1119 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1119 lines
		
	
	
		
			67 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.gatherRGBA.basic.dx10.frag
 | 
						|
Shader version: 450
 | 
						|
gl_FragCoord origin is upper left
 | 
						|
0:? Sequence
 | 
						|
0:34  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:34    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:39      Sequence
 | 
						|
0:39        move second child to first child (temp 4-component vector of float)
 | 
						|
0:39          'txval00' (temp 4-component vector of float)
 | 
						|
0:39          textureGather (global 4-component vector of float)
 | 
						|
0:39            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:39              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:39              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:39            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:39              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:39              Constant:
 | 
						|
0:39                1 (const uint)
 | 
						|
0:39            Constant:
 | 
						|
0:39              0 (const int)
 | 
						|
0:40      Sequence
 | 
						|
0:40        move second child to first child (temp 4-component vector of int)
 | 
						|
0:40          'txval01' (temp 4-component vector of int)
 | 
						|
0:40          textureGather (global 4-component vector of int)
 | 
						|
0:40            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:40              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:40            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:40              Constant:
 | 
						|
0:40                1 (const uint)
 | 
						|
0:40            Constant:
 | 
						|
0:40              0 (const int)
 | 
						|
0:41      Sequence
 | 
						|
0:41        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:41          'txval02' (temp 4-component vector of uint)
 | 
						|
0:41          textureGather (global 4-component vector of uint)
 | 
						|
0:41            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:41              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:41            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:41              Constant:
 | 
						|
0:41                1 (const uint)
 | 
						|
0:41            Constant:
 | 
						|
0:41              0 (const int)
 | 
						|
0:43      Sequence
 | 
						|
0:43        move second child to first child (temp 4-component vector of float)
 | 
						|
0:43          'txval10' (temp 4-component vector of float)
 | 
						|
0:43          textureGather (global 4-component vector of float)
 | 
						|
0:43            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:43              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:43            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:43              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:43              Constant:
 | 
						|
0:43                1 (const uint)
 | 
						|
0:43            Constant:
 | 
						|
0:43              1 (const int)
 | 
						|
0:44      Sequence
 | 
						|
0:44        move second child to first child (temp 4-component vector of int)
 | 
						|
0:44          'txval11' (temp 4-component vector of int)
 | 
						|
0:44          textureGather (global 4-component vector of int)
 | 
						|
0:44            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:44              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:44            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:44              Constant:
 | 
						|
0:44                1 (const uint)
 | 
						|
0:44            Constant:
 | 
						|
0:44              1 (const int)
 | 
						|
0:45      Sequence
 | 
						|
0:45        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:45          'txval12' (temp 4-component vector of uint)
 | 
						|
0:45          textureGather (global 4-component vector of uint)
 | 
						|
0:45            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:45              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:45            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:45              Constant:
 | 
						|
0:45                1 (const uint)
 | 
						|
0:45            Constant:
 | 
						|
0:45              1 (const int)
 | 
						|
0:47      Sequence
 | 
						|
0:47        move second child to first child (temp 4-component vector of float)
 | 
						|
0:47          'txval20' (temp 4-component vector of float)
 | 
						|
0:47          textureGather (global 4-component vector of float)
 | 
						|
0:47            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:47              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:47            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:47              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:47              Constant:
 | 
						|
0:47                1 (const uint)
 | 
						|
0:47            Constant:
 | 
						|
0:47              2 (const int)
 | 
						|
0:48      Sequence
 | 
						|
0:48        move second child to first child (temp 4-component vector of int)
 | 
						|
0:48          'txval21' (temp 4-component vector of int)
 | 
						|
0:48          textureGather (global 4-component vector of int)
 | 
						|
0:48            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:48              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:48            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:48              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:48              Constant:
 | 
						|
0:48                1 (const uint)
 | 
						|
0:48            Constant:
 | 
						|
0:48              2 (const int)
 | 
						|
0:49      Sequence
 | 
						|
0:49        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:49          'txval22' (temp 4-component vector of uint)
 | 
						|
0:49          textureGather (global 4-component vector of uint)
 | 
						|
0:49            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:49              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:49            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:49              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:49              Constant:
 | 
						|
0:49                1 (const uint)
 | 
						|
0:49            Constant:
 | 
						|
0:49              2 (const int)
 | 
						|
0:51      Sequence
 | 
						|
0:51        move second child to first child (temp 4-component vector of float)
 | 
						|
0:51          'txval30' (temp 4-component vector of float)
 | 
						|
0:51          textureGather (global 4-component vector of float)
 | 
						|
0:51            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:51              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:51              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:51            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:51              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:51              Constant:
 | 
						|
0:51                1 (const uint)
 | 
						|
0:51            Constant:
 | 
						|
0:51              3 (const int)
 | 
						|
0:52      Sequence
 | 
						|
0:52        move second child to first child (temp 4-component vector of int)
 | 
						|
0:52          'txval31' (temp 4-component vector of int)
 | 
						|
0:52          textureGather (global 4-component vector of int)
 | 
						|
0:52            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:52              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:52            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:52              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:52              Constant:
 | 
						|
0:52                1 (const uint)
 | 
						|
0:52            Constant:
 | 
						|
0:52              3 (const int)
 | 
						|
0:53      Sequence
 | 
						|
0:53        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:53          'txval32' (temp 4-component vector of uint)
 | 
						|
0:53          textureGather (global 4-component vector of uint)
 | 
						|
0:53            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:53              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:53            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:53              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:53              Constant:
 | 
						|
0:53                1 (const uint)
 | 
						|
0:53            Constant:
 | 
						|
0:53              3 (const int)
 | 
						|
0:57      Sequence
 | 
						|
0:57        move second child to first child (temp 4-component vector of float)
 | 
						|
0:57          'txval40' (temp 4-component vector of float)
 | 
						|
0:57          textureGather (global 4-component vector of float)
 | 
						|
0:57            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:57              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:57              Constant:
 | 
						|
0:57                2 (const uint)
 | 
						|
0:57            Constant:
 | 
						|
0:57              0 (const int)
 | 
						|
0:58      Sequence
 | 
						|
0:58        move second child to first child (temp 4-component vector of int)
 | 
						|
0:58          'txval41' (temp 4-component vector of int)
 | 
						|
0:58          textureGather (global 4-component vector of int)
 | 
						|
0:58            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:58              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:58              Constant:
 | 
						|
0:58                2 (const uint)
 | 
						|
0:58            Constant:
 | 
						|
0:58              0 (const int)
 | 
						|
0:59      Sequence
 | 
						|
0:59        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:59          'txval42' (temp 4-component vector of uint)
 | 
						|
0:59          textureGather (global 4-component vector of uint)
 | 
						|
0:59            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:59              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:59              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:59            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:59              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:59              Constant:
 | 
						|
0:59                2 (const uint)
 | 
						|
0:59            Constant:
 | 
						|
0:59              0 (const int)
 | 
						|
0:61      Sequence
 | 
						|
0:61        move second child to first child (temp 4-component vector of float)
 | 
						|
0:61          'txval50' (temp 4-component vector of float)
 | 
						|
0:61          textureGather (global 4-component vector of float)
 | 
						|
0:61            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:61              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:61              Constant:
 | 
						|
0:61                2 (const uint)
 | 
						|
0:61            Constant:
 | 
						|
0:61              1 (const int)
 | 
						|
0:62      Sequence
 | 
						|
0:62        move second child to first child (temp 4-component vector of int)
 | 
						|
0:62          'txval51' (temp 4-component vector of int)
 | 
						|
0:62          textureGather (global 4-component vector of int)
 | 
						|
0:62            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:62              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:62              Constant:
 | 
						|
0:62                2 (const uint)
 | 
						|
0:62            Constant:
 | 
						|
0:62              1 (const int)
 | 
						|
0:63      Sequence
 | 
						|
0:63        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:63          'txval52' (temp 4-component vector of uint)
 | 
						|
0:63          textureGather (global 4-component vector of uint)
 | 
						|
0:63            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:63              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:63              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:63            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:63              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:63              Constant:
 | 
						|
0:63                2 (const uint)
 | 
						|
0:63            Constant:
 | 
						|
0:63              1 (const int)
 | 
						|
0:65      Sequence
 | 
						|
0:65        move second child to first child (temp 4-component vector of float)
 | 
						|
0:65          'txval60' (temp 4-component vector of float)
 | 
						|
0:65          textureGather (global 4-component vector of float)
 | 
						|
0:65            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:65              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:65              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:65            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:65              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:65              Constant:
 | 
						|
0:65                2 (const uint)
 | 
						|
0:65            Constant:
 | 
						|
0:65              2 (const int)
 | 
						|
0:66      Sequence
 | 
						|
0:66        move second child to first child (temp 4-component vector of int)
 | 
						|
0:66          'txval61' (temp 4-component vector of int)
 | 
						|
0:66          textureGather (global 4-component vector of int)
 | 
						|
0:66            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:66              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:66              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:66            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:66              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:66              Constant:
 | 
						|
0:66                2 (const uint)
 | 
						|
0:66            Constant:
 | 
						|
0:66              2 (const int)
 | 
						|
0:67      Sequence
 | 
						|
0:67        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:67          'txval62' (temp 4-component vector of uint)
 | 
						|
0:67          textureGather (global 4-component vector of uint)
 | 
						|
0:67            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:67              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:67              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:67            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:67              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:67              Constant:
 | 
						|
0:67                2 (const uint)
 | 
						|
0:67            Constant:
 | 
						|
0:67              2 (const int)
 | 
						|
0:69      Sequence
 | 
						|
0:69        move second child to first child (temp 4-component vector of float)
 | 
						|
0:69          'txval70' (temp 4-component vector of float)
 | 
						|
0:69          textureGather (global 4-component vector of float)
 | 
						|
0:69            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:69              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:69              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:69            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:69              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:69              Constant:
 | 
						|
0:69                2 (const uint)
 | 
						|
0:69            Constant:
 | 
						|
0:69              3 (const int)
 | 
						|
0:70      Sequence
 | 
						|
0:70        move second child to first child (temp 4-component vector of int)
 | 
						|
0:70          'txval71' (temp 4-component vector of int)
 | 
						|
0:70          textureGather (global 4-component vector of int)
 | 
						|
0:70            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:70              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:70              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:70            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:70              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:70              Constant:
 | 
						|
0:70                2 (const uint)
 | 
						|
0:70            Constant:
 | 
						|
0:70              3 (const int)
 | 
						|
0:71      Sequence
 | 
						|
0:71        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:71          'txval72' (temp 4-component vector of uint)
 | 
						|
0:71          textureGather (global 4-component vector of uint)
 | 
						|
0:71            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:71              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:71              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:71            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:71              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:71              Constant:
 | 
						|
0:71                2 (const uint)
 | 
						|
0:71            Constant:
 | 
						|
0:71              3 (const int)
 | 
						|
0:73      move second child to first child (temp 4-component vector of float)
 | 
						|
0:73        Color: direct index for structure (temp 4-component vector of float)
 | 
						|
0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:73          Constant:
 | 
						|
0:73            0 (const int)
 | 
						|
0:73        Constant:
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:74      move second child to first child (temp float)
 | 
						|
0:74        Depth: direct index for structure (temp float)
 | 
						|
0:74          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:74          Constant:
 | 
						|
0:74            1 (const int)
 | 
						|
0:74        Constant:
 | 
						|
0:74          1.000000
 | 
						|
0:?       Sequence
 | 
						|
0:?         Sequence
 | 
						|
0:76          move second child to first child (temp 4-component vector of float)
 | 
						|
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:76            Color: direct index for structure (temp 4-component vector of float)
 | 
						|
0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:76              Constant:
 | 
						|
0:76                0 (const int)
 | 
						|
0:76          move second child to first child (temp float)
 | 
						|
0:?             'Depth' (out float FragDepth)
 | 
						|
0:76            Depth: direct index for structure (temp float)
 | 
						|
0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:76              Constant:
 | 
						|
0:76                1 (const int)
 | 
						|
0:76        Branch: Return
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:?     'g_sSamp2d' (uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
 | 
						|
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' (uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' (uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' (uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' (uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' (uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' (uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:?     'Depth' (out float FragDepth)
 | 
						|
0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
 | 
						|
 | 
						|
Linked fragment stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 450
 | 
						|
gl_FragCoord origin is upper left
 | 
						|
0:? Sequence
 | 
						|
0:34  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:34    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:39      Sequence
 | 
						|
0:39        move second child to first child (temp 4-component vector of float)
 | 
						|
0:39          'txval00' (temp 4-component vector of float)
 | 
						|
0:39          textureGather (global 4-component vector of float)
 | 
						|
0:39            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:39              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:39              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:39            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:39              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:39              Constant:
 | 
						|
0:39                1 (const uint)
 | 
						|
0:39            Constant:
 | 
						|
0:39              0 (const int)
 | 
						|
0:40      Sequence
 | 
						|
0:40        move second child to first child (temp 4-component vector of int)
 | 
						|
0:40          'txval01' (temp 4-component vector of int)
 | 
						|
0:40          textureGather (global 4-component vector of int)
 | 
						|
0:40            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:40              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:40            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:40              Constant:
 | 
						|
0:40                1 (const uint)
 | 
						|
0:40            Constant:
 | 
						|
0:40              0 (const int)
 | 
						|
0:41      Sequence
 | 
						|
0:41        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:41          'txval02' (temp 4-component vector of uint)
 | 
						|
0:41          textureGather (global 4-component vector of uint)
 | 
						|
0:41            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:41              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:41            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:41              Constant:
 | 
						|
0:41                1 (const uint)
 | 
						|
0:41            Constant:
 | 
						|
0:41              0 (const int)
 | 
						|
0:43      Sequence
 | 
						|
0:43        move second child to first child (temp 4-component vector of float)
 | 
						|
0:43          'txval10' (temp 4-component vector of float)
 | 
						|
0:43          textureGather (global 4-component vector of float)
 | 
						|
0:43            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:43              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:43              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:43            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:43              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:43              Constant:
 | 
						|
0:43                1 (const uint)
 | 
						|
0:43            Constant:
 | 
						|
0:43              1 (const int)
 | 
						|
0:44      Sequence
 | 
						|
0:44        move second child to first child (temp 4-component vector of int)
 | 
						|
0:44          'txval11' (temp 4-component vector of int)
 | 
						|
0:44          textureGather (global 4-component vector of int)
 | 
						|
0:44            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:44              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:44            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:44              Constant:
 | 
						|
0:44                1 (const uint)
 | 
						|
0:44            Constant:
 | 
						|
0:44              1 (const int)
 | 
						|
0:45      Sequence
 | 
						|
0:45        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:45          'txval12' (temp 4-component vector of uint)
 | 
						|
0:45          textureGather (global 4-component vector of uint)
 | 
						|
0:45            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:45              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:45            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:45              Constant:
 | 
						|
0:45                1 (const uint)
 | 
						|
0:45            Constant:
 | 
						|
0:45              1 (const int)
 | 
						|
0:47      Sequence
 | 
						|
0:47        move second child to first child (temp 4-component vector of float)
 | 
						|
0:47          'txval20' (temp 4-component vector of float)
 | 
						|
0:47          textureGather (global 4-component vector of float)
 | 
						|
0:47            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:47              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:47              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:47            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:47              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:47              Constant:
 | 
						|
0:47                1 (const uint)
 | 
						|
0:47            Constant:
 | 
						|
0:47              2 (const int)
 | 
						|
0:48      Sequence
 | 
						|
0:48        move second child to first child (temp 4-component vector of int)
 | 
						|
0:48          'txval21' (temp 4-component vector of int)
 | 
						|
0:48          textureGather (global 4-component vector of int)
 | 
						|
0:48            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:48              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:48              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:48            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:48              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:48              Constant:
 | 
						|
0:48                1 (const uint)
 | 
						|
0:48            Constant:
 | 
						|
0:48              2 (const int)
 | 
						|
0:49      Sequence
 | 
						|
0:49        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:49          'txval22' (temp 4-component vector of uint)
 | 
						|
0:49          textureGather (global 4-component vector of uint)
 | 
						|
0:49            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:49              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:49              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:49            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:49              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:49              Constant:
 | 
						|
0:49                1 (const uint)
 | 
						|
0:49            Constant:
 | 
						|
0:49              2 (const int)
 | 
						|
0:51      Sequence
 | 
						|
0:51        move second child to first child (temp 4-component vector of float)
 | 
						|
0:51          'txval30' (temp 4-component vector of float)
 | 
						|
0:51          textureGather (global 4-component vector of float)
 | 
						|
0:51            Construct combined texture-sampler (temp sampler2D)
 | 
						|
0:51              'g_tTex2df4' (uniform texture2D)
 | 
						|
0:51              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:51            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:51              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:51              Constant:
 | 
						|
0:51                1 (const uint)
 | 
						|
0:51            Constant:
 | 
						|
0:51              3 (const int)
 | 
						|
0:52      Sequence
 | 
						|
0:52        move second child to first child (temp 4-component vector of int)
 | 
						|
0:52          'txval31' (temp 4-component vector of int)
 | 
						|
0:52          textureGather (global 4-component vector of int)
 | 
						|
0:52            Construct combined texture-sampler (temp isampler2D)
 | 
						|
0:52              'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:52              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:52            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:52              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:52              Constant:
 | 
						|
0:52                1 (const uint)
 | 
						|
0:52            Constant:
 | 
						|
0:52              3 (const int)
 | 
						|
0:53      Sequence
 | 
						|
0:53        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:53          'txval32' (temp 4-component vector of uint)
 | 
						|
0:53          textureGather (global 4-component vector of uint)
 | 
						|
0:53            Construct combined texture-sampler (temp usampler2D)
 | 
						|
0:53              'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:53              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:53            c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
 | 
						|
0:53              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:53              Constant:
 | 
						|
0:53                1 (const uint)
 | 
						|
0:53            Constant:
 | 
						|
0:53              3 (const int)
 | 
						|
0:57      Sequence
 | 
						|
0:57        move second child to first child (temp 4-component vector of float)
 | 
						|
0:57          'txval40' (temp 4-component vector of float)
 | 
						|
0:57          textureGather (global 4-component vector of float)
 | 
						|
0:57            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:57              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:57              Constant:
 | 
						|
0:57                2 (const uint)
 | 
						|
0:57            Constant:
 | 
						|
0:57              0 (const int)
 | 
						|
0:58      Sequence
 | 
						|
0:58        move second child to first child (temp 4-component vector of int)
 | 
						|
0:58          'txval41' (temp 4-component vector of int)
 | 
						|
0:58          textureGather (global 4-component vector of int)
 | 
						|
0:58            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:58              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:58              Constant:
 | 
						|
0:58                2 (const uint)
 | 
						|
0:58            Constant:
 | 
						|
0:58              0 (const int)
 | 
						|
0:59      Sequence
 | 
						|
0:59        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:59          'txval42' (temp 4-component vector of uint)
 | 
						|
0:59          textureGather (global 4-component vector of uint)
 | 
						|
0:59            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:59              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:59              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:59            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:59              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:59              Constant:
 | 
						|
0:59                2 (const uint)
 | 
						|
0:59            Constant:
 | 
						|
0:59              0 (const int)
 | 
						|
0:61      Sequence
 | 
						|
0:61        move second child to first child (temp 4-component vector of float)
 | 
						|
0:61          'txval50' (temp 4-component vector of float)
 | 
						|
0:61          textureGather (global 4-component vector of float)
 | 
						|
0:61            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:61              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:61              Constant:
 | 
						|
0:61                2 (const uint)
 | 
						|
0:61            Constant:
 | 
						|
0:61              1 (const int)
 | 
						|
0:62      Sequence
 | 
						|
0:62        move second child to first child (temp 4-component vector of int)
 | 
						|
0:62          'txval51' (temp 4-component vector of int)
 | 
						|
0:62          textureGather (global 4-component vector of int)
 | 
						|
0:62            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:62              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:62              Constant:
 | 
						|
0:62                2 (const uint)
 | 
						|
0:62            Constant:
 | 
						|
0:62              1 (const int)
 | 
						|
0:63      Sequence
 | 
						|
0:63        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:63          'txval52' (temp 4-component vector of uint)
 | 
						|
0:63          textureGather (global 4-component vector of uint)
 | 
						|
0:63            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:63              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:63              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:63            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:63              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:63              Constant:
 | 
						|
0:63                2 (const uint)
 | 
						|
0:63            Constant:
 | 
						|
0:63              1 (const int)
 | 
						|
0:65      Sequence
 | 
						|
0:65        move second child to first child (temp 4-component vector of float)
 | 
						|
0:65          'txval60' (temp 4-component vector of float)
 | 
						|
0:65          textureGather (global 4-component vector of float)
 | 
						|
0:65            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:65              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:65              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:65            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:65              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:65              Constant:
 | 
						|
0:65                2 (const uint)
 | 
						|
0:65            Constant:
 | 
						|
0:65              2 (const int)
 | 
						|
0:66      Sequence
 | 
						|
0:66        move second child to first child (temp 4-component vector of int)
 | 
						|
0:66          'txval61' (temp 4-component vector of int)
 | 
						|
0:66          textureGather (global 4-component vector of int)
 | 
						|
0:66            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:66              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:66              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:66            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:66              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:66              Constant:
 | 
						|
0:66                2 (const uint)
 | 
						|
0:66            Constant:
 | 
						|
0:66              2 (const int)
 | 
						|
0:67      Sequence
 | 
						|
0:67        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:67          'txval62' (temp 4-component vector of uint)
 | 
						|
0:67          textureGather (global 4-component vector of uint)
 | 
						|
0:67            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:67              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:67              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:67            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:67              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:67              Constant:
 | 
						|
0:67                2 (const uint)
 | 
						|
0:67            Constant:
 | 
						|
0:67              2 (const int)
 | 
						|
0:69      Sequence
 | 
						|
0:69        move second child to first child (temp 4-component vector of float)
 | 
						|
0:69          'txval70' (temp 4-component vector of float)
 | 
						|
0:69          textureGather (global 4-component vector of float)
 | 
						|
0:69            Construct combined texture-sampler (temp samplerCube)
 | 
						|
0:69              'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:69              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:69            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:69              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:69              Constant:
 | 
						|
0:69                2 (const uint)
 | 
						|
0:69            Constant:
 | 
						|
0:69              3 (const int)
 | 
						|
0:70      Sequence
 | 
						|
0:70        move second child to first child (temp 4-component vector of int)
 | 
						|
0:70          'txval71' (temp 4-component vector of int)
 | 
						|
0:70          textureGather (global 4-component vector of int)
 | 
						|
0:70            Construct combined texture-sampler (temp isamplerCube)
 | 
						|
0:70              'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:70              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:70            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:70              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:70              Constant:
 | 
						|
0:70                2 (const uint)
 | 
						|
0:70            Constant:
 | 
						|
0:70              3 (const int)
 | 
						|
0:71      Sequence
 | 
						|
0:71        move second child to first child (temp 4-component vector of uint)
 | 
						|
0:71          'txval72' (temp 4-component vector of uint)
 | 
						|
0:71          textureGather (global 4-component vector of uint)
 | 
						|
0:71            Construct combined texture-sampler (temp usamplerCube)
 | 
						|
0:71              'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:71              'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:71            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
 | 
						|
0:71              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
0:71              Constant:
 | 
						|
0:71                2 (const uint)
 | 
						|
0:71            Constant:
 | 
						|
0:71              3 (const int)
 | 
						|
0:73      move second child to first child (temp 4-component vector of float)
 | 
						|
0:73        Color: direct index for structure (temp 4-component vector of float)
 | 
						|
0:73          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:73          Constant:
 | 
						|
0:73            0 (const int)
 | 
						|
0:73        Constant:
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:73          1.000000
 | 
						|
0:74      move second child to first child (temp float)
 | 
						|
0:74        Depth: direct index for structure (temp float)
 | 
						|
0:74          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:74          Constant:
 | 
						|
0:74            1 (const int)
 | 
						|
0:74        Constant:
 | 
						|
0:74          1.000000
 | 
						|
0:?       Sequence
 | 
						|
0:?         Sequence
 | 
						|
0:76          move second child to first child (temp 4-component vector of float)
 | 
						|
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:76            Color: direct index for structure (temp 4-component vector of float)
 | 
						|
0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:76              Constant:
 | 
						|
0:76                0 (const int)
 | 
						|
0:76          move second child to first child (temp float)
 | 
						|
0:?             'Depth' (out float FragDepth)
 | 
						|
0:76            Depth: direct index for structure (temp float)
 | 
						|
0:76              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
 | 
						|
0:76              Constant:
 | 
						|
0:76                1 (const int)
 | 
						|
0:76        Branch: Return
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
 | 
						|
0:?     'g_sSamp2d' (uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
 | 
						|
0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' (uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' (uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' (uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' (uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' (uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' (uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' (uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' (uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' (uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' (uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' (uniform utextureCube)
 | 
						|
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
 | 
						|
0:?     'Depth' (out float FragDepth)
 | 
						|
0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 80001
 | 
						|
// Id's are bound by 258
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 230 234
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 9  "txval00"
 | 
						|
                              Name 12  "g_tTex2df4"
 | 
						|
                              Name 16  "g_sSamp"
 | 
						|
                              Name 22  "$Global"
 | 
						|
                              MemberName 22($Global) 0  "c1"
 | 
						|
                              MemberName 22($Global) 1  "c2"
 | 
						|
                              MemberName 22($Global) 2  "c3"
 | 
						|
                              MemberName 22($Global) 3  "c4"
 | 
						|
                              Name 24  ""
 | 
						|
                              Name 34  "txval01"
 | 
						|
                              Name 37  "g_tTex2di4"
 | 
						|
                              Name 48  "txval02"
 | 
						|
                              Name 51  "g_tTex2du4"
 | 
						|
                              Name 59  "txval10"
 | 
						|
                              Name 66  "txval11"
 | 
						|
                              Name 73  "txval12"
 | 
						|
                              Name 80  "txval20"
 | 
						|
                              Name 88  "txval21"
 | 
						|
                              Name 95  "txval22"
 | 
						|
                              Name 102  "txval30"
 | 
						|
                              Name 110  "txval31"
 | 
						|
                              Name 117  "txval32"
 | 
						|
                              Name 124  "txval40"
 | 
						|
                              Name 127  "g_tTexcdf4"
 | 
						|
                              Name 136  "txval41"
 | 
						|
                              Name 139  "g_tTexcdi4"
 | 
						|
                              Name 147  "txval42"
 | 
						|
                              Name 150  "g_tTexcdu4"
 | 
						|
                              Name 158  "txval50"
 | 
						|
                              Name 165  "txval51"
 | 
						|
                              Name 172  "txval52"
 | 
						|
                              Name 179  "txval60"
 | 
						|
                              Name 186  "txval61"
 | 
						|
                              Name 193  "txval62"
 | 
						|
                              Name 200  "txval70"
 | 
						|
                              Name 207  "txval71"
 | 
						|
                              Name 214  "txval72"
 | 
						|
                              Name 221  "PS_OUTPUT"
 | 
						|
                              MemberName 221(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 221(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 223  "psout"
 | 
						|
                              Name 230  "Color"
 | 
						|
                              Name 234  "Depth"
 | 
						|
                              Name 238  "g_sSamp2d"
 | 
						|
                              Name 241  "g_tTex1df4a"
 | 
						|
                              Name 242  "g_tTex1df4"
 | 
						|
                              Name 245  "g_tTex1di4"
 | 
						|
                              Name 248  "g_tTex1du4"
 | 
						|
                              Name 251  "g_tTex3df4"
 | 
						|
                              Name 254  "g_tTex3di4"
 | 
						|
                              Name 257  "g_tTex3du4"
 | 
						|
                              Decorate 12(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 16(g_sSamp) Binding 0
 | 
						|
                              MemberDecorate 22($Global) 0 Offset 0
 | 
						|
                              MemberDecorate 22($Global) 1 Offset 8
 | 
						|
                              MemberDecorate 22($Global) 2 Offset 16
 | 
						|
                              MemberDecorate 22($Global) 3 Offset 32
 | 
						|
                              Decorate 22($Global) Block
 | 
						|
                              Decorate 24 DescriptorSet 0
 | 
						|
                              Decorate 37(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 51(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 127(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 139(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 150(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 230(Color) Location 0
 | 
						|
                              Decorate 234(Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 238(g_sSamp2d) DescriptorSet 0
 | 
						|
                              Decorate 241(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 241(g_tTex1df4a) Binding 1
 | 
						|
                              Decorate 242(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 242(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 245(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 248(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 251(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 254(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 257(g_tTex3du4) DescriptorSet 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
               8:             TypePointer Function 7(fvec4)
 | 
						|
              10:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              11:             TypePointer UniformConstant 10
 | 
						|
  12(g_tTex2df4):     11(ptr) Variable UniformConstant
 | 
						|
              14:             TypeSampler
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
     16(g_sSamp):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampledImage 10
 | 
						|
              20:             TypeVector 6(float) 2
 | 
						|
              21:             TypeVector 6(float) 3
 | 
						|
     22($Global):             TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4)
 | 
						|
              23:             TypePointer Uniform 22($Global)
 | 
						|
              24:     23(ptr) Variable Uniform
 | 
						|
              25:             TypeInt 32 1
 | 
						|
              26:     25(int) Constant 1
 | 
						|
              27:             TypePointer Uniform 20(fvec2)
 | 
						|
              30:     25(int) Constant 0
 | 
						|
              32:             TypeVector 25(int) 4
 | 
						|
              33:             TypePointer Function 32(ivec4)
 | 
						|
              35:             TypeImage 25(int) 2D sampled format:Unknown
 | 
						|
              36:             TypePointer UniformConstant 35
 | 
						|
  37(g_tTex2di4):     36(ptr) Variable UniformConstant
 | 
						|
              40:             TypeSampledImage 35
 | 
						|
              45:             TypeInt 32 0
 | 
						|
              46:             TypeVector 45(int) 4
 | 
						|
              47:             TypePointer Function 46(ivec4)
 | 
						|
              49:             TypeImage 45(int) 2D sampled format:Unknown
 | 
						|
              50:             TypePointer UniformConstant 49
 | 
						|
  51(g_tTex2du4):     50(ptr) Variable UniformConstant
 | 
						|
              54:             TypeSampledImage 49
 | 
						|
              86:     25(int) Constant 2
 | 
						|
             108:     25(int) Constant 3
 | 
						|
             125:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             126:             TypePointer UniformConstant 125
 | 
						|
 127(g_tTexcdf4):    126(ptr) Variable UniformConstant
 | 
						|
             130:             TypeSampledImage 125
 | 
						|
             132:             TypePointer Uniform 21(fvec3)
 | 
						|
             137:             TypeImage 25(int) Cube sampled format:Unknown
 | 
						|
             138:             TypePointer UniformConstant 137
 | 
						|
 139(g_tTexcdi4):    138(ptr) Variable UniformConstant
 | 
						|
             142:             TypeSampledImage 137
 | 
						|
             148:             TypeImage 45(int) Cube sampled format:Unknown
 | 
						|
             149:             TypePointer UniformConstant 148
 | 
						|
 150(g_tTexcdu4):    149(ptr) Variable UniformConstant
 | 
						|
             153:             TypeSampledImage 148
 | 
						|
  221(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
             222:             TypePointer Function 221(PS_OUTPUT)
 | 
						|
             224:    6(float) Constant 1065353216
 | 
						|
             225:    7(fvec4) ConstantComposite 224 224 224 224
 | 
						|
             227:             TypePointer Function 6(float)
 | 
						|
             229:             TypePointer Output 7(fvec4)
 | 
						|
      230(Color):    229(ptr) Variable Output
 | 
						|
             233:             TypePointer Output 6(float)
 | 
						|
      234(Depth):    233(ptr) Variable Output
 | 
						|
  238(g_sSamp2d):     15(ptr) Variable UniformConstant
 | 
						|
             239:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
             240:             TypePointer UniformConstant 239
 | 
						|
241(g_tTex1df4a):    240(ptr) Variable UniformConstant
 | 
						|
 242(g_tTex1df4):    240(ptr) Variable UniformConstant
 | 
						|
             243:             TypeImage 25(int) 1D sampled format:Unknown
 | 
						|
             244:             TypePointer UniformConstant 243
 | 
						|
 245(g_tTex1di4):    244(ptr) Variable UniformConstant
 | 
						|
             246:             TypeImage 45(int) 1D sampled format:Unknown
 | 
						|
             247:             TypePointer UniformConstant 246
 | 
						|
 248(g_tTex1du4):    247(ptr) Variable UniformConstant
 | 
						|
             249:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             250:             TypePointer UniformConstant 249
 | 
						|
 251(g_tTex3df4):    250(ptr) Variable UniformConstant
 | 
						|
             252:             TypeImage 25(int) 3D sampled format:Unknown
 | 
						|
             253:             TypePointer UniformConstant 252
 | 
						|
 254(g_tTex3di4):    253(ptr) Variable UniformConstant
 | 
						|
             255:             TypeImage 45(int) 3D sampled format:Unknown
 | 
						|
             256:             TypePointer UniformConstant 255
 | 
						|
 257(g_tTex3du4):    256(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
      9(txval00):      8(ptr) Variable Function
 | 
						|
     34(txval01):     33(ptr) Variable Function
 | 
						|
     48(txval02):     47(ptr) Variable Function
 | 
						|
     59(txval10):      8(ptr) Variable Function
 | 
						|
     66(txval11):     33(ptr) Variable Function
 | 
						|
     73(txval12):     47(ptr) Variable Function
 | 
						|
     80(txval20):      8(ptr) Variable Function
 | 
						|
     88(txval21):     33(ptr) Variable Function
 | 
						|
     95(txval22):     47(ptr) Variable Function
 | 
						|
    102(txval30):      8(ptr) Variable Function
 | 
						|
    110(txval31):     33(ptr) Variable Function
 | 
						|
    117(txval32):     47(ptr) Variable Function
 | 
						|
    124(txval40):      8(ptr) Variable Function
 | 
						|
    136(txval41):     33(ptr) Variable Function
 | 
						|
    147(txval42):     47(ptr) Variable Function
 | 
						|
    158(txval50):      8(ptr) Variable Function
 | 
						|
    165(txval51):     33(ptr) Variable Function
 | 
						|
    172(txval52):     47(ptr) Variable Function
 | 
						|
    179(txval60):      8(ptr) Variable Function
 | 
						|
    186(txval61):     33(ptr) Variable Function
 | 
						|
    193(txval62):     47(ptr) Variable Function
 | 
						|
    200(txval70):      8(ptr) Variable Function
 | 
						|
    207(txval71):     33(ptr) Variable Function
 | 
						|
    214(txval72):     47(ptr) Variable Function
 | 
						|
      223(psout):    222(ptr) Variable Function
 | 
						|
              13:          10 Load 12(g_tTex2df4)
 | 
						|
              17:          14 Load 16(g_sSamp)
 | 
						|
              19:          18 SampledImage 13 17
 | 
						|
              28:     27(ptr) AccessChain 24 26
 | 
						|
              29:   20(fvec2) Load 28
 | 
						|
              31:    7(fvec4) ImageGather 19 29 30
 | 
						|
                              Store 9(txval00) 31
 | 
						|
              38:          35 Load 37(g_tTex2di4)
 | 
						|
              39:          14 Load 16(g_sSamp)
 | 
						|
              41:          40 SampledImage 38 39
 | 
						|
              42:     27(ptr) AccessChain 24 26
 | 
						|
              43:   20(fvec2) Load 42
 | 
						|
              44:   32(ivec4) ImageGather 41 43 30
 | 
						|
                              Store 34(txval01) 44
 | 
						|
              52:          49 Load 51(g_tTex2du4)
 | 
						|
              53:          14 Load 16(g_sSamp)
 | 
						|
              55:          54 SampledImage 52 53
 | 
						|
              56:     27(ptr) AccessChain 24 26
 | 
						|
              57:   20(fvec2) Load 56
 | 
						|
              58:   46(ivec4) ImageGather 55 57 30
 | 
						|
                              Store 48(txval02) 58
 | 
						|
              60:          10 Load 12(g_tTex2df4)
 | 
						|
              61:          14 Load 16(g_sSamp)
 | 
						|
              62:          18 SampledImage 60 61
 | 
						|
              63:     27(ptr) AccessChain 24 26
 | 
						|
              64:   20(fvec2) Load 63
 | 
						|
              65:    7(fvec4) ImageGather 62 64 26
 | 
						|
                              Store 59(txval10) 65
 | 
						|
              67:          35 Load 37(g_tTex2di4)
 | 
						|
              68:          14 Load 16(g_sSamp)
 | 
						|
              69:          40 SampledImage 67 68
 | 
						|
              70:     27(ptr) AccessChain 24 26
 | 
						|
              71:   20(fvec2) Load 70
 | 
						|
              72:   32(ivec4) ImageGather 69 71 26
 | 
						|
                              Store 66(txval11) 72
 | 
						|
              74:          49 Load 51(g_tTex2du4)
 | 
						|
              75:          14 Load 16(g_sSamp)
 | 
						|
              76:          54 SampledImage 74 75
 | 
						|
              77:     27(ptr) AccessChain 24 26
 | 
						|
              78:   20(fvec2) Load 77
 | 
						|
              79:   46(ivec4) ImageGather 76 78 26
 | 
						|
                              Store 73(txval12) 79
 | 
						|
              81:          10 Load 12(g_tTex2df4)
 | 
						|
              82:          14 Load 16(g_sSamp)
 | 
						|
              83:          18 SampledImage 81 82
 | 
						|
              84:     27(ptr) AccessChain 24 26
 | 
						|
              85:   20(fvec2) Load 84
 | 
						|
              87:    7(fvec4) ImageGather 83 85 86
 | 
						|
                              Store 80(txval20) 87
 | 
						|
              89:          35 Load 37(g_tTex2di4)
 | 
						|
              90:          14 Load 16(g_sSamp)
 | 
						|
              91:          40 SampledImage 89 90
 | 
						|
              92:     27(ptr) AccessChain 24 26
 | 
						|
              93:   20(fvec2) Load 92
 | 
						|
              94:   32(ivec4) ImageGather 91 93 86
 | 
						|
                              Store 88(txval21) 94
 | 
						|
              96:          49 Load 51(g_tTex2du4)
 | 
						|
              97:          14 Load 16(g_sSamp)
 | 
						|
              98:          54 SampledImage 96 97
 | 
						|
              99:     27(ptr) AccessChain 24 26
 | 
						|
             100:   20(fvec2) Load 99
 | 
						|
             101:   46(ivec4) ImageGather 98 100 86
 | 
						|
                              Store 95(txval22) 101
 | 
						|
             103:          10 Load 12(g_tTex2df4)
 | 
						|
             104:          14 Load 16(g_sSamp)
 | 
						|
             105:          18 SampledImage 103 104
 | 
						|
             106:     27(ptr) AccessChain 24 26
 | 
						|
             107:   20(fvec2) Load 106
 | 
						|
             109:    7(fvec4) ImageGather 105 107 108
 | 
						|
                              Store 102(txval30) 109
 | 
						|
             111:          35 Load 37(g_tTex2di4)
 | 
						|
             112:          14 Load 16(g_sSamp)
 | 
						|
             113:          40 SampledImage 111 112
 | 
						|
             114:     27(ptr) AccessChain 24 26
 | 
						|
             115:   20(fvec2) Load 114
 | 
						|
             116:   32(ivec4) ImageGather 113 115 108
 | 
						|
                              Store 110(txval31) 116
 | 
						|
             118:          49 Load 51(g_tTex2du4)
 | 
						|
             119:          14 Load 16(g_sSamp)
 | 
						|
             120:          54 SampledImage 118 119
 | 
						|
             121:     27(ptr) AccessChain 24 26
 | 
						|
             122:   20(fvec2) Load 121
 | 
						|
             123:   46(ivec4) ImageGather 120 122 108
 | 
						|
                              Store 117(txval32) 123
 | 
						|
             128:         125 Load 127(g_tTexcdf4)
 | 
						|
             129:          14 Load 16(g_sSamp)
 | 
						|
             131:         130 SampledImage 128 129
 | 
						|
             133:    132(ptr) AccessChain 24 86
 | 
						|
             134:   21(fvec3) Load 133
 | 
						|
             135:    7(fvec4) ImageGather 131 134 30
 | 
						|
                              Store 124(txval40) 135
 | 
						|
             140:         137 Load 139(g_tTexcdi4)
 | 
						|
             141:          14 Load 16(g_sSamp)
 | 
						|
             143:         142 SampledImage 140 141
 | 
						|
             144:    132(ptr) AccessChain 24 86
 | 
						|
             145:   21(fvec3) Load 144
 | 
						|
             146:   32(ivec4) ImageGather 143 145 30
 | 
						|
                              Store 136(txval41) 146
 | 
						|
             151:         148 Load 150(g_tTexcdu4)
 | 
						|
             152:          14 Load 16(g_sSamp)
 | 
						|
             154:         153 SampledImage 151 152
 | 
						|
             155:    132(ptr) AccessChain 24 86
 | 
						|
             156:   21(fvec3) Load 155
 | 
						|
             157:   46(ivec4) ImageGather 154 156 30
 | 
						|
                              Store 147(txval42) 157
 | 
						|
             159:         125 Load 127(g_tTexcdf4)
 | 
						|
             160:          14 Load 16(g_sSamp)
 | 
						|
             161:         130 SampledImage 159 160
 | 
						|
             162:    132(ptr) AccessChain 24 86
 | 
						|
             163:   21(fvec3) Load 162
 | 
						|
             164:    7(fvec4) ImageGather 161 163 26
 | 
						|
                              Store 158(txval50) 164
 | 
						|
             166:         137 Load 139(g_tTexcdi4)
 | 
						|
             167:          14 Load 16(g_sSamp)
 | 
						|
             168:         142 SampledImage 166 167
 | 
						|
             169:    132(ptr) AccessChain 24 86
 | 
						|
             170:   21(fvec3) Load 169
 | 
						|
             171:   32(ivec4) ImageGather 168 170 26
 | 
						|
                              Store 165(txval51) 171
 | 
						|
             173:         148 Load 150(g_tTexcdu4)
 | 
						|
             174:          14 Load 16(g_sSamp)
 | 
						|
             175:         153 SampledImage 173 174
 | 
						|
             176:    132(ptr) AccessChain 24 86
 | 
						|
             177:   21(fvec3) Load 176
 | 
						|
             178:   46(ivec4) ImageGather 175 177 26
 | 
						|
                              Store 172(txval52) 178
 | 
						|
             180:         125 Load 127(g_tTexcdf4)
 | 
						|
             181:          14 Load 16(g_sSamp)
 | 
						|
             182:         130 SampledImage 180 181
 | 
						|
             183:    132(ptr) AccessChain 24 86
 | 
						|
             184:   21(fvec3) Load 183
 | 
						|
             185:    7(fvec4) ImageGather 182 184 86
 | 
						|
                              Store 179(txval60) 185
 | 
						|
             187:         137 Load 139(g_tTexcdi4)
 | 
						|
             188:          14 Load 16(g_sSamp)
 | 
						|
             189:         142 SampledImage 187 188
 | 
						|
             190:    132(ptr) AccessChain 24 86
 | 
						|
             191:   21(fvec3) Load 190
 | 
						|
             192:   32(ivec4) ImageGather 189 191 86
 | 
						|
                              Store 186(txval61) 192
 | 
						|
             194:         148 Load 150(g_tTexcdu4)
 | 
						|
             195:          14 Load 16(g_sSamp)
 | 
						|
             196:         153 SampledImage 194 195
 | 
						|
             197:    132(ptr) AccessChain 24 86
 | 
						|
             198:   21(fvec3) Load 197
 | 
						|
             199:   46(ivec4) ImageGather 196 198 86
 | 
						|
                              Store 193(txval62) 199
 | 
						|
             201:         125 Load 127(g_tTexcdf4)
 | 
						|
             202:          14 Load 16(g_sSamp)
 | 
						|
             203:         130 SampledImage 201 202
 | 
						|
             204:    132(ptr) AccessChain 24 86
 | 
						|
             205:   21(fvec3) Load 204
 | 
						|
             206:    7(fvec4) ImageGather 203 205 108
 | 
						|
                              Store 200(txval70) 206
 | 
						|
             208:         137 Load 139(g_tTexcdi4)
 | 
						|
             209:          14 Load 16(g_sSamp)
 | 
						|
             210:         142 SampledImage 208 209
 | 
						|
             211:    132(ptr) AccessChain 24 86
 | 
						|
             212:   21(fvec3) Load 211
 | 
						|
             213:   32(ivec4) ImageGather 210 212 108
 | 
						|
                              Store 207(txval71) 213
 | 
						|
             215:         148 Load 150(g_tTexcdu4)
 | 
						|
             216:          14 Load 16(g_sSamp)
 | 
						|
             217:         153 SampledImage 215 216
 | 
						|
             218:    132(ptr) AccessChain 24 86
 | 
						|
             219:   21(fvec3) Load 218
 | 
						|
             220:   46(ivec4) ImageGather 217 219 108
 | 
						|
                              Store 214(txval72) 220
 | 
						|
             226:      8(ptr) AccessChain 223(psout) 30
 | 
						|
                              Store 226 225
 | 
						|
             228:    227(ptr) AccessChain 223(psout) 26
 | 
						|
                              Store 228 224
 | 
						|
             231:      8(ptr) AccessChain 223(psout) 30
 | 
						|
             232:    7(fvec4) Load 231
 | 
						|
                              Store 230(Color) 232
 | 
						|
             235:    227(ptr) AccessChain 223(psout) 26
 | 
						|
             236:    6(float) Load 235
 | 
						|
                              Store 234(Depth) 236
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 |