 ac3707921e
			
		
	
	
		ac3707921e
		
	
	
	
	
		
			
			Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
		
			
				
	
	
		
			1143 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1143 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gatherRGBA.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:34    Function Parameters: 
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| 0:?     Sequence
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval00' ( temp 4-component vector of float)
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| 0:39          textureGather ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler2D)
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| 0:39              'g_tTex2df4' ( uniform texture2D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:39            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:39              Constant:
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| 0:39                1 (const uint)
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| 0:39            Constant:
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| 0:39              0 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval01' ( temp 4-component vector of int)
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| 0:40          textureGather ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler2D)
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| 0:40              'g_tTex2di4' ( uniform itexture2D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:40            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:40              Constant:
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| 0:40                1 (const uint)
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| 0:40            Constant:
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| 0:40              0 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval02' ( temp 4-component vector of uint)
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| 0:41          textureGather ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler2D)
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| 0:41              'g_tTex2du4' ( uniform utexture2D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:41            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:41              Constant:
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| 0:41                1 (const uint)
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| 0:41            Constant:
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| 0:41              0 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp 4-component vector of float)
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| 0:43          'txval10' ( temp 4-component vector of float)
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| 0:43          textureGather ( temp 4-component vector of float)
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| 0:43            Construct combined texture-sampler ( temp sampler2D)
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| 0:43              'g_tTex2df4' ( uniform texture2D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:43              Constant:
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| 0:43                1 (const uint)
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| 0:43            Constant:
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| 0:43              1 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp 4-component vector of int)
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| 0:44          'txval11' ( temp 4-component vector of int)
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| 0:44          textureGather ( temp 4-component vector of int)
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| 0:44            Construct combined texture-sampler ( temp isampler2D)
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| 0:44              'g_tTex2di4' ( uniform itexture2D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:44              Constant:
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| 0:44                1 (const uint)
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| 0:44            Constant:
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| 0:44              1 (const int)
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp 4-component vector of uint)
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| 0:45          'txval12' ( temp 4-component vector of uint)
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| 0:45          textureGather ( temp 4-component vector of uint)
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| 0:45            Construct combined texture-sampler ( temp usampler2D)
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| 0:45              'g_tTex2du4' ( uniform utexture2D)
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| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:45            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:45              Constant:
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| 0:45                1 (const uint)
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| 0:45            Constant:
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| 0:45              1 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp 4-component vector of float)
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| 0:47          'txval20' ( temp 4-component vector of float)
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| 0:47          textureGather ( temp 4-component vector of float)
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| 0:47            Construct combined texture-sampler ( temp sampler2D)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:47              Constant:
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| 0:47                1 (const uint)
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| 0:47            Constant:
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| 0:47              2 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp 4-component vector of int)
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| 0:48          'txval21' ( temp 4-component vector of int)
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| 0:48          textureGather ( temp 4-component vector of int)
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| 0:48            Construct combined texture-sampler ( temp isampler2D)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:48              Constant:
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| 0:48                1 (const uint)
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| 0:48            Constant:
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| 0:48              2 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp 4-component vector of uint)
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| 0:49          'txval22' ( temp 4-component vector of uint)
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| 0:49          textureGather ( temp 4-component vector of uint)
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| 0:49            Construct combined texture-sampler ( temp usampler2D)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:49              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:49              Constant:
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| 0:49                1 (const uint)
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| 0:49            Constant:
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| 0:49              2 (const int)
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| 0:51      Sequence
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| 0:51        move second child to first child ( temp 4-component vector of float)
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| 0:51          'txval30' ( temp 4-component vector of float)
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| 0:51          textureGather ( temp 4-component vector of float)
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| 0:51            Construct combined texture-sampler ( temp sampler2D)
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| 0:51              'g_tTex2df4' ( uniform texture2D)
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| 0:51              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:51            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:51              Constant:
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| 0:51                1 (const uint)
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| 0:51            Constant:
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| 0:51              3 (const int)
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| 0:52      Sequence
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| 0:52        move second child to first child ( temp 4-component vector of int)
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| 0:52          'txval31' ( temp 4-component vector of int)
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| 0:52          textureGather ( temp 4-component vector of int)
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| 0:52            Construct combined texture-sampler ( temp isampler2D)
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| 0:52              'g_tTex2di4' ( uniform itexture2D)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:52              Constant:
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| 0:52                1 (const uint)
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| 0:52            Constant:
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| 0:52              3 (const int)
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp 4-component vector of uint)
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| 0:53          'txval32' ( temp 4-component vector of uint)
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| 0:53          textureGather ( temp 4-component vector of uint)
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| 0:53            Construct combined texture-sampler ( temp usampler2D)
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| 0:53              'g_tTex2du4' ( uniform utexture2D)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            c2: direct index for structure ( uniform 2-component vector of float)
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| 0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:53              Constant:
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| 0:53                1 (const uint)
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| 0:53            Constant:
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| 0:53              3 (const int)
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| 0:57      Sequence
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| 0:57        move second child to first child ( temp 4-component vector of float)
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| 0:57          'txval40' ( temp 4-component vector of float)
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| 0:57          textureGather ( temp 4-component vector of float)
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| 0:57            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:57              'g_tTexcdf4' ( uniform textureCube)
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| 0:57              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:57            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:57              Constant:
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| 0:57                2 (const uint)
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:58      Sequence
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| 0:58        move second child to first child ( temp 4-component vector of int)
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| 0:58          'txval41' ( temp 4-component vector of int)
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| 0:58          textureGather ( temp 4-component vector of int)
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| 0:58            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:58              'g_tTexcdi4' ( uniform itextureCube)
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| 0:58              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:58            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:58              Constant:
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| 0:58                2 (const uint)
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:59      Sequence
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| 0:59        move second child to first child ( temp 4-component vector of uint)
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| 0:59          'txval42' ( temp 4-component vector of uint)
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| 0:59          textureGather ( temp 4-component vector of uint)
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| 0:59            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:59              'g_tTexcdu4' ( uniform utextureCube)
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| 0:59              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:59            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:59              Constant:
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| 0:59                2 (const uint)
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:61      Sequence
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| 0:61        move second child to first child ( temp 4-component vector of float)
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| 0:61          'txval50' ( temp 4-component vector of float)
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| 0:61          textureGather ( temp 4-component vector of float)
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| 0:61            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:61              'g_tTexcdf4' ( uniform textureCube)
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| 0:61              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:61            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:61              Constant:
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| 0:61                2 (const uint)
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| 0:61            Constant:
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| 0:61              1 (const int)
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| 0:62      Sequence
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| 0:62        move second child to first child ( temp 4-component vector of int)
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| 0:62          'txval51' ( temp 4-component vector of int)
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| 0:62          textureGather ( temp 4-component vector of int)
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| 0:62            Construct combined texture-sampler ( temp isamplerCube)
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| 0:62              'g_tTexcdi4' ( uniform itextureCube)
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| 0:62              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:62            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:62              Constant:
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| 0:62                2 (const uint)
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| 0:62            Constant:
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| 0:62              1 (const int)
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| 0:63      Sequence
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| 0:63        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:63          'txval52' ( temp 4-component vector of uint)
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| 0:63          textureGather ( temp 4-component vector of uint)
 | |
| 0:63            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:63              'g_tTexcdu4' ( uniform utextureCube)
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| 0:63              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:63            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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| 0:63              Constant:
 | |
| 0:63                2 (const uint)
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| 0:63            Constant:
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| 0:63              1 (const int)
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| 0:65      Sequence
 | |
| 0:65        move second child to first child ( temp 4-component vector of float)
 | |
| 0:65          'txval60' ( temp 4-component vector of float)
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| 0:65          textureGather ( temp 4-component vector of float)
 | |
| 0:65            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:65              'g_tTexcdf4' ( uniform textureCube)
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| 0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:65            c3: direct index for structure ( uniform 3-component vector of float)
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| 0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:65              Constant:
 | |
| 0:65                2 (const uint)
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| 0:65            Constant:
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| 0:65              2 (const int)
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| 0:66      Sequence
 | |
| 0:66        move second child to first child ( temp 4-component vector of int)
 | |
| 0:66          'txval61' ( temp 4-component vector of int)
 | |
| 0:66          textureGather ( temp 4-component vector of int)
 | |
| 0:66            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:66              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:66              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:66            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:66              Constant:
 | |
| 0:66                2 (const uint)
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| 0:66            Constant:
 | |
| 0:66              2 (const int)
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| 0:67      Sequence
 | |
| 0:67        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:67          'txval62' ( temp 4-component vector of uint)
 | |
| 0:67          textureGather ( temp 4-component vector of uint)
 | |
| 0:67            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:67              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:67              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:67            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:67              Constant:
 | |
| 0:67                2 (const uint)
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| 0:67            Constant:
 | |
| 0:67              2 (const int)
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| 0:69      Sequence
 | |
| 0:69        move second child to first child ( temp 4-component vector of float)
 | |
| 0:69          'txval70' ( temp 4-component vector of float)
 | |
| 0:69          textureGather ( temp 4-component vector of float)
 | |
| 0:69            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:69              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:69              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:69            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:69              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:69              Constant:
 | |
| 0:69                2 (const uint)
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| 0:69            Constant:
 | |
| 0:69              3 (const int)
 | |
| 0:70      Sequence
 | |
| 0:70        move second child to first child ( temp 4-component vector of int)
 | |
| 0:70          'txval71' ( temp 4-component vector of int)
 | |
| 0:70          textureGather ( temp 4-component vector of int)
 | |
| 0:70            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:70              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:70              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:70            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:70              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:70              Constant:
 | |
| 0:70                2 (const uint)
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| 0:70            Constant:
 | |
| 0:70              3 (const int)
 | |
| 0:71      Sequence
 | |
| 0:71        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:71          'txval72' ( temp 4-component vector of uint)
 | |
| 0:71          textureGather ( temp 4-component vector of uint)
 | |
| 0:71            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:71              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:71              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:71            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:71              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:71              Constant:
 | |
| 0:71                2 (const uint)
 | |
| 0:71            Constant:
 | |
| 0:71              3 (const int)
 | |
| 0:73      move second child to first child ( temp 4-component vector of float)
 | |
| 0:73        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            0 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:74      move second child to first child ( temp float)
 | |
| 0:74        Depth: direct index for structure ( temp float)
 | |
| 0:74          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:74          Constant:
 | |
| 0:74            1 (const int)
 | |
| 0:74        Constant:
 | |
| 0:74          1.000000
 | |
| 0:76      Branch: Return with expression
 | |
| 0:76        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34  Function Definition: main( ( temp void)
 | |
| 0:34    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:34          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:34            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34            Constant:
 | |
| 0:34              0 (const int)
 | |
| 0:34        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:34          Depth: direct index for structure ( temp float)
 | |
| 0:34            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34            Constant:
 | |
| 0:34              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:39      Sequence
 | |
| 0:39        move second child to first child ( temp 4-component vector of float)
 | |
| 0:39          'txval00' ( temp 4-component vector of float)
 | |
| 0:39          textureGather ( temp 4-component vector of float)
 | |
| 0:39            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:39              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:39            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:39              Constant:
 | |
| 0:39                1 (const uint)
 | |
| 0:39            Constant:
 | |
| 0:39              0 (const int)
 | |
| 0:40      Sequence
 | |
| 0:40        move second child to first child ( temp 4-component vector of int)
 | |
| 0:40          'txval01' ( temp 4-component vector of int)
 | |
| 0:40          textureGather ( temp 4-component vector of int)
 | |
| 0:40            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:40              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:40            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:40              Constant:
 | |
| 0:40                1 (const uint)
 | |
| 0:40            Constant:
 | |
| 0:40              0 (const int)
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:41          'txval02' ( temp 4-component vector of uint)
 | |
| 0:41          textureGather ( temp 4-component vector of uint)
 | |
| 0:41            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:41              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:41            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:41              Constant:
 | |
| 0:41                1 (const uint)
 | |
| 0:41            Constant:
 | |
| 0:41              0 (const int)
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp 4-component vector of float)
 | |
| 0:43          'txval10' ( temp 4-component vector of float)
 | |
| 0:43          textureGather ( temp 4-component vector of float)
 | |
| 0:43            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:43              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:43            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:43              Constant:
 | |
| 0:43                1 (const uint)
 | |
| 0:43            Constant:
 | |
| 0:43              1 (const int)
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child ( temp 4-component vector of int)
 | |
| 0:44          'txval11' ( temp 4-component vector of int)
 | |
| 0:44          textureGather ( temp 4-component vector of int)
 | |
| 0:44            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:44              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:44            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:44              Constant:
 | |
| 0:44                1 (const uint)
 | |
| 0:44            Constant:
 | |
| 0:44              1 (const int)
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:45          'txval12' ( temp 4-component vector of uint)
 | |
| 0:45          textureGather ( temp 4-component vector of uint)
 | |
| 0:45            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:45              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:45            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:45              Constant:
 | |
| 0:45                1 (const uint)
 | |
| 0:45            Constant:
 | |
| 0:45              1 (const int)
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp 4-component vector of float)
 | |
| 0:47          'txval20' ( temp 4-component vector of float)
 | |
| 0:47          textureGather ( temp 4-component vector of float)
 | |
| 0:47            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:47              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:47            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:47              Constant:
 | |
| 0:47                1 (const uint)
 | |
| 0:47            Constant:
 | |
| 0:47              2 (const int)
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp 4-component vector of int)
 | |
| 0:48          'txval21' ( temp 4-component vector of int)
 | |
| 0:48          textureGather ( temp 4-component vector of int)
 | |
| 0:48            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:48              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:48            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:48              Constant:
 | |
| 0:48                1 (const uint)
 | |
| 0:48            Constant:
 | |
| 0:48              2 (const int)
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:49          'txval22' ( temp 4-component vector of uint)
 | |
| 0:49          textureGather ( temp 4-component vector of uint)
 | |
| 0:49            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:49              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:49            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:49              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:49              Constant:
 | |
| 0:49                1 (const uint)
 | |
| 0:49            Constant:
 | |
| 0:49              2 (const int)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child ( temp 4-component vector of float)
 | |
| 0:51          'txval30' ( temp 4-component vector of float)
 | |
| 0:51          textureGather ( temp 4-component vector of float)
 | |
| 0:51            Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:51              'g_tTex2df4' ( uniform texture2D)
 | |
| 0:51              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:51            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:51              Constant:
 | |
| 0:51                1 (const uint)
 | |
| 0:51            Constant:
 | |
| 0:51              3 (const int)
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child ( temp 4-component vector of int)
 | |
| 0:52          'txval31' ( temp 4-component vector of int)
 | |
| 0:52          textureGather ( temp 4-component vector of int)
 | |
| 0:52            Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:52              'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:52            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:52              Constant:
 | |
| 0:52                1 (const uint)
 | |
| 0:52            Constant:
 | |
| 0:52              3 (const int)
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:53          'txval32' ( temp 4-component vector of uint)
 | |
| 0:53          textureGather ( temp 4-component vector of uint)
 | |
| 0:53            Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:53              'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:53            c2: direct index for structure ( uniform 2-component vector of float)
 | |
| 0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:53              Constant:
 | |
| 0:53                1 (const uint)
 | |
| 0:53            Constant:
 | |
| 0:53              3 (const int)
 | |
| 0:57      Sequence
 | |
| 0:57        move second child to first child ( temp 4-component vector of float)
 | |
| 0:57          'txval40' ( temp 4-component vector of float)
 | |
| 0:57          textureGather ( temp 4-component vector of float)
 | |
| 0:57            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:57              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:57              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:57            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:57              Constant:
 | |
| 0:57                2 (const uint)
 | |
| 0:57            Constant:
 | |
| 0:57              0 (const int)
 | |
| 0:58      Sequence
 | |
| 0:58        move second child to first child ( temp 4-component vector of int)
 | |
| 0:58          'txval41' ( temp 4-component vector of int)
 | |
| 0:58          textureGather ( temp 4-component vector of int)
 | |
| 0:58            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:58              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:58              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:58            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:58              Constant:
 | |
| 0:58                2 (const uint)
 | |
| 0:58            Constant:
 | |
| 0:58              0 (const int)
 | |
| 0:59      Sequence
 | |
| 0:59        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:59          'txval42' ( temp 4-component vector of uint)
 | |
| 0:59          textureGather ( temp 4-component vector of uint)
 | |
| 0:59            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:59              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:59              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:59            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:59              Constant:
 | |
| 0:59                2 (const uint)
 | |
| 0:59            Constant:
 | |
| 0:59              0 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child ( temp 4-component vector of float)
 | |
| 0:61          'txval50' ( temp 4-component vector of float)
 | |
| 0:61          textureGather ( temp 4-component vector of float)
 | |
| 0:61            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:61              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:61              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:61            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:61              Constant:
 | |
| 0:61                2 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              1 (const int)
 | |
| 0:62      Sequence
 | |
| 0:62        move second child to first child ( temp 4-component vector of int)
 | |
| 0:62          'txval51' ( temp 4-component vector of int)
 | |
| 0:62          textureGather ( temp 4-component vector of int)
 | |
| 0:62            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:62              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:62              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:62            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:62              Constant:
 | |
| 0:62                2 (const uint)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:63      Sequence
 | |
| 0:63        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:63          'txval52' ( temp 4-component vector of uint)
 | |
| 0:63          textureGather ( temp 4-component vector of uint)
 | |
| 0:63            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:63              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:63              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:63            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:63              Constant:
 | |
| 0:63                2 (const uint)
 | |
| 0:63            Constant:
 | |
| 0:63              1 (const int)
 | |
| 0:65      Sequence
 | |
| 0:65        move second child to first child ( temp 4-component vector of float)
 | |
| 0:65          'txval60' ( temp 4-component vector of float)
 | |
| 0:65          textureGather ( temp 4-component vector of float)
 | |
| 0:65            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:65              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:65            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:65              Constant:
 | |
| 0:65                2 (const uint)
 | |
| 0:65            Constant:
 | |
| 0:65              2 (const int)
 | |
| 0:66      Sequence
 | |
| 0:66        move second child to first child ( temp 4-component vector of int)
 | |
| 0:66          'txval61' ( temp 4-component vector of int)
 | |
| 0:66          textureGather ( temp 4-component vector of int)
 | |
| 0:66            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:66              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:66              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:66            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:66              Constant:
 | |
| 0:66                2 (const uint)
 | |
| 0:66            Constant:
 | |
| 0:66              2 (const int)
 | |
| 0:67      Sequence
 | |
| 0:67        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:67          'txval62' ( temp 4-component vector of uint)
 | |
| 0:67          textureGather ( temp 4-component vector of uint)
 | |
| 0:67            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:67              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:67              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:67            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:67              Constant:
 | |
| 0:67                2 (const uint)
 | |
| 0:67            Constant:
 | |
| 0:67              2 (const int)
 | |
| 0:69      Sequence
 | |
| 0:69        move second child to first child ( temp 4-component vector of float)
 | |
| 0:69          'txval70' ( temp 4-component vector of float)
 | |
| 0:69          textureGather ( temp 4-component vector of float)
 | |
| 0:69            Construct combined texture-sampler ( temp samplerCube)
 | |
| 0:69              'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:69              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:69            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:69              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:69              Constant:
 | |
| 0:69                2 (const uint)
 | |
| 0:69            Constant:
 | |
| 0:69              3 (const int)
 | |
| 0:70      Sequence
 | |
| 0:70        move second child to first child ( temp 4-component vector of int)
 | |
| 0:70          'txval71' ( temp 4-component vector of int)
 | |
| 0:70          textureGather ( temp 4-component vector of int)
 | |
| 0:70            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:70              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:70              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:70            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:70              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:70              Constant:
 | |
| 0:70                2 (const uint)
 | |
| 0:70            Constant:
 | |
| 0:70              3 (const int)
 | |
| 0:71      Sequence
 | |
| 0:71        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:71          'txval72' ( temp 4-component vector of uint)
 | |
| 0:71          textureGather ( temp 4-component vector of uint)
 | |
| 0:71            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:71              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:71              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:71            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:71              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:71              Constant:
 | |
| 0:71                2 (const uint)
 | |
| 0:71            Constant:
 | |
| 0:71              3 (const int)
 | |
| 0:73      move second child to first child ( temp 4-component vector of float)
 | |
| 0:73        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            0 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:73          1.000000
 | |
| 0:74      move second child to first child ( temp float)
 | |
| 0:74        Depth: direct index for structure ( temp float)
 | |
| 0:74          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:74          Constant:
 | |
| 0:74            1 (const int)
 | |
| 0:74        Constant:
 | |
| 0:74          1.000000
 | |
| 0:76      Branch: Return with expression
 | |
| 0:76        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34  Function Definition: main( ( temp void)
 | |
| 0:34    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:34          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:34            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34            Constant:
 | |
| 0:34              0 (const int)
 | |
| 0:34        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:34          Depth: direct index for structure ( temp float)
 | |
| 0:34            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:34            Constant:
 | |
| 0:34              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80006
 | |
| // Id's are bound by 265
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 238 242
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval00"
 | |
|                               Name 16  "g_tTex2df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 26  "$Global"
 | |
|                               MemberName 26($Global) 0  "c1"
 | |
|                               MemberName 26($Global) 1  "c2"
 | |
|                               MemberName 26($Global) 2  "c3"
 | |
|                               MemberName 26($Global) 3  "c4"
 | |
|                               Name 28  ""
 | |
|                               Name 38  "txval01"
 | |
|                               Name 41  "g_tTex2di4"
 | |
|                               Name 52  "txval02"
 | |
|                               Name 55  "g_tTex2du4"
 | |
|                               Name 63  "txval10"
 | |
|                               Name 70  "txval11"
 | |
|                               Name 77  "txval12"
 | |
|                               Name 84  "txval20"
 | |
|                               Name 92  "txval21"
 | |
|                               Name 99  "txval22"
 | |
|                               Name 106  "txval30"
 | |
|                               Name 114  "txval31"
 | |
|                               Name 121  "txval32"
 | |
|                               Name 128  "txval40"
 | |
|                               Name 131  "g_tTexcdf4"
 | |
|                               Name 140  "txval41"
 | |
|                               Name 143  "g_tTexcdi4"
 | |
|                               Name 151  "txval42"
 | |
|                               Name 154  "g_tTexcdu4"
 | |
|                               Name 162  "txval50"
 | |
|                               Name 169  "txval51"
 | |
|                               Name 176  "txval52"
 | |
|                               Name 183  "txval60"
 | |
|                               Name 190  "txval61"
 | |
|                               Name 197  "txval62"
 | |
|                               Name 204  "txval70"
 | |
|                               Name 211  "txval71"
 | |
|                               Name 218  "txval72"
 | |
|                               Name 226  "psout"
 | |
|                               Name 235  "flattenTemp"
 | |
|                               Name 238  "@entryPointOutput.Color"
 | |
|                               Name 242  "@entryPointOutput.Depth"
 | |
|                               Name 245  "g_sSamp2d"
 | |
|                               Name 248  "g_tTex1df4a"
 | |
|                               Name 249  "g_tTex1df4"
 | |
|                               Name 252  "g_tTex1di4"
 | |
|                               Name 255  "g_tTex1du4"
 | |
|                               Name 258  "g_tTex3df4"
 | |
|                               Name 261  "g_tTex3di4"
 | |
|                               Name 264  "g_tTex3du4"
 | |
|                               Decorate 16(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               MemberDecorate 26($Global) 0 Offset 0
 | |
|                               MemberDecorate 26($Global) 1 Offset 8
 | |
|                               MemberDecorate 26($Global) 2 Offset 16
 | |
|                               MemberDecorate 26($Global) 3 Offset 32
 | |
|                               Decorate 26($Global) Block
 | |
|                               Decorate 28 DescriptorSet 0
 | |
|                               Decorate 41(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 55(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 131(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 143(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 154(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 238(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 245(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 248(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 248(g_tTex1df4a) Binding 1
 | |
|                               Decorate 249(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 249(g_tTex1df4) Binding 0
 | |
|                               Decorate 252(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 255(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 258(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 261(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 264(g_tTex3du4) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex2df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:             TypeVector 6(float) 3
 | |
|      26($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
 | |
|               27:             TypePointer Uniform 26($Global)
 | |
|               28:     27(ptr) Variable Uniform
 | |
|               29:             TypeInt 32 1
 | |
|               30:     29(int) Constant 1
 | |
|               31:             TypePointer Uniform 24(fvec2)
 | |
|               34:     29(int) Constant 0
 | |
|               36:             TypeVector 29(int) 4
 | |
|               37:             TypePointer Function 36(ivec4)
 | |
|               39:             TypeImage 29(int) 2D sampled format:Unknown
 | |
|               40:             TypePointer UniformConstant 39
 | |
|   41(g_tTex2di4):     40(ptr) Variable UniformConstant
 | |
|               44:             TypeSampledImage 39
 | |
|               49:             TypeInt 32 0
 | |
|               50:             TypeVector 49(int) 4
 | |
|               51:             TypePointer Function 50(ivec4)
 | |
|               53:             TypeImage 49(int) 2D sampled format:Unknown
 | |
|               54:             TypePointer UniformConstant 53
 | |
|   55(g_tTex2du4):     54(ptr) Variable UniformConstant
 | |
|               58:             TypeSampledImage 53
 | |
|               90:     29(int) Constant 2
 | |
|              112:     29(int) Constant 3
 | |
|              129:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
|  131(g_tTexcdf4):    130(ptr) Variable UniformConstant
 | |
|              134:             TypeSampledImage 129
 | |
|              136:             TypePointer Uniform 25(fvec3)
 | |
|              141:             TypeImage 29(int) Cube sampled format:Unknown
 | |
|              142:             TypePointer UniformConstant 141
 | |
|  143(g_tTexcdi4):    142(ptr) Variable UniformConstant
 | |
|              146:             TypeSampledImage 141
 | |
|              152:             TypeImage 49(int) Cube sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
|  154(g_tTexcdu4):    153(ptr) Variable UniformConstant
 | |
|              157:             TypeSampledImage 152
 | |
|              225:             TypePointer Function 8(PS_OUTPUT)
 | |
|              227:    6(float) Constant 1065353216
 | |
|              228:    7(fvec4) ConstantComposite 227 227 227 227
 | |
|              230:             TypePointer Function 6(float)
 | |
|              237:             TypePointer Output 7(fvec4)
 | |
| 238(@entryPointOutput.Color):    237(ptr) Variable Output
 | |
|              241:             TypePointer Output 6(float)
 | |
| 242(@entryPointOutput.Depth):    241(ptr) Variable Output
 | |
|   245(g_sSamp2d):     19(ptr) Variable UniformConstant
 | |
|              246:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              247:             TypePointer UniformConstant 246
 | |
| 248(g_tTex1df4a):    247(ptr) Variable UniformConstant
 | |
|  249(g_tTex1df4):    247(ptr) Variable UniformConstant
 | |
|              250:             TypeImage 29(int) 1D sampled format:Unknown
 | |
|              251:             TypePointer UniformConstant 250
 | |
|  252(g_tTex1di4):    251(ptr) Variable UniformConstant
 | |
|              253:             TypeImage 49(int) 1D sampled format:Unknown
 | |
|              254:             TypePointer UniformConstant 253
 | |
|  255(g_tTex1du4):    254(ptr) Variable UniformConstant
 | |
|              256:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              257:             TypePointer UniformConstant 256
 | |
|  258(g_tTex3df4):    257(ptr) Variable UniformConstant
 | |
|              259:             TypeImage 29(int) 3D sampled format:Unknown
 | |
|              260:             TypePointer UniformConstant 259
 | |
|  261(g_tTex3di4):    260(ptr) Variable UniformConstant
 | |
|              262:             TypeImage 49(int) 3D sampled format:Unknown
 | |
|              263:             TypePointer UniformConstant 262
 | |
|  264(g_tTex3du4):    263(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 235(flattenTemp):    225(ptr) Variable Function
 | |
|              236:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 235(flattenTemp) 236
 | |
|              239:     12(ptr) AccessChain 235(flattenTemp) 34
 | |
|              240:    7(fvec4) Load 239
 | |
|                               Store 238(@entryPointOutput.Color) 240
 | |
|              243:    230(ptr) AccessChain 235(flattenTemp) 30
 | |
|              244:    6(float) Load 243
 | |
|                               Store 242(@entryPointOutput.Depth) 244
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval00):     12(ptr) Variable Function
 | |
|      38(txval01):     37(ptr) Variable Function
 | |
|      52(txval02):     51(ptr) Variable Function
 | |
|      63(txval10):     12(ptr) Variable Function
 | |
|      70(txval11):     37(ptr) Variable Function
 | |
|      77(txval12):     51(ptr) Variable Function
 | |
|      84(txval20):     12(ptr) Variable Function
 | |
|      92(txval21):     37(ptr) Variable Function
 | |
|      99(txval22):     51(ptr) Variable Function
 | |
|     106(txval30):     12(ptr) Variable Function
 | |
|     114(txval31):     37(ptr) Variable Function
 | |
|     121(txval32):     51(ptr) Variable Function
 | |
|     128(txval40):     12(ptr) Variable Function
 | |
|     140(txval41):     37(ptr) Variable Function
 | |
|     151(txval42):     51(ptr) Variable Function
 | |
|     162(txval50):     12(ptr) Variable Function
 | |
|     169(txval51):     37(ptr) Variable Function
 | |
|     176(txval52):     51(ptr) Variable Function
 | |
|     183(txval60):     12(ptr) Variable Function
 | |
|     190(txval61):     37(ptr) Variable Function
 | |
|     197(txval62):     51(ptr) Variable Function
 | |
|     204(txval70):     12(ptr) Variable Function
 | |
|     211(txval71):     37(ptr) Variable Function
 | |
|     218(txval72):     51(ptr) Variable Function
 | |
|       226(psout):    225(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               32:     31(ptr) AccessChain 28 30
 | |
|               33:   24(fvec2) Load 32
 | |
|               35:    7(fvec4) ImageGather 23 33 34
 | |
|                               Store 13(txval00) 35
 | |
|               42:          39 Load 41(g_tTex2di4)
 | |
|               43:          18 Load 20(g_sSamp)
 | |
|               45:          44 SampledImage 42 43
 | |
|               46:     31(ptr) AccessChain 28 30
 | |
|               47:   24(fvec2) Load 46
 | |
|               48:   36(ivec4) ImageGather 45 47 34
 | |
|                               Store 38(txval01) 48
 | |
|               56:          53 Load 55(g_tTex2du4)
 | |
|               57:          18 Load 20(g_sSamp)
 | |
|               59:          58 SampledImage 56 57
 | |
|               60:     31(ptr) AccessChain 28 30
 | |
|               61:   24(fvec2) Load 60
 | |
|               62:   50(ivec4) ImageGather 59 61 34
 | |
|                               Store 52(txval02) 62
 | |
|               64:          14 Load 16(g_tTex2df4)
 | |
|               65:          18 Load 20(g_sSamp)
 | |
|               66:          22 SampledImage 64 65
 | |
|               67:     31(ptr) AccessChain 28 30
 | |
|               68:   24(fvec2) Load 67
 | |
|               69:    7(fvec4) ImageGather 66 68 30
 | |
|                               Store 63(txval10) 69
 | |
|               71:          39 Load 41(g_tTex2di4)
 | |
|               72:          18 Load 20(g_sSamp)
 | |
|               73:          44 SampledImage 71 72
 | |
|               74:     31(ptr) AccessChain 28 30
 | |
|               75:   24(fvec2) Load 74
 | |
|               76:   36(ivec4) ImageGather 73 75 30
 | |
|                               Store 70(txval11) 76
 | |
|               78:          53 Load 55(g_tTex2du4)
 | |
|               79:          18 Load 20(g_sSamp)
 | |
|               80:          58 SampledImage 78 79
 | |
|               81:     31(ptr) AccessChain 28 30
 | |
|               82:   24(fvec2) Load 81
 | |
|               83:   50(ivec4) ImageGather 80 82 30
 | |
|                               Store 77(txval12) 83
 | |
|               85:          14 Load 16(g_tTex2df4)
 | |
|               86:          18 Load 20(g_sSamp)
 | |
|               87:          22 SampledImage 85 86
 | |
|               88:     31(ptr) AccessChain 28 30
 | |
|               89:   24(fvec2) Load 88
 | |
|               91:    7(fvec4) ImageGather 87 89 90
 | |
|                               Store 84(txval20) 91
 | |
|               93:          39 Load 41(g_tTex2di4)
 | |
|               94:          18 Load 20(g_sSamp)
 | |
|               95:          44 SampledImage 93 94
 | |
|               96:     31(ptr) AccessChain 28 30
 | |
|               97:   24(fvec2) Load 96
 | |
|               98:   36(ivec4) ImageGather 95 97 90
 | |
|                               Store 92(txval21) 98
 | |
|              100:          53 Load 55(g_tTex2du4)
 | |
|              101:          18 Load 20(g_sSamp)
 | |
|              102:          58 SampledImage 100 101
 | |
|              103:     31(ptr) AccessChain 28 30
 | |
|              104:   24(fvec2) Load 103
 | |
|              105:   50(ivec4) ImageGather 102 104 90
 | |
|                               Store 99(txval22) 105
 | |
|              107:          14 Load 16(g_tTex2df4)
 | |
|              108:          18 Load 20(g_sSamp)
 | |
|              109:          22 SampledImage 107 108
 | |
|              110:     31(ptr) AccessChain 28 30
 | |
|              111:   24(fvec2) Load 110
 | |
|              113:    7(fvec4) ImageGather 109 111 112
 | |
|                               Store 106(txval30) 113
 | |
|              115:          39 Load 41(g_tTex2di4)
 | |
|              116:          18 Load 20(g_sSamp)
 | |
|              117:          44 SampledImage 115 116
 | |
|              118:     31(ptr) AccessChain 28 30
 | |
|              119:   24(fvec2) Load 118
 | |
|              120:   36(ivec4) ImageGather 117 119 112
 | |
|                               Store 114(txval31) 120
 | |
|              122:          53 Load 55(g_tTex2du4)
 | |
|              123:          18 Load 20(g_sSamp)
 | |
|              124:          58 SampledImage 122 123
 | |
|              125:     31(ptr) AccessChain 28 30
 | |
|              126:   24(fvec2) Load 125
 | |
|              127:   50(ivec4) ImageGather 124 126 112
 | |
|                               Store 121(txval32) 127
 | |
|              132:         129 Load 131(g_tTexcdf4)
 | |
|              133:          18 Load 20(g_sSamp)
 | |
|              135:         134 SampledImage 132 133
 | |
|              137:    136(ptr) AccessChain 28 90
 | |
|              138:   25(fvec3) Load 137
 | |
|              139:    7(fvec4) ImageGather 135 138 34
 | |
|                               Store 128(txval40) 139
 | |
|              144:         141 Load 143(g_tTexcdi4)
 | |
|              145:          18 Load 20(g_sSamp)
 | |
|              147:         146 SampledImage 144 145
 | |
|              148:    136(ptr) AccessChain 28 90
 | |
|              149:   25(fvec3) Load 148
 | |
|              150:   36(ivec4) ImageGather 147 149 34
 | |
|                               Store 140(txval41) 150
 | |
|              155:         152 Load 154(g_tTexcdu4)
 | |
|              156:          18 Load 20(g_sSamp)
 | |
|              158:         157 SampledImage 155 156
 | |
|              159:    136(ptr) AccessChain 28 90
 | |
|              160:   25(fvec3) Load 159
 | |
|              161:   50(ivec4) ImageGather 158 160 34
 | |
|                               Store 151(txval42) 161
 | |
|              163:         129 Load 131(g_tTexcdf4)
 | |
|              164:          18 Load 20(g_sSamp)
 | |
|              165:         134 SampledImage 163 164
 | |
|              166:    136(ptr) AccessChain 28 90
 | |
|              167:   25(fvec3) Load 166
 | |
|              168:    7(fvec4) ImageGather 165 167 30
 | |
|                               Store 162(txval50) 168
 | |
|              170:         141 Load 143(g_tTexcdi4)
 | |
|              171:          18 Load 20(g_sSamp)
 | |
|              172:         146 SampledImage 170 171
 | |
|              173:    136(ptr) AccessChain 28 90
 | |
|              174:   25(fvec3) Load 173
 | |
|              175:   36(ivec4) ImageGather 172 174 30
 | |
|                               Store 169(txval51) 175
 | |
|              177:         152 Load 154(g_tTexcdu4)
 | |
|              178:          18 Load 20(g_sSamp)
 | |
|              179:         157 SampledImage 177 178
 | |
|              180:    136(ptr) AccessChain 28 90
 | |
|              181:   25(fvec3) Load 180
 | |
|              182:   50(ivec4) ImageGather 179 181 30
 | |
|                               Store 176(txval52) 182
 | |
|              184:         129 Load 131(g_tTexcdf4)
 | |
|              185:          18 Load 20(g_sSamp)
 | |
|              186:         134 SampledImage 184 185
 | |
|              187:    136(ptr) AccessChain 28 90
 | |
|              188:   25(fvec3) Load 187
 | |
|              189:    7(fvec4) ImageGather 186 188 90
 | |
|                               Store 183(txval60) 189
 | |
|              191:         141 Load 143(g_tTexcdi4)
 | |
|              192:          18 Load 20(g_sSamp)
 | |
|              193:         146 SampledImage 191 192
 | |
|              194:    136(ptr) AccessChain 28 90
 | |
|              195:   25(fvec3) Load 194
 | |
|              196:   36(ivec4) ImageGather 193 195 90
 | |
|                               Store 190(txval61) 196
 | |
|              198:         152 Load 154(g_tTexcdu4)
 | |
|              199:          18 Load 20(g_sSamp)
 | |
|              200:         157 SampledImage 198 199
 | |
|              201:    136(ptr) AccessChain 28 90
 | |
|              202:   25(fvec3) Load 201
 | |
|              203:   50(ivec4) ImageGather 200 202 90
 | |
|                               Store 197(txval62) 203
 | |
|              205:         129 Load 131(g_tTexcdf4)
 | |
|              206:          18 Load 20(g_sSamp)
 | |
|              207:         134 SampledImage 205 206
 | |
|              208:    136(ptr) AccessChain 28 90
 | |
|              209:   25(fvec3) Load 208
 | |
|              210:    7(fvec4) ImageGather 207 209 112
 | |
|                               Store 204(txval70) 210
 | |
|              212:         141 Load 143(g_tTexcdi4)
 | |
|              213:          18 Load 20(g_sSamp)
 | |
|              214:         146 SampledImage 212 213
 | |
|              215:    136(ptr) AccessChain 28 90
 | |
|              216:   25(fvec3) Load 215
 | |
|              217:   36(ivec4) ImageGather 214 216 112
 | |
|                               Store 211(txval71) 217
 | |
|              219:         152 Load 154(g_tTexcdu4)
 | |
|              220:          18 Load 20(g_sSamp)
 | |
|              221:         157 SampledImage 219 220
 | |
|              222:    136(ptr) AccessChain 28 90
 | |
|              223:   25(fvec3) Load 222
 | |
|              224:   50(ivec4) ImageGather 221 223 112
 | |
|                               Store 218(txval72) 224
 | |
|              229:     12(ptr) AccessChain 226(psout) 34
 | |
|                               Store 229 228
 | |
|              231:    230(ptr) AccessChain 226(psout) 30
 | |
|                               Store 231 227
 | |
|              232:8(PS_OUTPUT) Load 226(psout)
 | |
|                               ReturnValue 232
 | |
|                               FunctionEnd
 |