64 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| SamplerState       g_sSamp : register(s0);
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| 
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| [[spv::format_rgba32f]]    RWTexture1D <float4> g_tTex1df4 : register(t0);
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| [[spv::format_rg32f]]      RWTexture1D <int4>   g_tTex1di4;
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| [[spv::format_rgba8snorm]] RWTexture1D <uint4>  g_tTex1du4;
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| 
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| [[spv::format_rgba8i]]       RWTexture2D <float4> g_tTex2df4;
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| [[spv::format_r11fg11fb10f]] RWTexture2D <int4>   g_tTex2di4;
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| [[spv::format_r8snorm]]      RWTexture2D <uint4>  g_tTex2du4;
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| 
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| [[spv::format_rg8]] [[spv::nonwritable]]     RWTexture3D <float4> g_tTex3df4;
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| [[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4>   g_tTex3di4;
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| [[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4>  g_tTex3du4;
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| 
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| [[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
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| [[spv::format_rg32ui]]  RWTexture1DArray <int4>   g_tTex1di4a;
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| [[spv::format_r16ui]]   RWTexture1DArray <uint4>  g_tTex1du4a;
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| 
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| [[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
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| [[spv::format_r8ui]]      RWTexture2DArray <int4>   g_tTex2di4a;
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| [[spv::format_rgba16f]]   RWTexture2DArray <uint4>  g_tTex2du4a;
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| 
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| [[spv::format_rgba8         ]] RWTexture2DArray<int4> g_tTex01;
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| [[spv::format_rg16f         ]] RWTexture2DArray<int4> g_tTex02;
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| [[spv::format_r16f          ]] RWTexture2DArray<int4> g_tTex03;
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| [[spv::format_rgb10a2       ]] RWTexture2DArray<int4> g_tTex04;
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| [[spv::format_rg16          ]] RWTexture2DArray<int4> g_tTex05;
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| [[spv::format_r32f          ]] RWTexture2DArray<int4> g_tTex06;
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| [[spv::format_rgba16        ]] RWTexture2DArray<int4> g_tTex07;
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| [[spv::format_r16           ]] RWTexture2DArray<int4> g_tTex08;
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| [[spv::format_r8            ]] RWTexture2DArray<int4> g_tTex09;
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| [[spv::format_rgba16snorm   ]] RWTexture2DArray<int4> g_tTex10;
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| [[spv::format_rg16snorm     ]] RWTexture2DArray<int4> g_tTex11;
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| [[spv::format_r16snorm      ]] RWTexture2DArray<int4> g_tTex12;
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| [[spv::format_r8snorm       ]] RWTexture2DArray<int4> g_tTex13;
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| [[spv::format_rgba32i       ]] RWTexture2DArray<int4> g_tTex14;
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| [[spv::format_r32i          ]] RWTexture2DArray<int4> g_tTex15;
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| [[spv::format_r32ui         ]] RWTexture2DArray<int4> g_tTex16;
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| [[spv::format_rg16i         ]] RWTexture2DArray<int4> g_tTex17;
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| [[spv::format_r16i          ]] RWTexture2DArray<int4> g_tTex18;
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| [[spv::format_rg32i         ]] RWTexture2DArray<int4> g_tTex19;
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| [[spv::format_rg8i          ]] RWTexture2DArray<int4> g_tTex20;
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| [[spv::format_rg8ui         ]] RWTexture2DArray<int4> g_tTex21;
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| [[spv::format_rgba32ui      ]] RWTexture2DArray<int4> g_tTex22;
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| [[spv::format_rgba16ui      ]] RWTexture2DArray<int4> g_tTex23;
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| [[spv::format_rg32ui        ]] RWTexture2DArray<int4> g_tTex24;
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| [[spv::format_rg16ui        ]] RWTexture2DArray<int4> g_tTex25;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    psout.Color = 1.0;
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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