164 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.preprocessor.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: @main(vf4; ( temp 4-component vector of float)
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| 0:9    Function Parameters: 
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| 0:9      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Sequence
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| 0:10        move second child to first child ( temp 4-component vector of float)
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| 0:10          'tex' ( temp 4-component vector of float)
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| 0:10          texture ( temp 4-component vector of float)
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| 0:10            Construct combined texture-sampler ( temp sampler2D)
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| 0:10              'test_texture' ( uniform texture2D)
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| 0:10              'test_texture_ss' ( uniform sampler)
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| 0:10            vector swizzle ( temp 2-component vector of float)
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| 0:10              vector swizzle ( temp 2-component vector of float)
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| 0:10                'input' ( in 4-component vector of float)
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| 0:10                Sequence
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| 0:10                  Constant:
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| 0:10                    0 (const int)
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| 0:10                  Constant:
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| 0:10                    1 (const int)
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| 0:10              Sequence
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| 0:10                Constant:
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| 0:10                  0 (const int)
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| 0:10                Constant:
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| 0:10                  1 (const int)
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| 0:11      Branch: Return with expression
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| 0:11        'tex' ( temp 4-component vector of float)
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| 0:9  Function Definition: main( ( temp void)
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:9        Function Call: @main(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'test_texture' ( uniform texture2D)
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| 0:?     'test_texture_ss' ( uniform sampler)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:9  Function Definition: @main(vf4; ( temp 4-component vector of float)
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| 0:9    Function Parameters: 
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| 0:9      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:10      Sequence
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| 0:10        move second child to first child ( temp 4-component vector of float)
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| 0:10          'tex' ( temp 4-component vector of float)
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| 0:10          texture ( temp 4-component vector of float)
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| 0:10            Construct combined texture-sampler ( temp sampler2D)
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| 0:10              'test_texture' ( uniform texture2D)
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| 0:10              'test_texture_ss' ( uniform sampler)
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| 0:10            vector swizzle ( temp 2-component vector of float)
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| 0:10              vector swizzle ( temp 2-component vector of float)
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| 0:10                'input' ( in 4-component vector of float)
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| 0:10                Sequence
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| 0:10                  Constant:
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| 0:10                    0 (const int)
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| 0:10                  Constant:
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| 0:10                    1 (const int)
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| 0:10              Sequence
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| 0:10                Constant:
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| 0:10                  0 (const int)
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| 0:10                Constant:
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| 0:10                  1 (const int)
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| 0:11      Branch: Return with expression
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| 0:11        'tex' ( temp 4-component vector of float)
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| 0:9  Function Definition: main( ( temp void)
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:9        Function Call: @main(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'test_texture' ( uniform texture2D)
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| 0:?     'test_texture_ss' ( uniform sampler)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80002
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| // Id's are bound by 40
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 33 36
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 11  "@main(vf4;"
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|                               Name 10  "input"
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|                               Name 13  "tex"
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|                               Name 16  "test_texture"
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|                               Name 20  "test_texture_ss"
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|                               Name 31  "input"
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|                               Name 33  "input"
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|                               Name 36  "@entryPointOutput"
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|                               Name 37  "param"
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|                               Decorate 16(test_texture) DescriptorSet 0
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|                               Decorate 20(test_texture_ss) DescriptorSet 0
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|                               Decorate 33(input) Location 0
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|                               Decorate 36(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               14:             TypeImage 6(float) 2D sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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| 16(test_texture):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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| 20(test_texture_ss):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               32:             TypePointer Input 7(fvec4)
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|        33(input):     32(ptr) Variable Input
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|               35:             TypePointer Output 7(fvec4)
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| 36(@entryPointOutput):     35(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|        31(input):      8(ptr) Variable Function
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|        37(param):      8(ptr) Variable Function
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|               34:    7(fvec4) Load 33(input)
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|                               Store 31(input) 34
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|               38:    7(fvec4) Load 31(input)
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|                               Store 37(param) 38
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|               39:    7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
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|                               Store 36(@entryPointOutput) 39
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|                               Return
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|                               FunctionEnd
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|   11(@main(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|          13(tex):      8(ptr) Variable Function
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|               17:          14 Load 16(test_texture)
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|               21:          18 Load 20(test_texture_ss)
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|               23:          22 SampledImage 17 21
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|               25:    7(fvec4) Load 10(input)
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|               26:   24(fvec2) VectorShuffle 25 25 0 1
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|               27:    7(fvec4) ImageSampleImplicitLod 23 26
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|                               Store 13(tex) 27
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|               28:    7(fvec4) Load 13(tex)
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|                               ReturnValue 28
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|                               FunctionEnd
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