
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
609 lines
29 KiB
Plaintext
609 lines
29 KiB
Plaintext
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureLodOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureLodOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureLodOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureLodOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureLodOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureLodOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureLodOffset (temp float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureLodOffset (temp float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureLodOffset (temp float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureLodOffset (temp float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureLodOffset (temp float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureLodOffset (temp float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 178
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 125 129
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r11"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 34 "r13"
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Name 37 "g_tTex1di4a"
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Name 48 "r15"
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Name 52 "g_tTex1du4a"
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Name 63 "r31"
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Name 66 "g_tTex2df4a"
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Name 84 "r33"
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Name 87 "g_tTex2di4a"
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Name 99 "r35"
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Name 102 "g_tTex2du4a"
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Name 114 "PS_OUTPUT"
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MemberName 114(PS_OUTPUT) 0 "Color"
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MemberName 114(PS_OUTPUT) 1 "Depth"
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Name 116 "psout"
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Name 125 "Color"
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Name 129 "Depth"
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Name 135 "g_tTex1df4"
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Name 138 "g_tTex1di4"
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Name 141 "g_tTex1du4"
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Name 144 "g_tTex2df4"
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Name 147 "g_tTex2di4"
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Name 150 "g_tTex2du4"
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Name 153 "g_tTex3df4"
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Name 156 "g_tTex3di4"
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Name 159 "g_tTex3du4"
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Name 162 "g_tTexcdf4"
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Name 165 "g_tTexcdi4"
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Name 168 "g_tTexcdu4"
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Name 171 "g_tTexcdf4a"
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Name 174 "g_tTexcdi4a"
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Name 177 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 37(g_tTex1di4a) DescriptorSet 0
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Decorate 52(g_tTex1du4a) DescriptorSet 0
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Decorate 66(g_tTex2df4a) DescriptorSet 0
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Decorate 87(g_tTex2di4a) DescriptorSet 0
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Decorate 102(g_tTex2du4a) DescriptorSet 0
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Decorate 125(Color) Location 0
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Decorate 129(Depth) BuiltIn FragDepth
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Decorate 135(g_tTex1df4) DescriptorSet 0
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Decorate 135(g_tTex1df4) Binding 0
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Decorate 138(g_tTex1di4) DescriptorSet 0
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Decorate 141(g_tTex1du4) DescriptorSet 0
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Decorate 144(g_tTex2df4) DescriptorSet 0
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Decorate 147(g_tTex2di4) DescriptorSet 0
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Decorate 150(g_tTex2du4) DescriptorSet 0
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Decorate 153(g_tTex3df4) DescriptorSet 0
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Decorate 156(g_tTex3di4) DescriptorSet 0
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Decorate 159(g_tTex3du4) DescriptorSet 0
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Decorate 162(g_tTexcdf4) DescriptorSet 0
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Decorate 165(g_tTexcdi4) DescriptorSet 0
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Decorate 168(g_tTexcdu4) DescriptorSet 0
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Decorate 171(g_tTexcdf4a) DescriptorSet 0
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Decorate 174(g_tTexcdi4a) DescriptorSet 0
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Decorate 177(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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|
9: TypeImage 6(float) 1D array sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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|
15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1061158912
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25: TypeVector 6(float) 3
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29: 6(float) Constant 0
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|
30: TypeInt 32 1
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31: 30(int) Constant 2
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35: TypeImage 30(int) 1D array sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
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37(g_tTex1di4a): 36(ptr) Variable UniformConstant
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40: TypeImage 30(int) 1D depth array sampled format:Unknown
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41: TypeSampledImage 40
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49: TypeInt 32 0
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50: TypeImage 49(int) 1D array sampled format:Unknown
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51: TypePointer UniformConstant 50
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52(g_tTex1du4a): 51(ptr) Variable UniformConstant
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|
55: TypeImage 49(int) 1D depth array sampled format:Unknown
|
|
56: TypeSampledImage 55
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|
64: TypeImage 6(float) 2D array sampled format:Unknown
|
|
65: TypePointer UniformConstant 64
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|
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
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|
69: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
70: TypeSampledImage 69
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|
72: 6(float) Constant 1050253722
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|
73: 25(fvec3) ConstantComposite 21 22 72
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|
74: TypeVector 6(float) 4
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79: TypeVector 30(int) 2
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80: 30(int) Constant 3
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|
81: 79(ivec2) ConstantComposite 31 80
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85: TypeImage 30(int) 2D array sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
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|
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
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|
90: TypeImage 30(int) 2D depth array sampled format:Unknown
|
|
91: TypeSampledImage 90
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|
100: TypeImage 49(int) 2D array sampled format:Unknown
|
|
101: TypePointer UniformConstant 100
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|
102(g_tTex2du4a): 101(ptr) Variable UniformConstant
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|
105: TypeImage 49(int) 2D depth array sampled format:Unknown
|
|
106: TypeSampledImage 105
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|
114(PS_OUTPUT): TypeStruct 74(fvec4) 6(float)
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|
115: TypePointer Function 114(PS_OUTPUT)
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|
117: 30(int) Constant 0
|
|
118: 6(float) Constant 1065353216
|
|
119: 74(fvec4) ConstantComposite 118 118 118 118
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|
120: TypePointer Function 74(fvec4)
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122: 30(int) Constant 1
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|
124: TypePointer Output 74(fvec4)
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|
125(Color): 124(ptr) Variable Output
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128: TypePointer Output 6(float)
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|
129(Depth): 128(ptr) Variable Output
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133: TypeImage 6(float) 1D sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex1df4): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 30(int) 1D sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTex1di4): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 49(int) 1D sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTex1du4): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 6(float) 2D sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTex2df4): 143(ptr) Variable UniformConstant
|
|
145: TypeImage 30(int) 2D sampled format:Unknown
|
|
146: TypePointer UniformConstant 145
|
|
147(g_tTex2di4): 146(ptr) Variable UniformConstant
|
|
148: TypeImage 49(int) 2D sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex2du4): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 6(float) 3D sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex3df4): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 30(int) 3D sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex3di4): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 49(int) 3D sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTex3du4): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 6(float) Cube sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTexcdf4): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 30(int) Cube sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdi4): 164(ptr) Variable UniformConstant
|
|
166: TypeImage 49(int) Cube sampled format:Unknown
|
|
167: TypePointer UniformConstant 166
|
|
168(g_tTexcdu4): 167(ptr) Variable UniformConstant
|
|
169: TypeImage 6(float) Cube array sampled format:Unknown
|
|
170: TypePointer UniformConstant 169
|
|
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
|
|
172: TypeImage 30(int) Cube array sampled format:Unknown
|
|
173: TypePointer UniformConstant 172
|
|
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
|
|
175: TypeImage 49(int) Cube array sampled format:Unknown
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r11): 7(ptr) Variable Function
|
|
34(r13): 7(ptr) Variable Function
|
|
48(r15): 7(ptr) Variable Function
|
|
63(r31): 7(ptr) Variable Function
|
|
84(r33): 7(ptr) Variable Function
|
|
99(r35): 7(ptr) Variable Function
|
|
116(psout): 115(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
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|
16: 13 Load 15(g_sSamp)
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|
19: 18 SampledImage 12 16
|
|
26: 6(float) CompositeExtract 23 0
|
|
27: 6(float) CompositeExtract 23 1
|
|
28: 25(fvec3) CompositeConstruct 26 27 24
|
|
32: 6(float) CompositeExtract 28 2
|
|
33: 6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31
|
|
Store 8(r11) 33
|
|
38: 35 Load 37(g_tTex1di4a)
|
|
39: 13 Load 15(g_sSamp)
|
|
42: 41 SampledImage 38 39
|
|
43: 6(float) CompositeExtract 23 0
|
|
44: 6(float) CompositeExtract 23 1
|
|
45: 25(fvec3) CompositeConstruct 43 44 24
|
|
46: 6(float) CompositeExtract 45 2
|
|
47: 6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31
|
|
Store 34(r13) 47
|
|
53: 50 Load 52(g_tTex1du4a)
|
|
54: 13 Load 15(g_sSamp)
|
|
57: 56 SampledImage 53 54
|
|
58: 6(float) CompositeExtract 23 0
|
|
59: 6(float) CompositeExtract 23 1
|
|
60: 25(fvec3) CompositeConstruct 58 59 24
|
|
61: 6(float) CompositeExtract 60 2
|
|
62: 6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31
|
|
Store 48(r15) 62
|
|
67: 64 Load 66(g_tTex2df4a)
|
|
68: 13 Load 15(g_sSamp)
|
|
71: 70 SampledImage 67 68
|
|
75: 6(float) CompositeExtract 73 0
|
|
76: 6(float) CompositeExtract 73 1
|
|
77: 6(float) CompositeExtract 73 2
|
|
78: 74(fvec4) CompositeConstruct 75 76 77 24
|
|
82: 6(float) CompositeExtract 78 3
|
|
83: 6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81
|
|
Store 63(r31) 83
|
|
88: 85 Load 87(g_tTex2di4a)
|
|
89: 13 Load 15(g_sSamp)
|
|
92: 91 SampledImage 88 89
|
|
93: 6(float) CompositeExtract 73 0
|
|
94: 6(float) CompositeExtract 73 1
|
|
95: 6(float) CompositeExtract 73 2
|
|
96: 74(fvec4) CompositeConstruct 93 94 95 24
|
|
97: 6(float) CompositeExtract 96 3
|
|
98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81
|
|
Store 84(r33) 98
|
|
103: 100 Load 102(g_tTex2du4a)
|
|
104: 13 Load 15(g_sSamp)
|
|
107: 106 SampledImage 103 104
|
|
108: 6(float) CompositeExtract 73 0
|
|
109: 6(float) CompositeExtract 73 1
|
|
110: 6(float) CompositeExtract 73 2
|
|
111: 74(fvec4) CompositeConstruct 108 109 110 24
|
|
112: 6(float) CompositeExtract 111 3
|
|
113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81
|
|
Store 99(r35) 113
|
|
121: 120(ptr) AccessChain 116(psout) 117
|
|
Store 121 119
|
|
123: 7(ptr) AccessChain 116(psout) 122
|
|
Store 123 118
|
|
126: 120(ptr) AccessChain 116(psout) 117
|
|
127: 74(fvec4) Load 126
|
|
Store 125(Color) 127
|
|
130: 7(ptr) AccessChain 116(psout) 122
|
|
131: 6(float) Load 130
|
|
Store 129(Depth) 131
|
|
Return
|
|
FunctionEnd
|