glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
steve-lunarg 0842dbb39a HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser.  (This code was present before
but not encapsualted in a fn).  This can now be used to create a source language
specific parser for builtins.

Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax.  This relaxes certain prior
restrictions at the parser level.  Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.

This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before.  This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.

Many tests change because the result type from intrinsics moves from "global"
to "temp".

Several new tests are added for the new types.
2016-11-16 11:19:22 -07:00

684 lines
33 KiB
Plaintext

hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 211
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 167 171
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 31 "r12"
Name 35 "g_tTex1di4a"
Name 46 "r14"
Name 50 "g_tTex1du4a"
Name 61 "r30"
Name 64 "g_tTex2df4a"
Name 79 "r32"
Name 82 "g_tTex2di4a"
Name 94 "r34"
Name 97 "g_tTex2du4a"
Name 109 "r60"
Name 112 "g_tTexcdf4a"
Name 126 "r62"
Name 129 "g_tTexcdi4a"
Name 141 "r64"
Name 144 "g_tTexcdu4a"
Name 156 "PS_OUTPUT"
MemberName 156(PS_OUTPUT) 0 "Color"
MemberName 156(PS_OUTPUT) 1 "Depth"
Name 158 "psout"
Name 167 "Color"
Name 171 "Depth"
Name 177 "g_tTex1df4"
Name 180 "g_tTex1di4"
Name 183 "g_tTex1du4"
Name 186 "g_tTex2df4"
Name 189 "g_tTex2di4"
Name 192 "g_tTex2du4"
Name 195 "g_tTex3df4"
Name 198 "g_tTex3di4"
Name 201 "g_tTex3du4"
Name 204 "g_tTexcdf4"
Name 207 "g_tTexcdi4"
Name 210 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 35(g_tTex1di4a) DescriptorSet 0
Decorate 50(g_tTex1du4a) DescriptorSet 0
Decorate 64(g_tTex2df4a) DescriptorSet 0
Decorate 82(g_tTex2di4a) DescriptorSet 0
Decorate 97(g_tTex2du4a) DescriptorSet 0
Decorate 112(g_tTexcdf4a) DescriptorSet 0
Decorate 129(g_tTexcdi4a) DescriptorSet 0
Decorate 144(g_tTexcdu4a) DescriptorSet 0
Decorate 167(Color) Location 0
Decorate 171(Depth) BuiltIn FragDepth
Decorate 177(g_tTex1df4) DescriptorSet 0
Decorate 177(g_tTex1df4) Binding 0
Decorate 180(g_tTex1di4) DescriptorSet 0
Decorate 183(g_tTex1du4) DescriptorSet 0
Decorate 186(g_tTex2df4) DescriptorSet 0
Decorate 189(g_tTex2di4) DescriptorSet 0
Decorate 192(g_tTex2du4) DescriptorSet 0
Decorate 195(g_tTex3df4) DescriptorSet 0
Decorate 198(g_tTex3di4) DescriptorSet 0
Decorate 201(g_tTex3du4) DescriptorSet 0
Decorate 204(g_tTexcdf4) DescriptorSet 0
Decorate 207(g_tTexcdi4) DescriptorSet 0
Decorate 210(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
32: TypeInt 32 1
33: TypeImage 32(int) 1D array sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4a): 34(ptr) Variable UniformConstant
38: TypeImage 32(int) 1D depth array sampled format:Unknown
39: TypeSampledImage 38
47: TypeInt 32 0
48: TypeImage 47(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
53: TypeImage 47(int) 1D depth array sampled format:Unknown
54: TypeSampledImage 53
62: TypeImage 6(float) 2D array sampled format:Unknown
63: TypePointer UniformConstant 62
64(g_tTex2df4a): 63(ptr) Variable UniformConstant
67: TypeImage 6(float) 2D depth array sampled format:Unknown
68: TypeSampledImage 67
70: 6(float) Constant 1050253722
71: 25(fvec3) ConstantComposite 21 22 70
72: TypeVector 6(float) 4
80: TypeImage 32(int) 2D array sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
85: TypeImage 32(int) 2D depth array sampled format:Unknown
86: TypeSampledImage 85
95: TypeImage 47(int) 2D array sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
100: TypeImage 47(int) 2D depth array sampled format:Unknown
101: TypeSampledImage 100
110: TypeImage 6(float) Cube array sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTexcdf4a): 111(ptr) Variable UniformConstant
115: TypeImage 6(float) Cube depth array sampled format:Unknown
116: TypeSampledImage 115
118: 6(float) Constant 1053609165
119: 72(fvec4) ConstantComposite 21 22 70 118
127: TypeImage 32(int) Cube array sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4a): 128(ptr) Variable UniformConstant
132: TypeImage 32(int) Cube depth array sampled format:Unknown
133: TypeSampledImage 132
142: TypeImage 47(int) Cube array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTexcdu4a): 143(ptr) Variable UniformConstant
147: TypeImage 47(int) Cube depth array sampled format:Unknown
148: TypeSampledImage 147
156(PS_OUTPUT): TypeStruct 72(fvec4) 6(float)
157: TypePointer Function 156(PS_OUTPUT)
159: 32(int) Constant 0
160: 6(float) Constant 1065353216
161: 72(fvec4) ConstantComposite 160 160 160 160
162: TypePointer Function 72(fvec4)
164: 32(int) Constant 1
166: TypePointer Output 72(fvec4)
167(Color): 166(ptr) Variable Output
170: TypePointer Output 6(float)
171(Depth): 170(ptr) Variable Output
175: TypeImage 6(float) 1D sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTex1df4): 176(ptr) Variable UniformConstant
178: TypeImage 32(int) 1D sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTex1di4): 179(ptr) Variable UniformConstant
181: TypeImage 47(int) 1D sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTex1du4): 182(ptr) Variable UniformConstant
184: TypeImage 6(float) 2D sampled format:Unknown
185: TypePointer UniformConstant 184
186(g_tTex2df4): 185(ptr) Variable UniformConstant
187: TypeImage 32(int) 2D sampled format:Unknown
188: TypePointer UniformConstant 187
189(g_tTex2di4): 188(ptr) Variable UniformConstant
190: TypeImage 47(int) 2D sampled format:Unknown
191: TypePointer UniformConstant 190
192(g_tTex2du4): 191(ptr) Variable UniformConstant
193: TypeImage 6(float) 3D sampled format:Unknown
194: TypePointer UniformConstant 193
195(g_tTex3df4): 194(ptr) Variable UniformConstant
196: TypeImage 32(int) 3D sampled format:Unknown
197: TypePointer UniformConstant 196
198(g_tTex3di4): 197(ptr) Variable UniformConstant
199: TypeImage 47(int) 3D sampled format:Unknown
200: TypePointer UniformConstant 199
201(g_tTex3du4): 200(ptr) Variable UniformConstant
202: TypeImage 6(float) Cube sampled format:Unknown
203: TypePointer UniformConstant 202
204(g_tTexcdf4): 203(ptr) Variable UniformConstant
205: TypeImage 32(int) Cube sampled format:Unknown
206: TypePointer UniformConstant 205
207(g_tTexcdi4): 206(ptr) Variable UniformConstant
208: TypeImage 47(int) Cube sampled format:Unknown
209: TypePointer UniformConstant 208
210(g_tTexcdu4): 209(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
31(r12): 7(ptr) Variable Function
46(r14): 7(ptr) Variable Function
61(r30): 7(ptr) Variable Function
79(r32): 7(ptr) Variable Function
94(r34): 7(ptr) Variable Function
109(r60): 7(ptr) Variable Function
126(r62): 7(ptr) Variable Function
141(r64): 7(ptr) Variable Function
158(psout): 157(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
29: 6(float) CompositeExtract 28 2
30: 6(float) ImageSampleDrefImplicitLod 19 28 29
Store 8(r10) 30
36: 33 Load 35(g_tTex1di4a)
37: 13 Load 15(g_sSamp)
40: 39 SampledImage 36 37
41: 6(float) CompositeExtract 23 0
42: 6(float) CompositeExtract 23 1
43: 25(fvec3) CompositeConstruct 41 42 24
44: 6(float) CompositeExtract 43 2
45: 6(float) ImageSampleDrefImplicitLod 40 43 44
Store 31(r12) 45
51: 48 Load 50(g_tTex1du4a)
52: 13 Load 15(g_sSamp)
55: 54 SampledImage 51 52
56: 6(float) CompositeExtract 23 0
57: 6(float) CompositeExtract 23 1
58: 25(fvec3) CompositeConstruct 56 57 24
59: 6(float) CompositeExtract 58 2
60: 6(float) ImageSampleDrefImplicitLod 55 58 59
Store 46(r14) 60
65: 62 Load 64(g_tTex2df4a)
66: 13 Load 15(g_sSamp)
69: 68 SampledImage 65 66
73: 6(float) CompositeExtract 71 0
74: 6(float) CompositeExtract 71 1
75: 6(float) CompositeExtract 71 2
76: 72(fvec4) CompositeConstruct 73 74 75 24
77: 6(float) CompositeExtract 76 3
78: 6(float) ImageSampleDrefImplicitLod 69 76 77
Store 61(r30) 78
83: 80 Load 82(g_tTex2di4a)
84: 13 Load 15(g_sSamp)
87: 86 SampledImage 83 84
88: 6(float) CompositeExtract 71 0
89: 6(float) CompositeExtract 71 1
90: 6(float) CompositeExtract 71 2
91: 72(fvec4) CompositeConstruct 88 89 90 24
92: 6(float) CompositeExtract 91 3
93: 6(float) ImageSampleDrefImplicitLod 87 91 92
Store 79(r32) 93
98: 95 Load 97(g_tTex2du4a)
99: 13 Load 15(g_sSamp)
102: 101 SampledImage 98 99
103: 6(float) CompositeExtract 71 0
104: 6(float) CompositeExtract 71 1
105: 6(float) CompositeExtract 71 2
106: 72(fvec4) CompositeConstruct 103 104 105 24
107: 6(float) CompositeExtract 106 3
108: 6(float) ImageSampleDrefImplicitLod 102 106 107
Store 94(r34) 108
113: 110 Load 112(g_tTexcdf4a)
114: 13 Load 15(g_sSamp)
117: 116 SampledImage 113 114
120: 6(float) CompositeExtract 119 0
121: 6(float) CompositeExtract 119 1
122: 6(float) CompositeExtract 119 2
123: 6(float) CompositeExtract 119 3
124: 72(fvec4) CompositeConstruct 120 121 122 123
125: 6(float) ImageSampleDrefImplicitLod 117 124 24
Store 109(r60) 125
130: 127 Load 129(g_tTexcdi4a)
131: 13 Load 15(g_sSamp)
134: 133 SampledImage 130 131
135: 6(float) CompositeExtract 119 0
136: 6(float) CompositeExtract 119 1
137: 6(float) CompositeExtract 119 2
138: 6(float) CompositeExtract 119 3
139: 72(fvec4) CompositeConstruct 135 136 137 138
140: 6(float) ImageSampleDrefImplicitLod 134 139 24
Store 126(r62) 140
145: 142 Load 144(g_tTexcdu4a)
146: 13 Load 15(g_sSamp)
149: 148 SampledImage 145 146
150: 6(float) CompositeExtract 119 0
151: 6(float) CompositeExtract 119 1
152: 6(float) CompositeExtract 119 2
153: 6(float) CompositeExtract 119 3
154: 72(fvec4) CompositeConstruct 150 151 152 153
155: 6(float) ImageSampleDrefImplicitLod 149 154 24
Store 141(r64) 155
163: 162(ptr) AccessChain 158(psout) 159
Store 163 161
165: 7(ptr) AccessChain 158(psout) 164
Store 165 160
168: 162(ptr) AccessChain 158(psout) 159
169: 72(fvec4) Load 168
Store 167(Color) 169
172: 7(ptr) AccessChain 158(psout) 164
173: 6(float) Load 172
Store 171(Depth) 173
Return
FunctionEnd