 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			104 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| structAssignment.frag
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| WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:29  Function Definition: main( ( global void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:33      Test condition and select ( temp void)
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| 0:33        Condition
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| 0:33        Compare Greater Than ( temp bool)
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| 0:33          i: direct index for structure ( global int)
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| 0:33            s2_1: direct index for structure ( global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:33              'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:33              Constant:
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| 0:33                0 (const int)
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| 0:33            Constant:
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| 0:33              0 (const int)
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        true case
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| 0:34        move second child to first child ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34          'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34          s2_1: direct index for structure ( global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34            'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:33        false case
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| 0:36        move second child to first child ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:36          'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:36          'foo2' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:38      move second child to first child ( temp 4-component vector of float)
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| 0:38        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:38        vector-scale ( temp 4-component vector of float)
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| 0:38          f: direct index for structure ( global float)
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| 0:38            s1_1: direct index for structure ( global structure{ global int i,  global float f})
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| 0:38              'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:38              Constant:
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| 0:38                2 (const int)
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:38          texture ( global 4-component vector of float)
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| 0:38            'sampler' ( uniform sampler2D)
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| 0:38            'coord' ( smooth in 2-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'sampler' ( uniform sampler2D)
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| 0:?     'coord' ( smooth in 2-component vector of float)
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| 0:?     'foo' ( uniform structure{ global int i,  global float f})
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| 0:?     'foo2' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:?     'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:29  Function Definition: main( ( global void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:33      Test condition and select ( temp void)
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| 0:33        Condition
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| 0:33        Compare Greater Than ( temp bool)
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| 0:33          i: direct index for structure ( global int)
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| 0:33            s2_1: direct index for structure ( global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:33              'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:33              Constant:
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| 0:33                0 (const int)
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| 0:33            Constant:
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| 0:33              0 (const int)
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        true case
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| 0:34        move second child to first child ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34          'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34          s2_1: direct index for structure ( global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34            'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:33        false case
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| 0:36        move second child to first child ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:36          'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:36          'foo2' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:38      move second child to first child ( temp 4-component vector of float)
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| 0:38        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:38        vector-scale ( temp 4-component vector of float)
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| 0:38          f: direct index for structure ( global float)
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| 0:38            s1_1: direct index for structure ( global structure{ global int i,  global float f})
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| 0:38              'locals2' ( temp structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:38              Constant:
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| 0:38                2 (const int)
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:38          texture ( global 4-component vector of float)
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| 0:38            'sampler' ( uniform sampler2D)
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| 0:38            'coord' ( smooth in 2-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'sampler' ( uniform sampler2D)
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| 0:?     'coord' ( smooth in 2-component vector of float)
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| 0:?     'foo' ( uniform structure{ global int i,  global float f})
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| 0:?     'foo2' ( uniform structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 0:?     'foo3' ( uniform structure{ global structure{ global int i,  global float f,  global structure{ global int i,  global float f} s1_1} s2_1,  global int i,  global float f,  global structure{ global int i,  global float f} s1_1})
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| 
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