The SPIR-V generator had assumed tessellation modes such as primitive type and vertex order would only appear in tess eval (domain) shaders. SPIR-V allows either, and HLSL allows and possibly requires them to be in the hull shader. This change: 1. Passes them through for either tessellation stage, and, 2. Does not set up defaults in the domain stage for HLSl compilation, to avoid conflicting definitions.
383 lines
20 KiB
Plaintext
383 lines
20 KiB
Plaintext
hlsl.hull.1.tesc
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Shader version: 450
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 'm_cpid' ( in uint)
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp uint)
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0:? 'm_cpid' ( temp uint)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( temp uint)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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Linked tessellation control stage:
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Shader version: 450
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 'm_cpid' ( in uint)
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp uint)
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0:? 'm_cpid' ( temp uint)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( temp uint)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 93
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 40 44 48 66 72 92
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ExecutionMode 4 OutputVertices 4
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ExecutionMode 4 Isolines
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ExecutionMode 4 SpacingEqual
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Name 4 "main"
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Name 8 "VS_OUT"
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MemberName 8(VS_OUT) 0 "cpoint"
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Name 14 "HS_OUT"
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MemberName 14(HS_OUT) 0 "cpoint"
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Name 18 "@main(struct-VS_OUT-vf31[4];u1;"
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Name 16 "ip"
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Name 17 "m_cpid"
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Name 22 "HS_CONSTANT_OUT"
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MemberName 22(HS_CONSTANT_OUT) 0 "edges"
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Name 25 "PCF(u1;"
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Name 24 "pid"
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Name 28 "output"
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Name 38 "ip"
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Name 40 "ip"
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Name 42 "m_cpid"
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Name 44 "m_cpid"
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Name 48 "@entryPointOutput"
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Name 50 "param"
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Name 52 "param"
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Name 65 "@patchConstantResult"
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Name 66 "pid"
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Name 67 "param"
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Name 72 "@patchConstantOutput_edges"
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Name 82 "output"
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Name 90 "HS_CONSTANT_OUT"
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Name 92 "@patchConstantOutput"
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Decorate 40(ip) Location 0
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Decorate 44(m_cpid) BuiltIn InvocationId
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Decorate 48(@entryPointOutput) Location 0
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Decorate 66(pid) BuiltIn PrimitiveId
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Decorate 72(@patchConstantOutput_edges) Patch
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Decorate 72(@patchConstantOutput_edges) BuiltIn TessLevelOuter
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Decorate 92(@patchConstantOutput) Patch
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Decorate 92(@patchConstantOutput) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8(VS_OUT): TypeStruct 7(fvec3)
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9: TypeInt 32 0
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10: 9(int) Constant 4
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11: TypeArray 8(VS_OUT) 10
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12: TypePointer Function 11
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13: TypePointer Function 9(int)
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14(HS_OUT): TypeStruct 7(fvec3)
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15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr)
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20: 9(int) Constant 2
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21: TypeArray 6(float) 20
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22(HS_CONSTANT_OUT): TypeStruct 21
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23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr)
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27: TypePointer Function 14(HS_OUT)
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29: TypeInt 32 1
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30: 29(int) Constant 0
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31: TypePointer Function 7(fvec3)
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39: TypePointer Input 11
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40(ip): 39(ptr) Variable Input
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43: TypePointer Input 9(int)
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44(m_cpid): 43(ptr) Variable Input
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46: TypeArray 14(HS_OUT) 10
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47: TypePointer Output 46
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48(@entryPointOutput): 47(ptr) Variable Output
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55: TypePointer Output 14(HS_OUT)
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57: 9(int) Constant 1
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58: 9(int) Constant 0
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60: TypeBool
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64: TypePointer Function 22(HS_CONSTANT_OUT)
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66(pid): 43(ptr) Variable Input
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70: TypeArray 6(float) 10
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71: TypePointer Output 70
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72(@patchConstantOutput_edges): 71(ptr) Variable Output
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73: TypePointer Function 6(float)
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76: TypePointer Output 6(float)
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78: 29(int) Constant 1
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83: 6(float) Constant 1073741824
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85: 6(float) Constant 1090519040
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90(HS_CONSTANT_OUT): TypeStruct
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91: TypePointer Output 90(HS_CONSTANT_OUT)
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92(@patchConstantOutput): 91(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38(ip): 12(ptr) Variable Function
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42(m_cpid): 13(ptr) Variable Function
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50(param): 12(ptr) Variable Function
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52(param): 13(ptr) Variable Function
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65(@patchConstantResult): 64(ptr) Variable Function
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67(param): 13(ptr) Variable Function
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41: 11 Load 40(ip)
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Store 38(ip) 41
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45: 9(int) Load 44(m_cpid)
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Store 42(m_cpid) 45
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49: 9(int) Load 44(m_cpid)
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51: 11 Load 38(ip)
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Store 50(param) 51
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53: 9(int) Load 42(m_cpid)
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Store 52(param) 53
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54: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 50(param) 52(param)
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56: 55(ptr) AccessChain 48(@entryPointOutput) 49
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Store 56 54
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ControlBarrier 20 57 58
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59: 9(int) Load 44(m_cpid)
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61: 60(bool) IEqual 59 30
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SelectionMerge 63 None
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BranchConditional 61 62 63
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62: Label
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68: 9(int) Load 66(pid)
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Store 67(param) 68
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69:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 67(param)
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Store 65(@patchConstantResult) 69
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74: 73(ptr) AccessChain 65(@patchConstantResult) 30 30
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75: 6(float) Load 74
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77: 76(ptr) AccessChain 72(@patchConstantOutput_edges) 30
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Store 77 75
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79: 73(ptr) AccessChain 65(@patchConstantResult) 30 78
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80: 6(float) Load 79
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81: 76(ptr) AccessChain 72(@patchConstantOutput_edges) 78
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Store 81 80
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Branch 63
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63: Label
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Return
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FunctionEnd
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18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15
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16(ip): 12(ptr) FunctionParameter
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17(m_cpid): 13(ptr) FunctionParameter
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19: Label
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28(output): 27(ptr) Variable Function
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32: 31(ptr) AccessChain 16(ip) 30 30
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33: 7(fvec3) Load 32
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34: 31(ptr) AccessChain 28(output) 30
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Store 34 33
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35: 14(HS_OUT) Load 28(output)
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ReturnValue 35
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FunctionEnd
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25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23
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24(pid): 13(ptr) FunctionParameter
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26: Label
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82(output): 64(ptr) Variable Function
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84: 73(ptr) AccessChain 82(output) 30 30
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Store 84 83
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86: 73(ptr) AccessChain 82(output) 30 78
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Store 86 85
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87:22(HS_CONSTANT_OUT) Load 82(output)
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ReturnValue 87
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FunctionEnd
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