200 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.buffer.frag
 | 
						|
Shader version: 450
 | 
						|
gl_FragCoord origin is upper left
 | 
						|
0:? Sequence
 | 
						|
0:30  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
 | 
						|
0:30    Function Parameters: 
 | 
						|
0:30      'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
0:?     Sequence
 | 
						|
0:31      Sequence
 | 
						|
0:31        move second child to first child (temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:31          add (temp 4-component vector of float)
 | 
						|
0:31            add (temp 4-component vector of float)
 | 
						|
0:31              add (temp 4-component vector of float)
 | 
						|
0:31                add (temp 4-component vector of float)
 | 
						|
0:31                  'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
0:31                  v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
 | 
						|
0:31                    'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
 | 
						|
0:31                    Constant:
 | 
						|
0:31                      0 (const uint)
 | 
						|
0:31                v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
 | 
						|
0:31                  'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
 | 
						|
0:31                  Constant:
 | 
						|
0:31                    0 (const uint)
 | 
						|
0:31              v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
 | 
						|
0:31                'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
 | 
						|
0:31                Constant:
 | 
						|
0:31                  0 (const uint)
 | 
						|
0:31            v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
 | 
						|
0:31              'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
 | 
						|
0:31              Constant:
 | 
						|
0:31                0 (const uint)
 | 
						|
0:31        Branch: Return
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
 | 
						|
0:?     'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
 | 
						|
0:?     'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
 | 
						|
0:?     'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
 | 
						|
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:?     'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
 | 
						|
 | 
						|
Linked fragment stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 450
 | 
						|
gl_FragCoord origin is upper left
 | 
						|
0:? Sequence
 | 
						|
0:30  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
 | 
						|
0:30    Function Parameters: 
 | 
						|
0:30      'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
0:?     Sequence
 | 
						|
0:31      Sequence
 | 
						|
0:31        move second child to first child (temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:31          add (temp 4-component vector of float)
 | 
						|
0:31            add (temp 4-component vector of float)
 | 
						|
0:31              add (temp 4-component vector of float)
 | 
						|
0:31                add (temp 4-component vector of float)
 | 
						|
0:31                  'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
0:31                  v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
 | 
						|
0:31                    'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
 | 
						|
0:31                    Constant:
 | 
						|
0:31                      0 (const uint)
 | 
						|
0:31                v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
 | 
						|
0:31                  'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
 | 
						|
0:31                  Constant:
 | 
						|
0:31                    0 (const uint)
 | 
						|
0:31              v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
 | 
						|
0:31                'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
 | 
						|
0:31                Constant:
 | 
						|
0:31                  0 (const uint)
 | 
						|
0:31            v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
 | 
						|
0:31              'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
 | 
						|
0:31              Constant:
 | 
						|
0:31                0 (const uint)
 | 
						|
0:31        Branch: Return
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
 | 
						|
0:?     'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
 | 
						|
0:?     'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
 | 
						|
0:?     'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
 | 
						|
0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:?     'input' (layout(location=0 ) in 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 80001
 | 
						|
// Id's are bound by 42
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "PixelShaderFunction" 9 11
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              Name 4  "PixelShaderFunction"
 | 
						|
                              Name 9  "@entryPointOutput"
 | 
						|
                              Name 11  "input"
 | 
						|
                              Name 13  ""
 | 
						|
                              MemberName 13 0  "v1"
 | 
						|
                              Name 15  ""
 | 
						|
                              Name 22  ""
 | 
						|
                              MemberName 22 0  "v2"
 | 
						|
                              Name 24  ""
 | 
						|
                              Name 28  ""
 | 
						|
                              MemberName 28 0  "v3"
 | 
						|
                              MemberName 28 1  "i3"
 | 
						|
                              Name 30  ""
 | 
						|
                              Name 35  ""
 | 
						|
                              MemberName 35 0  "v4"
 | 
						|
                              MemberName 35 1  "i4"
 | 
						|
                              MemberName 35 2  "f1"
 | 
						|
                              MemberName 35 3  "f3"
 | 
						|
                              MemberName 35 4  "f4"
 | 
						|
                              MemberName 35 5  "f5"
 | 
						|
                              MemberName 35 6  "f6"
 | 
						|
                              MemberName 35 7  "f7"
 | 
						|
                              MemberName 35 8  "m1"
 | 
						|
                              MemberName 35 9  "m2"
 | 
						|
                              MemberName 35 10  "m3"
 | 
						|
                              MemberName 35 11  "m4"
 | 
						|
                              Name 37  ""
 | 
						|
                              Decorate 9(@entryPointOutput) Location 0
 | 
						|
                              Decorate 11(input) Location 0
 | 
						|
                              MemberDecorate 13 0 Offset 0
 | 
						|
                              Decorate 13 Block
 | 
						|
                              Decorate 15 DescriptorSet 0
 | 
						|
                              MemberDecorate 22 0 Offset 0
 | 
						|
                              Decorate 22 BufferBlock
 | 
						|
                              Decorate 24 DescriptorSet 0
 | 
						|
                              MemberDecorate 28 0 Offset 0
 | 
						|
                              MemberDecorate 28 1 Offset 20
 | 
						|
                              Decorate 28 Block
 | 
						|
                              Decorate 30 DescriptorSet 10
 | 
						|
                              Decorate 30 Binding 2
 | 
						|
                              MemberDecorate 35 0 Offset 16
 | 
						|
                              MemberDecorate 35 1 Offset 48
 | 
						|
                              MemberDecorate 35 2 Offset 60
 | 
						|
                              MemberDecorate 35 3 Offset 64
 | 
						|
                              MemberDecorate 35 4 Offset 68
 | 
						|
                              MemberDecorate 35 5 Offset 72
 | 
						|
                              MemberDecorate 35 6 Offset 76
 | 
						|
                              MemberDecorate 35 7 Offset 80
 | 
						|
                              MemberDecorate 35 8 RowMajor
 | 
						|
                              MemberDecorate 35 8 Offset 96
 | 
						|
                              MemberDecorate 35 8 MatrixStride 16
 | 
						|
                              MemberDecorate 35 9 ColMajor
 | 
						|
                              MemberDecorate 35 9 Offset 160
 | 
						|
                              MemberDecorate 35 9 MatrixStride 16
 | 
						|
                              MemberDecorate 35 10 RowMajor
 | 
						|
                              MemberDecorate 35 10 Offset 208
 | 
						|
                              MemberDecorate 35 10 MatrixStride 16
 | 
						|
                              MemberDecorate 35 11 RowMajor
 | 
						|
                              MemberDecorate 35 11 Offset 272
 | 
						|
                              MemberDecorate 35 11 MatrixStride 16
 | 
						|
                              Decorate 35 BufferBlock
 | 
						|
                              Decorate 37 DescriptorSet 0
 | 
						|
                              Decorate 37 Binding 8
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
               8:             TypePointer Output 7(fvec4)
 | 
						|
9(@entryPointOutput):      8(ptr) Variable Output
 | 
						|
              10:             TypePointer Input 7(fvec4)
 | 
						|
       11(input):     10(ptr) Variable Input
 | 
						|
              13:             TypeStruct 7(fvec4)
 | 
						|
              14:             TypePointer Uniform 13(struct)
 | 
						|
              15:     14(ptr) Variable Uniform
 | 
						|
              16:             TypeInt 32 1
 | 
						|
              17:     16(int) Constant 0
 | 
						|
              18:             TypePointer Uniform 7(fvec4)
 | 
						|
              22:             TypeStruct 7(fvec4)
 | 
						|
              23:             TypePointer Uniform 22(struct)
 | 
						|
              24:     23(ptr) Variable Uniform
 | 
						|
              28:             TypeStruct 7(fvec4) 16(int)
 | 
						|
              29:             TypePointer Uniform 28(struct)
 | 
						|
              30:     29(ptr) Variable Uniform
 | 
						|
              34:             TypeMatrix 7(fvec4) 3
 | 
						|
              35:             TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34
 | 
						|
              36:             TypePointer Uniform 35(struct)
 | 
						|
              37:     36(ptr) Variable Uniform
 | 
						|
4(PixelShaderFunction):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
              12:    7(fvec4) Load 11(input)
 | 
						|
              19:     18(ptr) AccessChain 15 17
 | 
						|
              20:    7(fvec4) Load 19
 | 
						|
              21:    7(fvec4) FAdd 12 20
 | 
						|
              25:     18(ptr) AccessChain 24 17
 | 
						|
              26:    7(fvec4) Load 25
 | 
						|
              27:    7(fvec4) FAdd 21 26
 | 
						|
              31:     18(ptr) AccessChain 30 17
 | 
						|
              32:    7(fvec4) Load 31
 | 
						|
              33:    7(fvec4) FAdd 27 32
 | 
						|
              38:     18(ptr) AccessChain 37 17
 | 
						|
              39:    7(fvec4) Load 38
 | 
						|
              40:    7(fvec4) FAdd 33 39
 | 
						|
                              Store 9(@entryPointOutput) 40
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 |