTPUT)
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49: TypePointer Input 6(int)
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50(x0_in): 49(ptr) Variable Input
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53: TypePointer Input 8(fvec4)
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54(Pos_in): 53(ptr) Variable Input
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57(x1_in): 49(ptr) Variable Input
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61(Pos_loose): 53(ptr) Variable Input
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69(VS_OUTPUT): TypeStruct 6(int) 6(int)
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70: TypePointer Output 69(VS_OUTPUT)
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71(@entryPointOutput): 70(ptr) Variable Output
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74: TypePointer Output 6(int)
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76: TypePointer Output 8(fvec4)
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77(@entryPointOutput_Pos_out): 76(ptr) Variable Output
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83(PerVertex_out): TypeStruct 8(fvec4)
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84: TypePointer Output 83(PerVertex_out)
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85(PerVertex_out): 84(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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48(vsin): 10(ptr) Variable Function
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60(Pos_loose): 11(ptr) Variable Function
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63(flattenTemp): 37(ptr) Variable Function
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64(param): 10(ptr) Variable Function
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66(param): 11(ptr) Variable Function
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51: 6(int) Load 50(x0_in)
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52: 22(ptr) AccessChain 48(vsin) 21
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Store 52 51
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55: 8(fvec4) Load 54(Pos_in)
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56: 11(ptr) AccessChain 48(vsin) 26
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Store 56 55
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58: 6(int) Load 57(x1_in)
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59: 22(ptr) AccessChain 48(vsin) 32
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Store 59 58
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62: 8(fvec4) Load 61(Pos_loose)
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Store 60(Pos_loose) 62
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65: 9(VS_INPUT) Load 48(vsin)
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Store 64(param) 65
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67: 8(fvec4) Load 60(Pos_loose)
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Store 66(param) 67
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68:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 64(param) 66(param)
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Store 63(flattenTemp) 68
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72: 22(ptr) AccessChain 63(flattenTemp) 21
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73: 6(int) Load 72
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75: 74(ptr) AccessChain 71(@entryPointOutput) 21
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Store 75 73
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78: 11(ptr) AccessChain 63(flattenTemp) 26
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79: 8(fvec4) Load 78
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Store 77(@entryPointOutput_Pos_out) 79
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80: 22(ptr) AccessChain 63(flattenTemp) 32
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81: 6(int) Load 80
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82: 74(ptr) AccessChain 71(@entryPointOutput) 26
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Store 82 81
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Return
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FunctionEnd
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16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
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14(vsin): 10(ptr) FunctionParameter
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15(Pos_loose): 11(ptr) FunctionParameter
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17: Label
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20(vsout): 19(ptr) Variable Function
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38: 37(ptr) Variable Function
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23: 22(ptr) AccessChain 14(vsin) 21
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24: 6(int) Load 23
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25: 22(ptr) AccessChain 20(vsout) 21
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Store 25 24
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27: 11(ptr) AccessChain 14(vsin) 26
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28: 8(fvec4) Load 27
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29: 8(fvec4) Load 15(Pos_loose)
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30: 8(fvec4) FAdd 28 29
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31: 11(ptr) AccessChain 20(vsout) 26
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Store 31 30
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33: 22(ptr) AccessChain 14(vsin) 32
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34: 6(int) Load 33
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35: 22(ptr) AccessChain 20(vsout) 32
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Store 35 34
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36:18(VS_OUTPUT) Load 20(vsout)
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39: 6(int) CompositeExtract 36 0
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40: 22(ptr) AccessChain 38 21
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Store 40 39
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41: 8(fvec4) CompositeExtract 36 1
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42: 11(ptr) AccessChain 38 26
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Store 42 41
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43: 6(int) CompositeExtract 36 2
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44: 22(ptr) AccessChain 38 32
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Store 44 43
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45:12(VS_OUTPUT) Load 38
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ReturnValue 45
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FunctionEnd
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