
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
298 lines
15 KiB
Plaintext
298 lines
15 KiB
Plaintext
hlsl.struct.split.assign.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 85
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 58 64 76 84
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 10 "S"
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MemberName 10(S) 0 "f"
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MemberName 10(S) 1 "pos"
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Name 18 "@main(i1;struct-S-f1-vf41[3];"
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Name 16 "i"
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Name 17 "input"
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Name 20 "S"
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MemberName 20(S) 0 "f"
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MemberName 20(S) 1 "pos"
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Name 23 "a"
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Name 56 "i"
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Name 58 "i"
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Name 60 "input"
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Name 61 "S"
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MemberName 61(S) 0 "f"
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Name 64 "input"
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Name 76 "@entryPointOutput"
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Name 77 "param"
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Name 79 "param"
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Name 84 "input_pos"
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MemberDecorate 10(S) 1 BuiltIn FragCoord
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Decorate 58(i) Location 0
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Decorate 64(input) Location 1
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Decorate 76(@entryPointOutput) Location 0
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Decorate 84(input_pos) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(S): TypeStruct 8(float) 9(fvec4)
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11: TypeInt 32 0
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12: 11(int) Constant 3
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13: TypeArray 10(S) 12
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14: TypePointer Function 13
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15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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20(S): TypeStruct 8(float) 9(fvec4)
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21: TypeArray 20(S) 12
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22: TypePointer Function 21
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26: 6(int) Constant 0
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27: TypePointer Function 10(S)
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30: TypePointer Function 8(float)
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33: 6(int) Constant 1
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34: TypePointer Function 9(fvec4)
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43: 6(int) Constant 2
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49: TypeVector 8(float) 3
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50: 8(float) Constant 1065353216
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51: 49(fvec3) ConstantComposite 50 50 50
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57: TypePointer Input 6(int)
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58(i): 57(ptr) Variable Input
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61(S): TypeStruct 8(float)
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62: TypeArray 61(S) 12
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63: TypePointer Input 62
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64(input): 63(ptr) Variable Input
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65: TypePointer Input 8(float)
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75: TypePointer Output 9(fvec4)
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76(@entryPointOutput): 75(ptr) Variable Output
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82: TypeArray 9(fvec4) 12
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83: TypePointer Input 82
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84(input_pos): 83(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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56(i): 7(ptr) Variable Function
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60(input): 14(ptr) Variable Function
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77(param): 7(ptr) Variable Function
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79(param): 14(ptr) Variable Function
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59: 6(int) Load 58(i)
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Store 56(i) 59
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66: 65(ptr) AccessChain 64(input) 26 26
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67: 8(float) Load 66
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68: 30(ptr) AccessChain 60(input) 26 26
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Store 68 67
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69: 65(ptr) AccessChain 64(input) 33 26
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70: 8(float) Load 69
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71: 30(ptr) AccessChain 60(input) 33 26
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Store 71 70
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72: 65(ptr) AccessChain 64(input) 43 26
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73: 8(float) Load 72
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74: 30(ptr) AccessChain 60(input) 43 26
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Store 74 73
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78: 6(int) Load 56(i)
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Store 77(param) 78
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80: 13 Load 60(input)
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Store 79(param) 80
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81: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 77(param) 79(param)
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Store 76(@entryPointOutput) 81
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Return
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FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
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16(i): 7(ptr) FunctionParameter
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17(input): 14(ptr) FunctionParameter
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19: Label
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23(a): 22(ptr) Variable Function
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52: 34(ptr) Variable Function
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24: 21 Load 23(a)
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25: 20(S) CompositeExtract 24 0
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28: 27(ptr) AccessChain 17(input) 26
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29: 8(float) CompositeExtract 25 0
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31: 30(ptr) AccessChain 28 26
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Store 31 29
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32: 9(fvec4) CompositeExtract 25 1
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35: 34(ptr) AccessChain 28 33
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Store 35 32
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36: 20(S) CompositeExtract 24 1
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37: 27(ptr) AccessChain 17(input) 33
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38: 8(float) CompositeExtract 36 0
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39: 30(ptr) AccessChain 37 26
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Store 39 38
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40: 9(fvec4) CompositeExtract 36 1
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41: 34(ptr) AccessChain 37 33
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Store 41 40
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42: 20(S) CompositeExtract 24 2
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44: 27(ptr) AccessChain 17(input) 43
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45: 8(float) CompositeExtract 42 0
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46: 30(ptr) AccessChain 44 26
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Store 46 45
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47: 9(fvec4) CompositeExtract 42 1
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48: 34(ptr) AccessChain 44 33
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Store 48 47
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Store 52 51
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53: 9(fvec4) Load 52
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ReturnValue 53
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FunctionEnd
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