1198 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1198 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.texture.struct.frag
 | |
| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:38    Function Parameters: 
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| 0:38      't1' ( in texture2D)
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| 0:?     Sequence
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| 0:38      Branch: Return with expression
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| 0:38        Sequence
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| 0:38          move second child to first child ( temp 4-component vector of float)
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| 0:38            '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:?             texture ( temp 4-component vector of float)
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| 0:38              Construct combined texture-sampler ( temp sampler2D)
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| 0:38                't1' ( in texture2D)
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| 0:38                'g_sSamp' ( uniform sampler)
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| 0:?               Constant:
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| 0:?                 0.600000
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| 0:?                 0.610000
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| 0:38          move second child to first child ( temp float)
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| 0:38            c0: direct index for structure ( temp float)
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| 0:38              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:38              Constant:
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| 0:38                0 (const uint)
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| 0:38            direct index ( temp float)
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| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:38              Constant:
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| 0:38                0 (const uint)
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| 0:38          move second child to first child ( temp float)
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| 0:38            direct index ( temp float)
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| 0:38              c1: direct index for structure ( temp 2-component vector of float)
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| 0:38                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:38                Constant:
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| 0:38                  1 (const uint)
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| 0:38              Constant:
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| 0:38                0 (const int)
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| 0:38            direct index ( temp float)
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| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:38              Constant:
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| 0:38                1 (const uint)
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| 0:38          move second child to first child ( temp float)
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| 0:38            direct index ( temp float)
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| 0:38              c1: direct index for structure ( temp 2-component vector of float)
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| 0:38                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:38                Constant:
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| 0:38                  1 (const uint)
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| 0:38              Constant:
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| 0:38                1 (const int)
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| 0:38            direct index ( temp float)
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| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:38              Constant:
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| 0:38                2 (const uint)
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| 0:38          move second child to first child ( temp float)
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| 0:38            c2: direct index for structure ( temp float)
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| 0:38              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:38              Constant:
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| 0:38                2 (const uint)
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| 0:38            direct index ( temp float)
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| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:38              Constant:
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| 0:38                3 (const uint)
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| 0:38          '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:39  Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:39    Function Parameters: 
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| 0:39      't2' ( in texture2D)
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| 0:?     Sequence
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| 0:39      Branch: Return with expression
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| 0:39        Sequence
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| 0:39          move second child to first child ( temp 4-component vector of float)
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| 0:39            '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:?             texture ( temp 4-component vector of float)
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| 0:39              Construct combined texture-sampler ( temp sampler2D)
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| 0:39                't2' ( in texture2D)
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| 0:39                'g_sSamp' ( uniform sampler)
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| 0:?               Constant:
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| 0:?                 0.600000
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| 0:?                 0.610000
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| 0:39          move second child to first child ( temp float)
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| 0:39            c0: direct index for structure ( temp float)
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| 0:39              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:39              Constant:
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| 0:39                0 (const uint)
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| 0:39            direct index ( temp float)
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| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:39              Constant:
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| 0:39                0 (const uint)
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| 0:39          move second child to first child ( temp float)
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| 0:39            direct index ( temp float)
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| 0:39              c1: direct index for structure ( temp 3-component vector of float)
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| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:39                Constant:
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| 0:39                  1 (const uint)
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| 0:39              Constant:
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| 0:39                0 (const int)
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| 0:39            direct index ( temp float)
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| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:39              Constant:
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| 0:39                1 (const uint)
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| 0:39          move second child to first child ( temp float)
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| 0:39            direct index ( temp float)
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| 0:39              c1: direct index for structure ( temp 3-component vector of float)
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| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:39                Constant:
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| 0:39                  1 (const uint)
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| 0:39              Constant:
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| 0:39                1 (const int)
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| 0:39            direct index ( temp float)
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| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:39              Constant:
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| 0:39                2 (const uint)
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| 0:39          move second child to first child ( temp float)
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| 0:39            direct index ( temp float)
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| 0:39              c1: direct index for structure ( temp 3-component vector of float)
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| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:39                Constant:
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| 0:39                  1 (const uint)
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| 0:39              Constant:
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| 0:39                2 (const int)
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| 0:39            direct index ( temp float)
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| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:39              Constant:
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| 0:39                3 (const uint)
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| 0:39          '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:42  Function Definition: @main( ( temp 4-component vector of float)
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| 0:42    Function Parameters: 
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| 0:?     Sequence
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43          's1' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43          Sequence
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| 0:43            move second child to first child ( temp 4-component vector of float)
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| 0:43              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:?               texture ( temp 4-component vector of float)
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| 0:43                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:43                  'g_tTex2s1' ( uniform texture2D)
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| 0:43                  'g_sSamp' ( uniform sampler)
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| 0:?                 Constant:
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| 0:?                   0.100000
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| 0:?                   0.110000
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| 0:43            move second child to first child ( temp float)
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| 0:43              c0: direct index for structure ( temp float)
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| 0:43                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43                Constant:
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| 0:43                  0 (const uint)
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| 0:43              direct index ( temp float)
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| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:43                Constant:
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| 0:43                  0 (const uint)
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| 0:43            move second child to first child ( temp float)
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| 0:43              direct index ( temp float)
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| 0:43                c1: direct index for structure ( temp 2-component vector of float)
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| 0:43                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43                  Constant:
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| 0:43                    1 (const uint)
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| 0:43                Constant:
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| 0:43                  0 (const int)
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| 0:43              direct index ( temp float)
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| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:43                Constant:
 | |
| 0:43                  1 (const uint)
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| 0:43            move second child to first child ( temp float)
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| 0:43              direct index ( temp float)
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| 0:43                c1: direct index for structure ( temp 2-component vector of float)
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| 0:43                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43                  Constant:
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| 0:43                    1 (const uint)
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| 0:43                Constant:
 | |
| 0:43                  1 (const int)
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| 0:43              direct index ( temp float)
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| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:43                Constant:
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| 0:43                  2 (const uint)
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| 0:43            move second child to first child ( temp float)
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| 0:43              c2: direct index for structure ( temp float)
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| 0:43                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:43                Constant:
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| 0:43                  2 (const uint)
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| 0:43              direct index ( temp float)
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| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:43                Constant:
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| 0:43                  3 (const uint)
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| 0:43            '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44          's2' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44          Sequence
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| 0:44            move second child to first child ( temp 4-component vector of float)
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| 0:44              '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:?               texture ( temp 4-component vector of float)
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| 0:44                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:44                  'g_tTex2s2' ( uniform texture2D)
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| 0:44                  'g_sSamp' ( uniform sampler)
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| 0:?                 Constant:
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| 0:?                   0.200000
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| 0:?                   0.210000
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| 0:44            move second child to first child ( temp float)
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| 0:44              c0: direct index for structure ( temp float)
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| 0:44                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44                Constant:
 | |
| 0:44                  0 (const uint)
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| 0:44              direct index ( temp float)
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| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:44                Constant:
 | |
| 0:44                  0 (const uint)
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| 0:44            move second child to first child ( temp float)
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| 0:44              direct index ( temp float)
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| 0:44                c1: direct index for structure ( temp 3-component vector of float)
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| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44                  Constant:
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| 0:44                    1 (const uint)
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| 0:44                Constant:
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| 0:44                  0 (const int)
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| 0:44              direct index ( temp float)
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| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:44                Constant:
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| 0:44                  1 (const uint)
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| 0:44            move second child to first child ( temp float)
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| 0:44              direct index ( temp float)
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| 0:44                c1: direct index for structure ( temp 3-component vector of float)
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| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44                  Constant:
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| 0:44                    1 (const uint)
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| 0:44                Constant:
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| 0:44                  1 (const int)
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| 0:44              direct index ( temp float)
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| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:44                Constant:
 | |
| 0:44                  2 (const uint)
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| 0:44            move second child to first child ( temp float)
 | |
| 0:44              direct index ( temp float)
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| 0:44                c1: direct index for structure ( temp 3-component vector of float)
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| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
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| 0:44                  Constant:
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| 0:44                    1 (const uint)
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| 0:44                Constant:
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| 0:44                  2 (const int)
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| 0:44              direct index ( temp float)
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| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
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| 0:44                Constant:
 | |
| 0:44                  3 (const uint)
 | |
| 0:44            '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
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| 0:45          's3' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
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| 0:45          Sequence
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| 0:45            move second child to first child ( temp 4-component vector of float)
 | |
| 0:45              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?               texture ( temp 4-component vector of float)
 | |
| 0:45                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:45                  'g_tTex2s3' ( uniform texture2D)
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| 0:45                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.300000
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| 0:?                   0.310000
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
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| 0:45                c0: direct index for structure ( temp 2-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
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| 0:45                  Constant:
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| 0:45                    0 (const uint)
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| 0:45                Constant:
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| 0:45                  0 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  0 (const uint)
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                c0: direct index for structure ( temp 2-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
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| 0:45                  Constant:
 | |
| 0:45                    0 (const uint)
 | |
| 0:45                Constant:
 | |
| 0:45                  1 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  1 (const uint)
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                c1: direct index for structure ( temp 1-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45                  Constant:
 | |
| 0:45                    1 (const uint)
 | |
| 0:45                Constant:
 | |
| 0:45                  0 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  2 (const uint)
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| 0:45            '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:46      Sequence
 | |
| 0:46        move second child to first child ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46          's4' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46          Sequence
 | |
| 0:46            move second child to first child ( temp 4-component vector of int)
 | |
| 0:46              '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:?               texture ( temp 4-component vector of int)
 | |
| 0:46                Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:46                  'g_tTex2s4' ( uniform itexture2D)
 | |
| 0:46                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.400000
 | |
| 0:?                   0.410000
 | |
| 0:46            move second child to first child ( temp int)
 | |
| 0:46              c0: direct index for structure ( temp int)
 | |
| 0:46                '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const uint)
 | |
| 0:46              direct index ( temp int)
 | |
| 0:46                '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const uint)
 | |
| 0:46            move second child to first child ( temp float)
 | |
| 0:46              direct index ( temp float)
 | |
| 0:46                c1: direct index for structure ( temp 2-component vector of int)
 | |
| 0:46                  '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46              Convert int to float ( temp float)
 | |
| 0:46                direct index ( temp int)
 | |
| 0:46                  '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46            move second child to first child ( temp float)
 | |
| 0:46              direct index ( temp float)
 | |
| 0:46                c1: direct index for structure ( temp 2-component vector of int)
 | |
| 0:46                  '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46                Constant:
 | |
| 0:46                  1 (const int)
 | |
| 0:46              Convert int to float ( temp float)
 | |
| 0:46                direct index ( temp int)
 | |
| 0:46                  '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                  Constant:
 | |
| 0:46                    2 (const uint)
 | |
| 0:46            move second child to first child ( temp int)
 | |
| 0:46              c2: direct index for structure ( temp int)
 | |
| 0:46                '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                Constant:
 | |
| 0:46                  2 (const uint)
 | |
| 0:46              direct index ( temp int)
 | |
| 0:46                '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                Constant:
 | |
| 0:46                  3 (const uint)
 | |
| 0:46            '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47          's5' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47          Sequence
 | |
| 0:47            move second child to first child ( temp 4-component vector of uint)
 | |
| 0:47              '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:?               texture ( temp 4-component vector of uint)
 | |
| 0:47                Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:47                  'g_tTex2s5' ( uniform utexture2D)
 | |
| 0:47                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.500000
 | |
| 0:?                   0.510000
 | |
| 0:47            move second child to first child ( temp uint)
 | |
| 0:47              c0: direct index for structure ( temp uint)
 | |
| 0:47                '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47                Constant:
 | |
| 0:47                  0 (const uint)
 | |
| 0:47              direct index ( temp uint)
 | |
| 0:47                '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:47                Constant:
 | |
| 0:47                  0 (const uint)
 | |
| 0:47            move second child to first child ( temp uint)
 | |
| 0:47              c1: direct index for structure ( temp uint)
 | |
| 0:47                '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47                Constant:
 | |
| 0:47                  1 (const uint)
 | |
| 0:47              direct index ( temp uint)
 | |
| 0:47                '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:47                Constant:
 | |
| 0:47                  1 (const uint)
 | |
| 0:47            '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49          'r0' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49          Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49            'g_tTex2s1' ( uniform texture2D)
 | |
| 0:50      Sequence
 | |
| 0:50        move second child to first child ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50          'r1' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50          Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50            'g_tTex2s2' ( uniform texture2D)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51          'r2' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51          Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51            'g_tTex2s1a' ( uniform texture2D)
 | |
| 0:53      Branch: Return with expression
 | |
| 0:53        Constant:
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:42  Function Definition: main( ( temp void)
 | |
| 0:42    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:42      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:42        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' ( uniform sampler)
 | |
| 0:?     'g_tTex2s1' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s2' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s3' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2s5' ( uniform utexture2D)
 | |
| 0:?     'g_tTex2s1a' ( uniform texture2D)
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:38  Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:38    Function Parameters: 
 | |
| 0:38      't1' ( in texture2D)
 | |
| 0:?     Sequence
 | |
| 0:38      Branch: Return with expression
 | |
| 0:38        Sequence
 | |
| 0:38          move second child to first child ( temp 4-component vector of float)
 | |
| 0:38            '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?             texture ( temp 4-component vector of float)
 | |
| 0:38              Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:38                't1' ( in texture2D)
 | |
| 0:38                'g_sSamp' ( uniform sampler)
 | |
| 0:?               Constant:
 | |
| 0:?                 0.600000
 | |
| 0:?                 0.610000
 | |
| 0:38          move second child to first child ( temp float)
 | |
| 0:38            c0: direct index for structure ( temp float)
 | |
| 0:38              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:38              Constant:
 | |
| 0:38                0 (const uint)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:38              Constant:
 | |
| 0:38                0 (const uint)
 | |
| 0:38          move second child to first child ( temp float)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              c1: direct index for structure ( temp 2-component vector of float)
 | |
| 0:38                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:38                Constant:
 | |
| 0:38                  1 (const uint)
 | |
| 0:38              Constant:
 | |
| 0:38                0 (const int)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:38              Constant:
 | |
| 0:38                1 (const uint)
 | |
| 0:38          move second child to first child ( temp float)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              c1: direct index for structure ( temp 2-component vector of float)
 | |
| 0:38                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:38                Constant:
 | |
| 0:38                  1 (const uint)
 | |
| 0:38              Constant:
 | |
| 0:38                1 (const int)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:38              Constant:
 | |
| 0:38                2 (const uint)
 | |
| 0:38          move second child to first child ( temp float)
 | |
| 0:38            c2: direct index for structure ( temp float)
 | |
| 0:38              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:38              Constant:
 | |
| 0:38                2 (const uint)
 | |
| 0:38            direct index ( temp float)
 | |
| 0:38              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:38              Constant:
 | |
| 0:38                3 (const uint)
 | |
| 0:38          '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:39  Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:39    Function Parameters: 
 | |
| 0:39      't2' ( in texture2D)
 | |
| 0:?     Sequence
 | |
| 0:39      Branch: Return with expression
 | |
| 0:39        Sequence
 | |
| 0:39          move second child to first child ( temp 4-component vector of float)
 | |
| 0:39            '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?             texture ( temp 4-component vector of float)
 | |
| 0:39              Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:39                't2' ( in texture2D)
 | |
| 0:39                'g_sSamp' ( uniform sampler)
 | |
| 0:?               Constant:
 | |
| 0:?                 0.600000
 | |
| 0:?                 0.610000
 | |
| 0:39          move second child to first child ( temp float)
 | |
| 0:39            c0: direct index for structure ( temp float)
 | |
| 0:39              '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:39              Constant:
 | |
| 0:39                0 (const uint)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:39              Constant:
 | |
| 0:39                0 (const uint)
 | |
| 0:39          move second child to first child ( temp float)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:39                Constant:
 | |
| 0:39                  1 (const uint)
 | |
| 0:39              Constant:
 | |
| 0:39                0 (const int)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:39              Constant:
 | |
| 0:39                1 (const uint)
 | |
| 0:39          move second child to first child ( temp float)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:39                Constant:
 | |
| 0:39                  1 (const uint)
 | |
| 0:39              Constant:
 | |
| 0:39                1 (const int)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:39              Constant:
 | |
| 0:39                2 (const uint)
 | |
| 0:39          move second child to first child ( temp float)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:39                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:39                Constant:
 | |
| 0:39                  1 (const uint)
 | |
| 0:39              Constant:
 | |
| 0:39                2 (const int)
 | |
| 0:39            direct index ( temp float)
 | |
| 0:39              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:39              Constant:
 | |
| 0:39                3 (const uint)
 | |
| 0:39          '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:42  Function Definition: @main( ( temp 4-component vector of float)
 | |
| 0:42    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43          's1' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43          Sequence
 | |
| 0:43            move second child to first child ( temp 4-component vector of float)
 | |
| 0:43              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?               texture ( temp 4-component vector of float)
 | |
| 0:43                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:43                  'g_tTex2s1' ( uniform texture2D)
 | |
| 0:43                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.100000
 | |
| 0:?                   0.110000
 | |
| 0:43            move second child to first child ( temp float)
 | |
| 0:43              c0: direct index for structure ( temp float)
 | |
| 0:43                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43                Constant:
 | |
| 0:43                  0 (const uint)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:43                Constant:
 | |
| 0:43                  0 (const uint)
 | |
| 0:43            move second child to first child ( temp float)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                c1: direct index for structure ( temp 2-component vector of float)
 | |
| 0:43                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43                  Constant:
 | |
| 0:43                    1 (const uint)
 | |
| 0:43                Constant:
 | |
| 0:43                  0 (const int)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:43                Constant:
 | |
| 0:43                  1 (const uint)
 | |
| 0:43            move second child to first child ( temp float)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                c1: direct index for structure ( temp 2-component vector of float)
 | |
| 0:43                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43                  Constant:
 | |
| 0:43                    1 (const uint)
 | |
| 0:43                Constant:
 | |
| 0:43                  1 (const int)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:43                Constant:
 | |
| 0:43                  2 (const uint)
 | |
| 0:43            move second child to first child ( temp float)
 | |
| 0:43              c2: direct index for structure ( temp float)
 | |
| 0:43                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:43                Constant:
 | |
| 0:43                  2 (const uint)
 | |
| 0:43              direct index ( temp float)
 | |
| 0:43                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:43                Constant:
 | |
| 0:43                  3 (const uint)
 | |
| 0:43            '@sampleStructTemp' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44          's2' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44          Sequence
 | |
| 0:44            move second child to first child ( temp 4-component vector of float)
 | |
| 0:44              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?               texture ( temp 4-component vector of float)
 | |
| 0:44                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:44                  'g_tTex2s2' ( uniform texture2D)
 | |
| 0:44                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.200000
 | |
| 0:?                   0.210000
 | |
| 0:44            move second child to first child ( temp float)
 | |
| 0:44              c0: direct index for structure ( temp float)
 | |
| 0:44                '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44                Constant:
 | |
| 0:44                  0 (const uint)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:44                Constant:
 | |
| 0:44                  0 (const uint)
 | |
| 0:44            move second child to first child ( temp float)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44                  Constant:
 | |
| 0:44                    1 (const uint)
 | |
| 0:44                Constant:
 | |
| 0:44                  0 (const int)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:44                Constant:
 | |
| 0:44                  1 (const uint)
 | |
| 0:44            move second child to first child ( temp float)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44                  Constant:
 | |
| 0:44                    1 (const uint)
 | |
| 0:44                Constant:
 | |
| 0:44                  1 (const int)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:44                Constant:
 | |
| 0:44                  2 (const uint)
 | |
| 0:44            move second child to first child ( temp float)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                c1: direct index for structure ( temp 3-component vector of float)
 | |
| 0:44                  '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:44                  Constant:
 | |
| 0:44                    1 (const uint)
 | |
| 0:44                Constant:
 | |
| 0:44                  2 (const int)
 | |
| 0:44              direct index ( temp float)
 | |
| 0:44                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:44                Constant:
 | |
| 0:44                  3 (const uint)
 | |
| 0:44            '@sampleStructTemp' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45          's3' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45          Sequence
 | |
| 0:45            move second child to first child ( temp 4-component vector of float)
 | |
| 0:45              '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:?               texture ( temp 4-component vector of float)
 | |
| 0:45                Construct combined texture-sampler ( temp sampler2D)
 | |
| 0:45                  'g_tTex2s3' ( uniform texture2D)
 | |
| 0:45                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.300000
 | |
| 0:?                   0.310000
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                c0: direct index for structure ( temp 2-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45                  Constant:
 | |
| 0:45                    0 (const uint)
 | |
| 0:45                Constant:
 | |
| 0:45                  0 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  0 (const uint)
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                c0: direct index for structure ( temp 2-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45                  Constant:
 | |
| 0:45                    0 (const uint)
 | |
| 0:45                Constant:
 | |
| 0:45                  1 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  1 (const uint)
 | |
| 0:45            move second child to first child ( temp float)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                c1: direct index for structure ( temp 1-component vector of float)
 | |
| 0:45                  '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:45                  Constant:
 | |
| 0:45                    1 (const uint)
 | |
| 0:45                Constant:
 | |
| 0:45                  0 (const int)
 | |
| 0:45              direct index ( temp float)
 | |
| 0:45                '@sampleResultShadow' ( temp 4-component vector of float)
 | |
| 0:45                Constant:
 | |
| 0:45                  2 (const uint)
 | |
| 0:45            '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0,  temp 1-component vector of float c1})
 | |
| 0:46      Sequence
 | |
| 0:46        move second child to first child ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46          's4' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46          Sequence
 | |
| 0:46            move second child to first child ( temp 4-component vector of int)
 | |
| 0:46              '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:?               texture ( temp 4-component vector of int)
 | |
| 0:46                Construct combined texture-sampler ( temp isampler2D)
 | |
| 0:46                  'g_tTex2s4' ( uniform itexture2D)
 | |
| 0:46                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.400000
 | |
| 0:?                   0.410000
 | |
| 0:46            move second child to first child ( temp int)
 | |
| 0:46              c0: direct index for structure ( temp int)
 | |
| 0:46                '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const uint)
 | |
| 0:46              direct index ( temp int)
 | |
| 0:46                '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const uint)
 | |
| 0:46            move second child to first child ( temp float)
 | |
| 0:46              direct index ( temp float)
 | |
| 0:46                c1: direct index for structure ( temp 2-component vector of int)
 | |
| 0:46                  '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46              Convert int to float ( temp float)
 | |
| 0:46                direct index ( temp int)
 | |
| 0:46                  '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46            move second child to first child ( temp float)
 | |
| 0:46              direct index ( temp float)
 | |
| 0:46                c1: direct index for structure ( temp 2-component vector of int)
 | |
| 0:46                  '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                  Constant:
 | |
| 0:46                    1 (const uint)
 | |
| 0:46                Constant:
 | |
| 0:46                  1 (const int)
 | |
| 0:46              Convert int to float ( temp float)
 | |
| 0:46                direct index ( temp int)
 | |
| 0:46                  '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                  Constant:
 | |
| 0:46                    2 (const uint)
 | |
| 0:46            move second child to first child ( temp int)
 | |
| 0:46              c2: direct index for structure ( temp int)
 | |
| 0:46                '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:46                Constant:
 | |
| 0:46                  2 (const uint)
 | |
| 0:46              direct index ( temp int)
 | |
| 0:46                '@sampleResultShadow' ( temp 4-component vector of int)
 | |
| 0:46                Constant:
 | |
| 0:46                  3 (const uint)
 | |
| 0:46            '@sampleStructTemp' ( temp structure{ temp int c0,  temp 2-component vector of int c1,  temp int c2})
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47          's5' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47          Sequence
 | |
| 0:47            move second child to first child ( temp 4-component vector of uint)
 | |
| 0:47              '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:?               texture ( temp 4-component vector of uint)
 | |
| 0:47                Construct combined texture-sampler ( temp usampler2D)
 | |
| 0:47                  'g_tTex2s5' ( uniform utexture2D)
 | |
| 0:47                  'g_sSamp' ( uniform sampler)
 | |
| 0:?                 Constant:
 | |
| 0:?                   0.500000
 | |
| 0:?                   0.510000
 | |
| 0:47            move second child to first child ( temp uint)
 | |
| 0:47              c0: direct index for structure ( temp uint)
 | |
| 0:47                '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47                Constant:
 | |
| 0:47                  0 (const uint)
 | |
| 0:47              direct index ( temp uint)
 | |
| 0:47                '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:47                Constant:
 | |
| 0:47                  0 (const uint)
 | |
| 0:47            move second child to first child ( temp uint)
 | |
| 0:47              c1: direct index for structure ( temp uint)
 | |
| 0:47                '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:47                Constant:
 | |
| 0:47                  1 (const uint)
 | |
| 0:47              direct index ( temp uint)
 | |
| 0:47                '@sampleResultShadow' ( temp 4-component vector of uint)
 | |
| 0:47                Constant:
 | |
| 0:47                  1 (const uint)
 | |
| 0:47            '@sampleStructTemp' ( temp structure{ temp uint c0,  temp uint c1})
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49          'r0' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49          Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:49            'g_tTex2s1' ( uniform texture2D)
 | |
| 0:50      Sequence
 | |
| 0:50        move second child to first child ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50          'r1' ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50          Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0,  temp 3-component vector of float c1})
 | |
| 0:50            'g_tTex2s2' ( uniform texture2D)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51          'r2' ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51          Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0,  temp 2-component vector of float c1,  temp float c2})
 | |
| 0:51            'g_tTex2s1a' ( uniform texture2D)
 | |
| 0:53      Branch: Return with expression
 | |
| 0:53        Constant:
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:53          0.000000
 | |
| 0:42  Function Definition: main( ( temp void)
 | |
| 0:42    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:42      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:42        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' ( uniform sampler)
 | |
| 0:?     'g_tTex2s1' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s2' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s3' ( uniform texture2D)
 | |
| 0:?     'g_tTex2s4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2s5' ( uniform utexture2D)
 | |
| 0:?     'g_tTex2s1a' ( uniform texture2D)
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80002
 | |
| // Id's are bound by 240
 | |
| 
 | |
|                               Capability Shader
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 238
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 10  "s1_t"
 | |
|                               MemberName 10(s1_t) 0  "c0"
 | |
|                               MemberName 10(s1_t) 1  "c1"
 | |
|                               MemberName 10(s1_t) 2  "c2"
 | |
|                               Name 13  "fn1(t2-tx-struct0-1;"
 | |
|                               Name 12  "t1"
 | |
|                               Name 16  "s2_t"
 | |
|                               MemberName 16(s2_t) 0  "c0"
 | |
|                               MemberName 16(s2_t) 1  "c1"
 | |
|                               Name 19  "fn1(t2-tx-struct1-1;"
 | |
|                               Name 18  "t2"
 | |
|                               Name 23  "@main("
 | |
|                               Name 26  "@sampleResultShadow"
 | |
|                               Name 30  "g_sSamp"
 | |
|                               Name 39  "@sampleStructTemp"
 | |
|                               Name 65  "@sampleResultShadow"
 | |
|                               Name 71  "@sampleStructTemp"
 | |
|                               Name 87  "s1"
 | |
|                               Name 88  "@sampleResultShadow"
 | |
|                               Name 90  "g_tTex2s1"
 | |
|                               Name 98  "@sampleStructTemp"
 | |
|                               Name 112  "s2"
 | |
|                               Name 113  "@sampleResultShadow"
 | |
|                               Name 114  "g_tTex2s2"
 | |
|                               Name 122  "@sampleStructTemp"
 | |
|                               Name 136  "s3_t"
 | |
|                               MemberName 136(s3_t) 0  "c0"
 | |
|                               MemberName 136(s3_t) 1  "c1"
 | |
|                               Name 138  "s3"
 | |
|                               Name 139  "@sampleResultShadow"
 | |
|                               Name 140  "g_tTex2s3"
 | |
|                               Name 148  "@sampleStructTemp"
 | |
|                               Name 160  "s4_t"
 | |
|                               MemberName 160(s4_t) 0  "c0"
 | |
|                               MemberName 160(s4_t) 1  "c1"
 | |
|                               MemberName 160(s4_t) 2  "c2"
 | |
|                               Name 162  "s4"
 | |
|                               Name 165  "@sampleResultShadow"
 | |
|                               Name 168  "g_tTex2s4"
 | |
|                               Name 177  "@sampleStructTemp"
 | |
|                               Name 194  "s5_t"
 | |
|                               MemberName 194(s5_t) 0  "c0"
 | |
|                               MemberName 194(s5_t) 1  "c1"
 | |
|                               Name 196  "s5"
 | |
|                               Name 199  "@sampleResultShadow"
 | |
|                               Name 202  "g_tTex2s5"
 | |
|                               Name 211  "@sampleStructTemp"
 | |
|                               Name 220  "r0"
 | |
|                               Name 221  "param"
 | |
|                               Name 224  "r1"
 | |
|                               Name 225  "param"
 | |
|                               Name 228  "r2"
 | |
|                               Name 229  "g_tTex2s1a"
 | |
|                               Name 230  "param"
 | |
|                               Name 238  "@entryPointOutput"
 | |
|                               Decorate 30(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 90(g_tTex2s1) DescriptorSet 0
 | |
|                               Decorate 114(g_tTex2s2) DescriptorSet 0
 | |
|                               Decorate 140(g_tTex2s3) DescriptorSet 0
 | |
|                               Decorate 168(g_tTex2s4) DescriptorSet 0
 | |
|                               Decorate 202(g_tTex2s5) DescriptorSet 0
 | |
|                               Decorate 229(g_tTex2s1a) DescriptorSet 0
 | |
|                               Decorate 238(@entryPointOutput) Location 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|                8:             TypePointer Function 7
 | |
|                9:             TypeVector 6(float) 2
 | |
|         10(s1_t):             TypeStruct 6(float) 9(fvec2) 6(float)
 | |
|               11:             TypeFunction 10(s1_t) 8(ptr)
 | |
|               15:             TypeVector 6(float) 3
 | |
|         16(s2_t):             TypeStruct 6(float) 15(fvec3)
 | |
|               17:             TypeFunction 16(s2_t) 8(ptr)
 | |
|               21:             TypeVector 6(float) 4
 | |
|               22:             TypeFunction 21(fvec4)
 | |
|               25:             TypePointer Function 21(fvec4)
 | |
|               28:             TypeSampler
 | |
|               29:             TypePointer UniformConstant 28
 | |
|      30(g_sSamp):     29(ptr) Variable UniformConstant
 | |
|               32:             TypeSampledImage 7
 | |
|               34:    6(float) Constant 1058642330
 | |
|               35:    6(float) Constant 1058810102
 | |
|               36:    9(fvec2) ConstantComposite 34 35
 | |
|               38:             TypePointer Function 10(s1_t)
 | |
|               40:             TypeInt 32 1
 | |
|               41:     40(int) Constant 0
 | |
|               42:             TypeInt 32 0
 | |
|               43:     42(int) Constant 0
 | |
|               44:             TypePointer Function 6(float)
 | |
|               48:     40(int) Constant 1
 | |
|               49:     42(int) Constant 1
 | |
|               53:     42(int) Constant 2
 | |
|               57:     40(int) Constant 2
 | |
|               58:     42(int) Constant 3
 | |
|               70:             TypePointer Function 16(s2_t)
 | |
|               89:             TypePointer UniformConstant 7
 | |
|    90(g_tTex2s1):     89(ptr) Variable UniformConstant
 | |
|               94:    6(float) Constant 1036831949
 | |
|               95:    6(float) Constant 1038174126
 | |
|               96:    9(fvec2) ConstantComposite 94 95
 | |
|   114(g_tTex2s2):     89(ptr) Variable UniformConstant
 | |
|              118:    6(float) Constant 1045220557
 | |
|              119:    6(float) Constant 1045891645
 | |
|              120:    9(fvec2) ConstantComposite 118 119
 | |
|        136(s3_t):             TypeStruct 9(fvec2) 6(float)
 | |
|              137:             TypePointer Function 136(s3_t)
 | |
|   140(g_tTex2s3):     89(ptr) Variable UniformConstant
 | |
|              144:    6(float) Constant 1050253722
 | |
|              145:    6(float) Constant 1050589266
 | |
|              146:    9(fvec2) ConstantComposite 144 145
 | |
|              159:             TypeVector 40(int) 2
 | |
|        160(s4_t):             TypeStruct 40(int) 159(ivec2) 40(int)
 | |
|              161:             TypePointer Function 160(s4_t)
 | |
|              163:             TypeVector 40(int) 4
 | |
|              164:             TypePointer Function 163(ivec4)
 | |
|              166:             TypeImage 40(int) 2D sampled format:Unknown
 | |
|              167:             TypePointer UniformConstant 166
 | |
|   168(g_tTex2s4):    167(ptr) Variable UniformConstant
 | |
|              171:             TypeSampledImage 166
 | |
|              173:    6(float) Constant 1053609165
 | |
|              174:    6(float) Constant 1053944709
 | |
|              175:    9(fvec2) ConstantComposite 173 174
 | |
|              178:             TypePointer Function 40(int)
 | |
|        194(s5_t):             TypeStruct 42(int) 42(int)
 | |
|              195:             TypePointer Function 194(s5_t)
 | |
|              197:             TypeVector 42(int) 4
 | |
|              198:             TypePointer Function 197(ivec4)
 | |
|              200:             TypeImage 42(int) 2D sampled format:Unknown
 | |
|              201:             TypePointer UniformConstant 200
 | |
|   202(g_tTex2s5):    201(ptr) Variable UniformConstant
 | |
|              205:             TypeSampledImage 200
 | |
|              207:    6(float) Constant 1056964608
 | |
|              208:    6(float) Constant 1057132380
 | |
|              209:    9(fvec2) ConstantComposite 207 208
 | |
|              212:             TypePointer Function 42(int)
 | |
|  229(g_tTex2s1a):     89(ptr) Variable UniformConstant
 | |
|              233:    6(float) Constant 0
 | |
|              234:   21(fvec4) ConstantComposite 233 233 233 233
 | |
|              237:             TypePointer Output 21(fvec4)
 | |
| 238(@entryPointOutput):    237(ptr) Variable Output
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|              239:   21(fvec4) FunctionCall 23(@main()
 | |
|                               Store 238(@entryPointOutput) 239
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
| 13(fn1(t2-tx-struct0-1;):    10(s1_t) Function None 11
 | |
|           12(t1):      8(ptr) FunctionParameter
 | |
|               14:             Label
 | |
| 26(@sampleResultShadow):     25(ptr) Variable Function
 | |
| 39(@sampleStructTemp):     38(ptr) Variable Function
 | |
|               27:           7 Load 12(t1)
 | |
|               31:          28 Load 30(g_sSamp)
 | |
|               33:          32 SampledImage 27 31
 | |
|               37:   21(fvec4) ImageSampleImplicitLod 33 36
 | |
|                               Store 26(@sampleResultShadow) 37
 | |
|               45:     44(ptr) AccessChain 26(@sampleResultShadow) 43
 | |
|               46:    6(float) Load 45
 | |
|               47:     44(ptr) AccessChain 39(@sampleStructTemp) 41
 | |
|                               Store 47 46
 | |
|               50:     44(ptr) AccessChain 26(@sampleResultShadow) 49
 | |
|               51:    6(float) Load 50
 | |
|               52:     44(ptr) AccessChain 39(@sampleStructTemp) 48 43
 | |
|                               Store 52 51
 | |
|               54:     44(ptr) AccessChain 26(@sampleResultShadow) 53
 | |
|               55:    6(float) Load 54
 | |
|               56:     44(ptr) AccessChain 39(@sampleStructTemp) 48 49
 | |
|                               Store 56 55
 | |
|               59:     44(ptr) AccessChain 26(@sampleResultShadow) 58
 | |
|               60:    6(float) Load 59
 | |
|               61:     44(ptr) AccessChain 39(@sampleStructTemp) 57
 | |
|                               Store 61 60
 | |
|               62:    10(s1_t) Load 39(@sampleStructTemp)
 | |
|                               ReturnValue 62
 | |
|                               FunctionEnd
 | |
| 19(fn1(t2-tx-struct1-1;):    16(s2_t) Function None 17
 | |
|           18(t2):      8(ptr) FunctionParameter
 | |
|               20:             Label
 | |
| 65(@sampleResultShadow):     25(ptr) Variable Function
 | |
| 71(@sampleStructTemp):     70(ptr) Variable Function
 | |
|               66:           7 Load 18(t2)
 | |
|               67:          28 Load 30(g_sSamp)
 | |
|               68:          32 SampledImage 66 67
 | |
|               69:   21(fvec4) ImageSampleImplicitLod 68 36
 | |
|                               Store 65(@sampleResultShadow) 69
 | |
|               72:     44(ptr) AccessChain 65(@sampleResultShadow) 43
 | |
|               73:    6(float) Load 72
 | |
|               74:     44(ptr) AccessChain 71(@sampleStructTemp) 41
 | |
|                               Store 74 73
 | |
|               75:     44(ptr) AccessChain 65(@sampleResultShadow) 49
 | |
|               76:    6(float) Load 75
 | |
|               77:     44(ptr) AccessChain 71(@sampleStructTemp) 48 43
 | |
|                               Store 77 76
 | |
|               78:     44(ptr) AccessChain 65(@sampleResultShadow) 53
 | |
|               79:    6(float) Load 78
 | |
|               80:     44(ptr) AccessChain 71(@sampleStructTemp) 48 49
 | |
|                               Store 80 79
 | |
|               81:     44(ptr) AccessChain 65(@sampleResultShadow) 58
 | |
|               82:    6(float) Load 81
 | |
|               83:     44(ptr) AccessChain 71(@sampleStructTemp) 48 53
 | |
|                               Store 83 82
 | |
|               84:    16(s2_t) Load 71(@sampleStructTemp)
 | |
|                               ReturnValue 84
 | |
|                               FunctionEnd
 | |
|       23(@main():   21(fvec4) Function None 22
 | |
|               24:             Label
 | |
|           87(s1):     38(ptr) Variable Function
 | |
| 88(@sampleResultShadow):     25(ptr) Variable Function
 | |
| 98(@sampleStructTemp):     38(ptr) Variable Function
 | |
|          112(s2):     70(ptr) Variable Function
 | |
| 113(@sampleResultShadow):     25(ptr) Variable Function
 | |
| 122(@sampleStructTemp):     70(ptr) Variable Function
 | |
|          138(s3):    137(ptr) Variable Function
 | |
| 139(@sampleResultShadow):     25(ptr) Variable Function
 | |
| 148(@sampleStructTemp):    137(ptr) Variable Function
 | |
|          162(s4):    161(ptr) Variable Function
 | |
| 165(@sampleResultShadow):    164(ptr) Variable Function
 | |
| 177(@sampleStructTemp):    161(ptr) Variable Function
 | |
|          196(s5):    195(ptr) Variable Function
 | |
| 199(@sampleResultShadow):    198(ptr) Variable Function
 | |
| 211(@sampleStructTemp):    195(ptr) Variable Function
 | |
|          220(r0):     38(ptr) Variable Function
 | |
|       221(param):      8(ptr) Variable Function
 | |
|          224(r1):     70(ptr) Variable Function
 | |
|       225(param):      8(ptr) Variable Function
 | |
|          228(r2):     38(ptr) Variable Function
 | |
|       230(param):      8(ptr) Variable Function
 | |
|               91:           7 Load 90(g_tTex2s1)
 | |
|               92:          28 Load 30(g_sSamp)
 | |
|               93:          32 SampledImage 91 92
 | |
|               97:   21(fvec4) ImageSampleImplicitLod 93 96
 | |
|                               Store 88(@sampleResultShadow) 97
 | |
|               99:     44(ptr) AccessChain 88(@sampleResultShadow) 43
 | |
|              100:    6(float) Load 99
 | |
|              101:     44(ptr) AccessChain 98(@sampleStructTemp) 41
 | |
|                               Store 101 100
 | |
|              102:     44(ptr) AccessChain 88(@sampleResultShadow) 49
 | |
|              103:    6(float) Load 102
 | |
|              104:     44(ptr) AccessChain 98(@sampleStructTemp) 48 43
 | |
|                               Store 104 103
 | |
|              105:     44(ptr) AccessChain 88(@sampleResultShadow) 53
 | |
|              106:    6(float) Load 105
 | |
|              107:     44(ptr) AccessChain 98(@sampleStructTemp) 48 49
 | |
|                               Store 107 106
 | |
|              108:     44(ptr) AccessChain 88(@sampleResultShadow) 58
 | |
|              109:    6(float) Load 108
 | |
|              110:     44(ptr) AccessChain 98(@sampleStructTemp) 57
 | |
|                               Store 110 109
 | |
|              111:    10(s1_t) Load 98(@sampleStructTemp)
 | |
|                               Store 87(s1) 111
 | |
|              115:           7 Load 114(g_tTex2s2)
 | |
|              116:          28 Load 30(g_sSamp)
 | |
|              117:          32 SampledImage 115 116
 | |
|              121:   21(fvec4) ImageSampleImplicitLod 117 120
 | |
|                               Store 113(@sampleResultShadow) 121
 | |
|              123:     44(ptr) AccessChain 113(@sampleResultShadow) 43
 | |
|              124:    6(float) Load 123
 | |
|              125:     44(ptr) AccessChain 122(@sampleStructTemp) 41
 | |
|                               Store 125 124
 | |
|              126:     44(ptr) AccessChain 113(@sampleResultShadow) 49
 | |
|              127:    6(float) Load 126
 | |
|              128:     44(ptr) AccessChain 122(@sampleStructTemp) 48 43
 | |
|                               Store 128 127
 | |
|              129:     44(ptr) AccessChain 113(@sampleResultShadow) 53
 | |
|              130:    6(float) Load 129
 | |
|              131:     44(ptr) AccessChain 122(@sampleStructTemp) 48 49
 | |
|                               Store 131 130
 | |
|              132:     44(ptr) AccessChain 113(@sampleResultShadow) 58
 | |
|              133:    6(float) Load 132
 | |
|              134:     44(ptr) AccessChain 122(@sampleStructTemp) 48 53
 | |
|                               Store 134 133
 | |
|              135:    16(s2_t) Load 122(@sampleStructTemp)
 | |
|                               Store 112(s2) 135
 | |
|              141:           7 Load 140(g_tTex2s3)
 | |
|              142:          28 Load 30(g_sSamp)
 | |
|              143:          32 SampledImage 141 142
 | |
|              147:   21(fvec4) ImageSampleImplicitLod 143 146
 | |
|                               Store 139(@sampleResultShadow) 147
 | |
|              149:     44(ptr) AccessChain 139(@sampleResultShadow) 43
 | |
|              150:    6(float) Load 149
 | |
|              151:     44(ptr) AccessChain 148(@sampleStructTemp) 41 43
 | |
|                               Store 151 150
 | |
|              152:     44(ptr) AccessChain 139(@sampleResultShadow) 49
 | |
|              153:    6(float) Load 152
 | |
|              154:     44(ptr) AccessChain 148(@sampleStructTemp) 41 49
 | |
|                               Store 154 153
 | |
|              155:     44(ptr) AccessChain 139(@sampleResultShadow) 53
 | |
|              156:    6(float) Load 155
 | |
|              157:     44(ptr) AccessChain 148(@sampleStructTemp) 48
 | |
|                               Store 157 156
 | |
|              158:   136(s3_t) Load 148(@sampleStructTemp)
 | |
|                               Store 138(s3) 158
 | |
|              169:         166 Load 168(g_tTex2s4)
 | |
|              170:          28 Load 30(g_sSamp)
 | |
|              172:         171 SampledImage 169 170
 | |
|              176:  163(ivec4) ImageSampleImplicitLod 172 175
 | |
|                               Store 165(@sampleResultShadow) 176
 | |
|              179:    178(ptr) AccessChain 165(@sampleResultShadow) 43
 | |
|              180:     40(int) Load 179
 | |
|              181:    178(ptr) AccessChain 177(@sampleStructTemp) 41
 | |
|                               Store 181 180
 | |
|              182:    178(ptr) AccessChain 165(@sampleResultShadow) 49
 | |
|              183:     40(int) Load 182
 | |
|              184:    6(float) ConvertSToF 183
 | |
|              185:    178(ptr) AccessChain 177(@sampleStructTemp) 48 43
 | |
|                               Store 185 184
 | |
|              186:    178(ptr) AccessChain 165(@sampleResultShadow) 53
 | |
|              187:     40(int) Load 186
 | |
|              188:    6(float) ConvertSToF 187
 | |
|              189:    178(ptr) AccessChain 177(@sampleStructTemp) 48 49
 | |
|                               Store 189 188
 | |
|              190:    178(ptr) AccessChain 165(@sampleResultShadow) 58
 | |
|              191:     40(int) Load 190
 | |
|              192:    178(ptr) AccessChain 177(@sampleStructTemp) 57
 | |
|                               Store 192 191
 | |
|              193:   160(s4_t) Load 177(@sampleStructTemp)
 | |
|                               Store 162(s4) 193
 | |
|              203:         200 Load 202(g_tTex2s5)
 | |
|              204:          28 Load 30(g_sSamp)
 | |
|              206:         205 SampledImage 203 204
 | |
|              210:  197(ivec4) ImageSampleImplicitLod 206 209
 | |
|                               Store 199(@sampleResultShadow) 210
 | |
|              213:    212(ptr) AccessChain 199(@sampleResultShadow) 43
 | |
|              214:     42(int) Load 213
 | |
|              215:    212(ptr) AccessChain 211(@sampleStructTemp) 41
 | |
|                               Store 215 214
 | |
|              216:    212(ptr) AccessChain 199(@sampleResultShadow) 49
 | |
|              217:     42(int) Load 216
 | |
|              218:    212(ptr) AccessChain 211(@sampleStructTemp) 48
 | |
|                               Store 218 217
 | |
|              219:   194(s5_t) Load 211(@sampleStructTemp)
 | |
|                               Store 196(s5) 219
 | |
|              222:           7 Load 90(g_tTex2s1)
 | |
|                               Store 221(param) 222
 | |
|              223:    10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 221(param)
 | |
|                               Store 220(r0) 223
 | |
|              226:           7 Load 114(g_tTex2s2)
 | |
|                               Store 225(param) 226
 | |
|              227:    16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 225(param)
 | |
|                               Store 224(r1) 227
 | |
|              231:           7 Load 229(g_tTex2s1a)
 | |
|                               Store 230(param) 231
 | |
|              232:    10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 230(param)
 | |
|                               Store 228(r2) 232
 | |
|                               ReturnValue 234
 | |
|                               FunctionEnd
 | 
