
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
586 lines
28 KiB
Plaintext
586 lines
28 KiB
Plaintext
hlsl.samplecmplevelzero.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureLodOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureLodOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureLodOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureLodOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureLodOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureLodOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureLodOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureLodOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureLodOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureLodOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureLodOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureLodOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 167
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 114 118
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r01"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 29 "r03"
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Name 32 "g_tTex1di4"
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Name 41 "r05"
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Name 45 "g_tTex1du4"
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Name 54 "r21"
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Name 57 "g_tTex2df4"
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Name 74 "r23"
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Name 77 "g_tTex2di4"
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Name 88 "r25"
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Name 91 "g_tTex2du4"
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Name 103 "PS_OUTPUT"
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MemberName 103(PS_OUTPUT) 0 "Color"
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MemberName 103(PS_OUTPUT) 1 "Depth"
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Name 105 "psout"
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Name 114 "Color"
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Name 118 "Depth"
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Name 124 "g_tTex3df4"
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Name 127 "g_tTex3di4"
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Name 130 "g_tTex3du4"
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Name 133 "g_tTexcdf4"
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Name 136 "g_tTexcdi4"
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Name 139 "g_tTexcdu4"
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Name 142 "g_tTex1df4a"
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Name 145 "g_tTex1di4a"
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Name 148 "g_tTex1du4a"
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Name 151 "g_tTex2df4a"
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Name 154 "g_tTex2di4a"
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Name 157 "g_tTex2du4a"
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Name 160 "g_tTexcdf4a"
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Name 163 "g_tTexcdi4a"
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Name 166 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4) DescriptorSet 0
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Decorate 45(g_tTex1du4) DescriptorSet 0
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Decorate 57(g_tTex2df4) DescriptorSet 0
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 91(g_tTex2du4) DescriptorSet 0
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Decorate 114(Color) Location 0
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Decorate 118(Depth) BuiltIn FragDepth
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Decorate 124(g_tTex3df4) DescriptorSet 0
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Decorate 127(g_tTex3di4) DescriptorSet 0
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Decorate 130(g_tTex3du4) DescriptorSet 0
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Decorate 133(g_tTexcdf4) DescriptorSet 0
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Decorate 136(g_tTexcdi4) DescriptorSet 0
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Decorate 139(g_tTexcdu4) DescriptorSet 0
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Decorate 142(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1di4a) DescriptorSet 0
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Decorate 148(g_tTex1du4a) DescriptorSet 0
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Decorate 151(g_tTex2df4a) DescriptorSet 0
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Decorate 154(g_tTex2di4a) DescriptorSet 0
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Decorate 157(g_tTex2du4a) DescriptorSet 0
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Decorate 160(g_tTexcdf4a) DescriptorSet 0
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Decorate 163(g_tTexcdi4a) DescriptorSet 0
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Decorate 166(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
9: TypeImage 6(float) 1D sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
|
|
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
|
13: TypeSampler
|
|
14: TypePointer UniformConstant 13
|
|
15(g_sSamp): 14(ptr) Variable UniformConstant
|
|
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
18: TypeSampledImage 17
|
|
20: 6(float) Constant 1036831949
|
|
21: 6(float) Constant 1061158912
|
|
22: TypeVector 6(float) 2
|
|
24: 6(float) Constant 0
|
|
25: TypeInt 32 1
|
|
26: 25(int) Constant 2
|
|
30: TypeImage 25(int) 1D sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex1di4): 31(ptr) Variable UniformConstant
|
|
35: TypeImage 25(int) 1D depth sampled format:Unknown
|
|
36: TypeSampledImage 35
|
|
42: TypeInt 32 0
|
|
43: TypeImage 42(int) 1D sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4): 44(ptr) Variable UniformConstant
|
|
48: TypeImage 42(int) 1D depth sampled format:Unknown
|
|
49: TypeSampledImage 48
|
|
55: TypeImage 6(float) 2D sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
61: TypeSampledImage 60
|
|
63: 6(float) Constant 1045220557
|
|
64: 22(fvec2) ConstantComposite 20 63
|
|
65: TypeVector 6(float) 3
|
|
69: TypeVector 25(int) 2
|
|
70: 25(int) Constant 3
|
|
71: 69(ivec2) ConstantComposite 26 70
|
|
75: TypeImage 25(int) 2D sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
|
80: TypeImage 25(int) 2D depth sampled format:Unknown
|
|
81: TypeSampledImage 80
|
|
89: TypeImage 42(int) 2D sampled format:Unknown
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex2du4): 90(ptr) Variable UniformConstant
|
|
94: TypeImage 42(int) 2D depth sampled format:Unknown
|
|
95: TypeSampledImage 94
|
|
102: TypeVector 6(float) 4
|
|
103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
|
|
104: TypePointer Function 103(PS_OUTPUT)
|
|
106: 25(int) Constant 0
|
|
107: 6(float) Constant 1065353216
|
|
108: 102(fvec4) ConstantComposite 107 107 107 107
|
|
109: TypePointer Function 102(fvec4)
|
|
111: 25(int) Constant 1
|
|
113: TypePointer Output 102(fvec4)
|
|
114(Color): 113(ptr) Variable Output
|
|
117: TypePointer Output 6(float)
|
|
118(Depth): 117(ptr) Variable Output
|
|
122: TypeImage 6(float) 3D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex3df4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 25(int) 3D sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex3di4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 42(int) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3du4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 6(float) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 25(int) Cube sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 42(int) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 6(float) 1D array sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 25(int) 1D array sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 42(int) 1D array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 6(float) 2D array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 25(int) 2D array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 42(int) 2D array sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 6(float) Cube array sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 25(int) Cube array sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 42(int) Cube array sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r01): 7(ptr) Variable Function
|
|
29(r03): 7(ptr) Variable Function
|
|
41(r05): 7(ptr) Variable Function
|
|
54(r21): 7(ptr) Variable Function
|
|
74(r23): 7(ptr) Variable Function
|
|
88(r25): 7(ptr) Variable Function
|
|
105(psout): 104(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
23: 22(fvec2) CompositeConstruct 20 21
|
|
27: 6(float) CompositeExtract 23 1
|
|
28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26
|
|
Store 8(r01) 28
|
|
33: 30 Load 32(g_tTex1di4)
|
|
34: 13 Load 15(g_sSamp)
|
|
37: 36 SampledImage 33 34
|
|
38: 22(fvec2) CompositeConstruct 20 21
|
|
39: 6(float) CompositeExtract 38 1
|
|
40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26
|
|
Store 29(r03) 40
|
|
46: 43 Load 45(g_tTex1du4)
|
|
47: 13 Load 15(g_sSamp)
|
|
50: 49 SampledImage 46 47
|
|
51: 22(fvec2) CompositeConstruct 20 21
|
|
52: 6(float) CompositeExtract 51 1
|
|
53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26
|
|
Store 41(r05) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 13 Load 15(g_sSamp)
|
|
62: 61 SampledImage 58 59
|
|
66: 6(float) CompositeExtract 64 0
|
|
67: 6(float) CompositeExtract 64 1
|
|
68: 65(fvec3) CompositeConstruct 66 67 21
|
|
72: 6(float) CompositeExtract 68 2
|
|
73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71
|
|
Store 54(r21) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 13 Load 15(g_sSamp)
|
|
82: 81 SampledImage 78 79
|
|
83: 6(float) CompositeExtract 64 0
|
|
84: 6(float) CompositeExtract 64 1
|
|
85: 65(fvec3) CompositeConstruct 83 84 21
|
|
86: 6(float) CompositeExtract 85 2
|
|
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71
|
|
Store 74(r23) 87
|
|
92: 89 Load 91(g_tTex2du4)
|
|
93: 13 Load 15(g_sSamp)
|
|
96: 95 SampledImage 92 93
|
|
97: 6(float) CompositeExtract 64 0
|
|
98: 6(float) CompositeExtract 64 1
|
|
99: 65(fvec3) CompositeConstruct 97 98 21
|
|
100: 6(float) CompositeExtract 99 2
|
|
101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71
|
|
Store 88(r25) 101
|
|
110: 109(ptr) AccessChain 105(psout) 106
|
|
Store 110 108
|
|
112: 7(ptr) AccessChain 105(psout) 111
|
|
Store 112 107
|
|
115: 109(ptr) AccessChain 105(psout) 106
|
|
116: 102(fvec4) Load 115
|
|
Store 114(Color) 116
|
|
119: 7(ptr) AccessChain 105(psout) 111
|
|
120: 6(float) Load 119
|
|
Store 118(Depth) 120
|
|
Return
|
|
FunctionEnd
|