16 lines
		
	
	
		
			703 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			703 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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| layout(location = 0) rayPayloadNV vec4 payload;
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| void main()
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| {
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|     const uint rayFlags = gl_RayFlagsNoneNV | gl_RayFlagsOpaqueNV |
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|                           gl_RayFlagsNoOpaqueNV | gl_RayFlagsTerminateOnFirstHitNV |
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|                           gl_RayFlagsSkipClosestHitShaderNV | gl_RayFlagsCullBackFacingTrianglesNV |
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|                           gl_RayFlagsCullFrontFacingTrianglesNV | gl_RayFlagsCullOpaqueNV | 
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|                           gl_RayFlagsCullNoOpaqueNV;
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| 
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|     const int payloadId = 1;
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|     traceNV(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
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| }
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