20 lines
619 B
GLSL
20 lines
619 B
GLSL
#version 420 core
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layout(depth_any) out float gl_FragDepth;
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layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
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void main()
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{
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gl_FragDepth = 0.3;
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}
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layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
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layout(depth_any) out float gl_FragDepth; // ERROR, done after use
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layout(binding=0) uniform atomic_uint a[];
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uniform writeonly image2D i2D;
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ivec2 iv2dim = imageSize(i2D); // ERROR: imageSize called without enabling GL_ARB_shader_image_size extension
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#extension GL_ARB_shader_image_size : enable
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ivec2 iv2dim1 = imageSize(i2D);
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