9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
struct PSInput {
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  float interp;
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  uint no_interp;
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};
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float4 main(PSInput input : INPUT) : SV_TARGET
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{
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  return float4(float(input.no_interp), input.interp, 0, 1);
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} |