
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
561 lines
27 KiB
Plaintext
561 lines
27 KiB
Plaintext
hlsl.samplecmp.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 166
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 113 117
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r01"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 28 "r03"
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Name 31 "g_tTex1di4"
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Name 40 "r05"
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Name 44 "g_tTex1du4"
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Name 53 "r21"
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Name 56 "g_tTex2df4"
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Name 73 "r23"
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Name 76 "g_tTex2di4"
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Name 87 "r25"
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Name 90 "g_tTex2du4"
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Name 102 "PS_OUTPUT"
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MemberName 102(PS_OUTPUT) 0 "Color"
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MemberName 102(PS_OUTPUT) 1 "Depth"
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Name 104 "psout"
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Name 113 "Color"
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Name 117 "Depth"
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Name 123 "g_tTex3df4"
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Name 126 "g_tTex3di4"
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Name 129 "g_tTex3du4"
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Name 132 "g_tTexcdf4"
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Name 135 "g_tTexcdi4"
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Name 138 "g_tTexcdu4"
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Name 141 "g_tTex1df4a"
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Name 144 "g_tTex1di4a"
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Name 147 "g_tTex1du4a"
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Name 150 "g_tTex2df4a"
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Name 153 "g_tTex2di4a"
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Name 156 "g_tTex2du4a"
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Name 159 "g_tTexcdf4a"
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Name 162 "g_tTexcdi4a"
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Name 165 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 76(g_tTex2di4) DescriptorSet 0
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Decorate 90(g_tTex2du4) DescriptorSet 0
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Decorate 113(Color) Location 0
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Decorate 117(Depth) BuiltIn FragDepth
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Decorate 123(g_tTex3df4) DescriptorSet 0
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Decorate 126(g_tTex3di4) DescriptorSet 0
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Decorate 129(g_tTex3du4) DescriptorSet 0
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Decorate 132(g_tTexcdf4) DescriptorSet 0
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Decorate 135(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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Decorate 141(g_tTex1df4a) DescriptorSet 0
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Decorate 144(g_tTex1di4a) DescriptorSet 0
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Decorate 147(g_tTex1du4a) DescriptorSet 0
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Decorate 150(g_tTex2df4a) DescriptorSet 0
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Decorate 153(g_tTex2di4a) DescriptorSet 0
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Decorate 156(g_tTex2du4a) DescriptorSet 0
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Decorate 159(g_tTexcdf4a) DescriptorSet 0
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Decorate 162(g_tTexcdi4a) DescriptorSet 0
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Decorate 165(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth sampled format:Unknown
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18: TypeSampledImage 17
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1061158912
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22: TypeVector 6(float) 2
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24: TypeInt 32 1
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25: 24(int) Constant 2
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29: TypeImage 24(int) 1D sampled format:Unknown
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30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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34: TypeImage 24(int) 1D depth sampled format:Unknown
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35: TypeSampledImage 34
|
|
41: TypeInt 32 0
|
|
42: TypeImage 41(int) 1D sampled format:Unknown
|
|
43: TypePointer UniformConstant 42
|
|
44(g_tTex1du4): 43(ptr) Variable UniformConstant
|
|
47: TypeImage 41(int) 1D depth sampled format:Unknown
|
|
48: TypeSampledImage 47
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
60: TypeSampledImage 59
|
|
62: 6(float) Constant 1045220557
|
|
63: 22(fvec2) ConstantComposite 20 62
|
|
64: TypeVector 6(float) 3
|
|
68: TypeVector 24(int) 2
|
|
69: 24(int) Constant 3
|
|
70: 68(ivec2) ConstantComposite 25 69
|
|
74: TypeImage 24(int) 2D sampled format:Unknown
|
|
75: TypePointer UniformConstant 74
|
|
76(g_tTex2di4): 75(ptr) Variable UniformConstant
|
|
79: TypeImage 24(int) 2D depth sampled format:Unknown
|
|
80: TypeSampledImage 79
|
|
88: TypeImage 41(int) 2D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex2du4): 89(ptr) Variable UniformConstant
|
|
93: TypeImage 41(int) 2D depth sampled format:Unknown
|
|
94: TypeSampledImage 93
|
|
101: TypeVector 6(float) 4
|
|
102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float)
|
|
103: TypePointer Function 102(PS_OUTPUT)
|
|
105: 24(int) Constant 0
|
|
106: 6(float) Constant 1065353216
|
|
107: 101(fvec4) ConstantComposite 106 106 106 106
|
|
108: TypePointer Function 101(fvec4)
|
|
110: 24(int) Constant 1
|
|
112: TypePointer Output 101(fvec4)
|
|
113(Color): 112(ptr) Variable Output
|
|
116: TypePointer Output 6(float)
|
|
117(Depth): 116(ptr) Variable Output
|
|
121: TypeImage 6(float) 3D sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTex3df4): 122(ptr) Variable UniformConstant
|
|
124: TypeImage 24(int) 3D sampled format:Unknown
|
|
125: TypePointer UniformConstant 124
|
|
126(g_tTex3di4): 125(ptr) Variable UniformConstant
|
|
127: TypeImage 41(int) 3D sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTex3du4): 128(ptr) Variable UniformConstant
|
|
130: TypeImage 6(float) Cube sampled format:Unknown
|
|
131: TypePointer UniformConstant 130
|
|
132(g_tTexcdf4): 131(ptr) Variable UniformConstant
|
|
133: TypeImage 24(int) Cube sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTexcdi4): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 41(int) Cube sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 6(float) 1D array sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTex1df4a): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 24(int) 1D array sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTex1di4a): 143(ptr) Variable UniformConstant
|
|
145: TypeImage 41(int) 1D array sampled format:Unknown
|
|
146: TypePointer UniformConstant 145
|
|
147(g_tTex1du4a): 146(ptr) Variable UniformConstant
|
|
148: TypeImage 6(float) 2D array sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex2df4a): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 24(int) 2D array sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex2di4a): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 41(int) 2D array sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex2du4a): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 6(float) Cube array sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTexcdf4a): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 24(int) Cube array sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTexcdi4a): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 41(int) Cube array sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdu4a): 164(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r01): 7(ptr) Variable Function
|
|
28(r03): 7(ptr) Variable Function
|
|
40(r05): 7(ptr) Variable Function
|
|
53(r21): 7(ptr) Variable Function
|
|
73(r23): 7(ptr) Variable Function
|
|
87(r25): 7(ptr) Variable Function
|
|
104(psout): 103(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
23: 22(fvec2) CompositeConstruct 20 21
|
|
26: 6(float) CompositeExtract 23 1
|
|
27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25
|
|
Store 8(r01) 27
|
|
32: 29 Load 31(g_tTex1di4)
|
|
33: 13 Load 15(g_sSamp)
|
|
36: 35 SampledImage 32 33
|
|
37: 22(fvec2) CompositeConstruct 20 21
|
|
38: 6(float) CompositeExtract 37 1
|
|
39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25
|
|
Store 28(r03) 39
|
|
45: 42 Load 44(g_tTex1du4)
|
|
46: 13 Load 15(g_sSamp)
|
|
49: 48 SampledImage 45 46
|
|
50: 22(fvec2) CompositeConstruct 20 21
|
|
51: 6(float) CompositeExtract 50 1
|
|
52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25
|
|
Store 40(r05) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 13 Load 15(g_sSamp)
|
|
61: 60 SampledImage 57 58
|
|
65: 6(float) CompositeExtract 63 0
|
|
66: 6(float) CompositeExtract 63 1
|
|
67: 64(fvec3) CompositeConstruct 65 66 21
|
|
71: 6(float) CompositeExtract 67 2
|
|
72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70
|
|
Store 53(r21) 72
|
|
77: 74 Load 76(g_tTex2di4)
|
|
78: 13 Load 15(g_sSamp)
|
|
81: 80 SampledImage 77 78
|
|
82: 6(float) CompositeExtract 63 0
|
|
83: 6(float) CompositeExtract 63 1
|
|
84: 64(fvec3) CompositeConstruct 82 83 21
|
|
85: 6(float) CompositeExtract 84 2
|
|
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70
|
|
Store 73(r23) 86
|
|
91: 88 Load 90(g_tTex2du4)
|
|
92: 13 Load 15(g_sSamp)
|
|
95: 94 SampledImage 91 92
|
|
96: 6(float) CompositeExtract 63 0
|
|
97: 6(float) CompositeExtract 63 1
|
|
98: 64(fvec3) CompositeConstruct 96 97 21
|
|
99: 6(float) CompositeExtract 98 2
|
|
100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70
|
|
Store 87(r25) 100
|
|
109: 108(ptr) AccessChain 104(psout) 105
|
|
Store 109 107
|
|
111: 7(ptr) AccessChain 104(psout) 110
|
|
Store 111 106
|
|
114: 108(ptr) AccessChain 104(psout) 105
|
|
115: 101(fvec4) Load 114
|
|
Store 113(Color) 115
|
|
118: 7(ptr) AccessChain 104(psout) 110
|
|
119: 6(float) Load 118
|
|
Store 117(Depth) 119
|
|
Return
|
|
FunctionEnd
|