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			PR #577 addresses most but not all of the intrinsic promotion problems. This PR resolves all known cases in the remainder. Interlocked ops need special promotion rules because at the time of function selection, the first argument has not been converted to a buffer object. It's just an int or uint, but you don't want to convert THAT argument, because that implies converting the buffer object itself. Rather, you can convert other arguments, but want to stay in the same "family" of functions. E.g, if the first interlocked arg is a uint, use only the uint family, never the int family, you can convert the other args as you please. This PR allows making such opcode and arg specific choices by passing the op and arg to the convertible lambda. The code in the new test "hlsl.promote.atomic.frag" would not compile without this change, but it must compile. Also, it provides better handling of downconversions (to "worse" types), which are permitted in HLSL. The existing method of selecting upconversions is unchanged, but if that doesn't find any valid ones, then it will allow downconversions. In effect this always uses an upconversion if there is one.
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp files lists names
of files containing input shader code in the Test/ directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/ directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External directory before building. After building, just run the
ctest command or the gtests/glslangtests binary in your build directory.
The gtests/glslangtests binary also provides an --update-mode command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/ directory with real output from that invocation.
This serves as an easy way to update golden files.