17 lines
		
	
	
		
			344 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			344 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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#extension GL_ARB_shader_draw_parameters: enable
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layout(binding = 0) uniform Block
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{
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    vec4 pos[2][4];
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} block;
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void main()
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{
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    if ((gl_BaseVertexARB > 0) || (gl_BaseInstanceARB > 0))
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        gl_Position = block.pos[0][gl_DrawIDARB % 4];
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    else
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        gl_Position = block.pos[1][gl_DrawIDARB % 4];
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}
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