glslang/Test/baseResults/hlsl.struct.split.nested.geom.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

346 lines
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hlsl.struct.split.nested.geom
Shader version: 450
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
0:24 Function Parameters:
0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 pos: direct index for structure (temp 4-component vector of float)
0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child (temp 2-component vector of float)
0:28 tc: direct index for structure (temp 2-component vector of float)
0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:? Constant:
0:? 5.000000
0:? 6.000000
0:30 Sequence
0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 EmitVertex (temp void)
0:24 Function Definition: main( (temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Linker Objects
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
0:24 Function Parameters:
0:24 'tin' (in 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 pos: direct index for structure (temp 4-component vector of float)
0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child (temp 2-component vector of float)
0:28 tc: direct index for structure (temp 2-component vector of float)
0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc})
0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:? Constant:
0:? 5.000000
0:? 6.000000
0:30 Sequence
0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'ts' (out structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 EmitVertex (temp void)
0:24 Function Definition: main( (temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 2-component vector of float)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure (temp 2-component vector of float)
0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc})
0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void)
0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc})
0:? 'ts' (temp structure{temp structure{temp 4-component vector of float Position pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Linker Objects
0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc})
0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position tin_pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 86
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 65 85
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Name 4 "main"
Name 9 "PS_IN"
MemberName 9(PS_IN) 0 "pos"
MemberName 9(PS_IN) 1 "tc"
Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array"
MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1"
Name 18 "GS_OUT"
MemberName 18(GS_OUT) 0 "psIn"
MemberName 18(GS_OUT) 1 "contains_no_builtin_io"
Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;"
Name 21 "tin"
Name 22 "ts"
Name 25 "PS_IN"
MemberName 25(PS_IN) 0 "pos"
MemberName 25(PS_IN) 1 "tc"
Name 26 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array"
MemberName 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1"
Name 27 "GS_OUT"
MemberName 27(GS_OUT) 0 "psIn"
MemberName 27(GS_OUT) 1 "contains_no_builtin_io"
Name 29 "o"
Name 61 "tin"
Name 62 "PS_IN"
MemberName 62(PS_IN) 0 "tc"
Name 65 "tin"
Name 77 "ts"
Name 78 "param"
Name 80 "param"
Name 82 "PerVertex_in"
MemberName 82(PerVertex_in) 0 "tin_pos"
Name 85 "PerVertex_in"
MemberDecorate 9(PS_IN) 0 BuiltIn Position
Decorate 65(tin) Location 0
MemberDecorate 82(PerVertex_in) 0 BuiltIn Position
Decorate 82(PerVertex_in) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
10: TypeInt 32 0
11: 10(int) Constant 3
12: TypeArray 9(PS_IN) 11
13: TypePointer Function 12
14: 10(int) Constant 2
15: TypeArray 6(float) 14
16: TypeInt 32 1
17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int)
18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
19: TypePointer Function 18(GS_OUT)
20: TypeFunction 2 13(ptr) 19(ptr)
25(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int)
27(GS_OUT): TypeStruct 25(PS_IN) 26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
28: TypePointer Function 27(GS_OUT)
30: 16(int) Constant 0
31: 6(float) Constant 1065353216
32: 6(float) Constant 1073741824
33: 6(float) Constant 1077936128
34: 6(float) Constant 1082130432
35: 7(fvec4) ConstantComposite 31 32 33 34
36: TypePointer Function 7(fvec4)
38: 16(int) Constant 1
39: 6(float) Constant 1084227584
40: 6(float) Constant 1086324736
41: 8(fvec2) ConstantComposite 39 40
42: TypePointer Function 8(fvec2)
46: TypePointer Function 9(PS_IN)
53: TypePointer Function 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
56: TypePointer Function 15
59: TypePointer Function 16(int)
62(PS_IN): TypeStruct 8(fvec2)
63: TypeArray 62(PS_IN) 11
64: TypePointer Input 63
65(tin): 64(ptr) Variable Input
66: TypePointer Input 8(fvec2)
73: 16(int) Constant 2
82(PerVertex_in): TypeStruct 7(fvec4)
83: TypeArray 82(PerVertex_in) 11
84: TypePointer Input 83
85(PerVertex_in): 84(ptr) Variable Input
4(main): 2 Function None 3
5: Label
61(tin): 13(ptr) Variable Function
77(ts): 19(ptr) Variable Function
78(param): 13(ptr) Variable Function
80(param): 19(ptr) Variable Function
67: 66(ptr) AccessChain 65(tin) 30 30
68: 8(fvec2) Load 67
69: 42(ptr) AccessChain 61(tin) 30 38
Store 69 68
70: 66(ptr) AccessChain 65(tin) 38 30
71: 8(fvec2) Load 70
72: 42(ptr) AccessChain 61(tin) 38 38
Store 72 71
74: 66(ptr) AccessChain 65(tin) 73 30
75: 8(fvec2) Load 74
76: 42(ptr) AccessChain 61(tin) 73 38
Store 76 75
79: 12 Load 61(tin)
Store 78(param) 79
81: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 78(param) 80(param)
Return
FunctionEnd
23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20
21(tin): 13(ptr) FunctionParameter
22(ts): 19(ptr) FunctionParameter
24: Label
29(o): 28(ptr) Variable Function
37: 36(ptr) AccessChain 29(o) 30 30
Store 37 35
43: 42(ptr) AccessChain 29(o) 30 38
Store 43 41
44: 27(GS_OUT) Load 29(o)
45: 25(PS_IN) CompositeExtract 44 0
47: 46(ptr) AccessChain 22(ts) 30
48: 7(fvec4) CompositeExtract 45 0
49: 36(ptr) AccessChain 47 30
Store 49 48
50: 8(fvec2) CompositeExtract 45 1
51: 42(ptr) AccessChain 47 38
Store 51 50
52:26(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) CompositeExtract 44 1
54: 53(ptr) AccessChain 22(ts) 38
55: 15 CompositeExtract 52 0
57: 56(ptr) AccessChain 54 30
Store 57 55
58: 16(int) CompositeExtract 52 1
60: 59(ptr) AccessChain 54 38
Store 60 58
EmitVertex
Return
FunctionEnd