63 lines
		
	
	
		
			901 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			901 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| 
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| layout (triangles) in;
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| layout (triangle_strip, max_vertices = 3) out;
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| 
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| // OK: different instance names is allowed
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| layout (std140, binding = 0) uniform MatrixBlock
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| {
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| 	mat4 uProj;
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| 	mat4 uWorld;
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| } uM;
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| 
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| // Verify that in/out blocks with same block name work
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| in Vertex
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| {
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| 	vec4 v1;
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| 	vec4 v2;
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| } iV[3];
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| 
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| out Vertex
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| {
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| 	vec4 val1;
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| } oV;
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| 
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| // OK: different instance names is allowed
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| layout (std140, binding = 1) uniform ColorBlock
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| {
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| 	vec4 color1;
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| 	bool b;
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| 	vec4 color2;
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| 	vec4 color3;
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| } uC;
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| 
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| // OK: different instance names is allowed
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| layout (std430, binding = 1) buffer BufferBlock
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| {
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| 	mat4 p;
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| } uBuf;
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| 
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| vec4 getWorld(int i);
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| vec4 getColor2();
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| 
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| out vec4 oColor;
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| 
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| float globalF;
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| 
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| void
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| main()
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| {
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| 	oColor = uC.color1 * getColor2();
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| 
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| 	globalF = 1.0;
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| 
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| 	for (int i = 0; i < 3; i++)
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| 	{
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| 		gl_Position = uM.uProj * getWorld(i);
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| 		oV.val1 = uC.color1 + iV[i].v2 * globalF;
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| 		EmitVertex();
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| 	}
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| 
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| 	EndPrimitive();
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| }
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