glslang/Test/baseResults/hlsl.struct.split.array.geom.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

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hlsl.struct.split.array.geom
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:13 Function Parameters:
0:13 'v' (in 1-element array of uint)
0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0 (const uint)
0:18 Sequence
0:18 move second child to first child (temp int)
0:18 'x' (temp int)
0:18 Constant:
0:18 0 (const int)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than (temp bool)
0:18 'x' (temp int)
0:18 Constant:
0:18 2 (const int)
0:18 Loop Body
0:19 Sequence
0:19 move second child to first child (temp int)
0:19 'y' (temp int)
0:19 Constant:
0:19 0 (const int)
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (temp bool)
0:19 'y' (temp int)
0:19 Constant:
0:19 2 (const int)
0:19 Loop Body
0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' (temp int)
0:20 'y' (temp int)
0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:19 Loop Terminal Expression
0:19 Pre-Increment (temp int)
0:19 'y' (temp int)
0:18 Loop Terminal Expression
0:18 Pre-Increment (temp int)
0:18 'x' (temp int)
0:13 Function Definition: main( (temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 1-element array of uint)
0:? 'v' (temp 1-element array of uint)
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:? 'v' (temp 1-element array of uint)
0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:13 Function Parameters:
0:13 'v' (in 1-element array of uint)
0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0 (const uint)
0:18 Sequence
0:18 move second child to first child (temp int)
0:18 'x' (temp int)
0:18 Constant:
0:18 0 (const int)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 Compare Less Than (temp bool)
0:18 'x' (temp int)
0:18 Constant:
0:18 2 (const int)
0:18 Loop Body
0:19 Sequence
0:19 move second child to first child (temp int)
0:19 'y' (temp int)
0:19 Constant:
0:19 0 (const int)
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (temp bool)
0:19 'y' (temp int)
0:19 Constant:
0:19 2 (const int)
0:19 Loop Body
0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:20 'x' (temp int)
0:20 'y' (temp int)
0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:19 Loop Terminal Expression
0:19 Pre-Increment (temp int)
0:19 'y' (temp int)
0:18 Loop Terminal Expression
0:18 Pre-Increment (temp int)
0:18 'x' (temp int)
0:13 Function Definition: main( (temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child (temp 1-element array of uint)
0:? 'v' (temp 1-element array of uint)
0:? 'v' (layout(location=0 ) in 1-element array of uint)
0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
0:? 'v' (temp 1-element array of uint)
0:? 'OutputStream' (temp structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
0:? Linker Objects
0:? 'v' (layout(location=0 ) in 1-element array of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 98
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 91
ExecutionMode 4 InputPoints
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 14 "PSInput"
MemberName 14(PSInput) 0 "Pos"
MemberName 14(PSInput) 1 "TexCoord"
MemberName 14(PSInput) 2 "TerrainPos"
MemberName 14(PSInput) 3 "VertexID"
Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;"
Name 17 "v"
Name 18 "OutputStream"
Name 21 "PSInput"
MemberName 21(PSInput) 0 "Pos"
MemberName 21(PSInput) 1 "TexCoord"
MemberName 21(PSInput) 2 "TerrainPos"
MemberName 21(PSInput) 3 "VertexID"
Name 23 "Out"
Name 48 "x"
Name 57 "y"
Name 65 "PSInput"
MemberName 65(PSInput) 0 "Pos"
MemberName 65(PSInput) 1 "TexCoord"
MemberName 65(PSInput) 2 "TerrainPos"
MemberName 65(PSInput) 3 "VertexID"
Name 71 "Verts"
Name 89 "v"
Name 91 "v"
Name 93 "OutputStream"
Name 94 "param"
Name 96 "param"
MemberDecorate 14(PSInput) 0 BuiltIn Position
Decorate 91(v) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 1
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeVector 10(float) 4
12: TypeVector 10(float) 2
13: TypeVector 10(float) 3
14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
15: TypePointer Function 14(PSInput)
16: TypeFunction 2 9(ptr) 15(ptr)
21(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
22: TypePointer Function 21(PSInput)
24: 10(float) Constant 0
25: 11(fvec4) ConstantComposite 24 24 24 24
26: 12(fvec2) ConstantComposite 24 24
27: 13(fvec3) ConstantComposite 24 24 24
28: 6(int) Constant 0
29: 14(PSInput) ConstantComposite 25 26 27 28
31: TypeInt 32 1
32: 31(int) Constant 0
33: TypePointer Function 11(fvec4)
36: 31(int) Constant 1
37: TypePointer Function 12(fvec2)
40: 31(int) Constant 2
41: TypePointer Function 13(fvec3)
44: 31(int) Constant 3
45: TypePointer Function 6(int)
47: TypePointer Function 31(int)
55: TypeBool
65(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
66: 6(int) Constant 3
67: TypeArray 65(PSInput) 66
68: 6(int) Constant 2
69: TypeArray 67 68
70: TypePointer Function 69
75: TypePointer Function 65(PSInput)
90: TypePointer Input 8
91(v): 90(ptr) Variable Input
4(main): 2 Function None 3
5: Label
89(v): 9(ptr) Variable Function
93(OutputStream): 15(ptr) Variable Function
94(param): 9(ptr) Variable Function
96(param): 15(ptr) Variable Function
92: 8 Load 91(v)
Store 89(v) 92
95: 8 Load 89(v)
Store 94(param) 95
97: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 94(param) 96(param)
Return
FunctionEnd
19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16
17(v): 9(ptr) FunctionParameter
18(OutputStream): 15(ptr) FunctionParameter
20: Label
23(Out): 22(ptr) Variable Function
48(x): 47(ptr) Variable Function
57(y): 47(ptr) Variable Function
71(Verts): 70(ptr) Variable Function
30: 11(fvec4) CompositeExtract 29 0
34: 33(ptr) AccessChain 23(Out) 32
Store 34 30
35: 12(fvec2) CompositeExtract 29 1
38: 37(ptr) AccessChain 23(Out) 36
Store 38 35
39: 13(fvec3) CompositeExtract 29 2
42: 41(ptr) AccessChain 23(Out) 40
Store 42 39
43: 6(int) CompositeExtract 29 3
46: 45(ptr) AccessChain 23(Out) 44
Store 46 43
Store 48(x) 32
Branch 49
49: Label
LoopMerge 51 52 None
Branch 53
53: Label
54: 31(int) Load 48(x)
56: 55(bool) SLessThan 54 40
BranchConditional 56 50 51
50: Label
Store 57(y) 32
Branch 58
58: Label
LoopMerge 60 61 None
Branch 62
62: Label
63: 31(int) Load 57(y)
64: 55(bool) SLessThan 63 40
BranchConditional 64 59 60
59: Label
72: 31(int) Load 48(x)
73: 31(int) Load 57(y)
74: 21(PSInput) Load 23(Out)
76: 75(ptr) AccessChain 71(Verts) 72 73
77: 11(fvec4) CompositeExtract 74 0
78: 33(ptr) AccessChain 76 32
Store 78 77
79: 12(fvec2) CompositeExtract 74 1
80: 37(ptr) AccessChain 76 36
Store 80 79
81: 13(fvec3) CompositeExtract 74 2
82: 41(ptr) AccessChain 76 40
Store 82 81
83: 6(int) CompositeExtract 74 3
84: 45(ptr) AccessChain 76 44
Store 84 83
Branch 61
61: Label
85: 31(int) Load 57(y)
86: 31(int) IAdd 85 36
Store 57(y) 86
Branch 58
60: Label
Branch 52
52: Label
87: 31(int) Load 48(x)
88: 31(int) IAdd 87 36
Store 48(x) 88
Branch 49
51: Label
Return
FunctionEnd