Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
330comp.frag
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Shader version: 330
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0:? Sequence
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0:8  Function Definition: main( ( global void)
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0:8    Function Parameters: 
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0:10    Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:10        'varyingVar' ( smooth in 4-component vector of float)
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0:11      move second child to first child ( temp 4-component vector of float)
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0:11        direct index ( temp 4-component vector of float FragData)
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0:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:11          Constant:
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0:11            1 (const int)
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0:11        vector-times-matrix ( temp 4-component vector of float)
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0:11          'inVar' ( smooth in 4-component vector of float)
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0:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
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0:?   Linker Objects
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0:?     'inVar' ( smooth in 4-component vector of float)
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0:?     'outVar' ( out 4-component vector of float)
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0:?     'varyingVar' ( smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8  Function Definition: main( ( global void)
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0:8    Function Parameters: 
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0:10    Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:10        'varyingVar' ( smooth in 4-component vector of float)
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0:11      move second child to first child ( temp 4-component vector of float)
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0:11        direct index ( temp 4-component vector of float FragData)
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0:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:11          Constant:
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0:11            1 (const int)
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0:11        vector-times-matrix ( temp 4-component vector of float)
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0:11          'inVar' ( smooth in 4-component vector of float)
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0:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
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0:?   Linker Objects
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0:?     'inVar' ( smooth in 4-component vector of float)
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0:?     'outVar' ( out 4-component vector of float)
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0:?     'varyingVar' ( smooth in 4-component vector of float)
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