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glslang/Test/baseResults/max_vertices_0.geom.out
John Kessenich 494a02a2b0 Semantics: Geometry stage can support max_vertices = 0.
To do this, more generally use a named -1 as a not set value.
2015-12-11 17:54:35 -07:00

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max_vertices_0.geom
Shader version: 330
invocations = 0
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive (global void)
0:11 EndPrimitive (global void)
0:? Linker Objects
0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)
Linked geometry stage:
Shader version: 330
invocations = 0
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 EndPrimitive (global void)
0:11 EndPrimitive (global void)
0:? Linker Objects
0:? 'v_geom_FragColor' (in 1-element array of 4-component vector of float)
0:? 'v_frag_FragColor' (layout(stream=0 ) out 4-component vector of float)