763 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			763 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.load.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetch ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:52        vector swizzle ( temp int)
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| 0:52          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Constant:
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| 0:52            1 (const int)
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| 0:53      textureFetch ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4' ( uniform itexture1D)
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| 0:53        vector swizzle ( temp int)
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| 0:53          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Constant:
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| 0:53            1 (const int)
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| 0:54      textureFetch ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4' ( uniform utexture1D)
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| 0:54        vector swizzle ( temp int)
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| 0:54          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Constant:
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| 0:54            1 (const int)
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| 0:57      textureFetch ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4' ( uniform texture2D)
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| 0:57        vector swizzle ( temp 2-component vector of int)
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| 0:57          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              2 (const uint)
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| 0:57          Sequence
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:57        direct index ( temp int)
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| 0:57          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              2 (const uint)
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| 0:57          Constant:
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| 0:57            2 (const int)
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| 0:58      textureFetch ( temp 4-component vector of int)
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| 0:58        'g_tTex2di4' ( uniform itexture2D)
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| 0:58        vector swizzle ( temp 2-component vector of int)
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| 0:58          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              2 (const uint)
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| 0:58          Sequence
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:58        direct index ( temp int)
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| 0:58          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              2 (const uint)
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| 0:58          Constant:
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| 0:58            2 (const int)
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| 0:59      textureFetch ( temp 4-component vector of uint)
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| 0:59        'g_tTex2du4' ( uniform utexture2D)
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| 0:59        vector swizzle ( temp 2-component vector of int)
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| 0:59          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              2 (const uint)
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| 0:59          Sequence
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:59            Constant:
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| 0:59              1 (const int)
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| 0:59        direct index ( temp int)
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| 0:59          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              2 (const uint)
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| 0:59          Constant:
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| 0:59            2 (const int)
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| 0:62      textureFetch ( temp 4-component vector of float)
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| 0:62        'g_tTex3df4' ( uniform texture3D)
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| 0:62        vector swizzle ( temp 3-component vector of int)
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| 0:62          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:62            Constant:
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| 0:62              3 (const uint)
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| 0:62          Sequence
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| 0:62            Constant:
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| 0:62              0 (const int)
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| 0:62            Constant:
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| 0:62              1 (const int)
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| 0:62            Constant:
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| 0:62              2 (const int)
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| 0:62        direct index ( temp int)
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| 0:62          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:62            Constant:
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| 0:62              3 (const uint)
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| 0:62          Constant:
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| 0:62            3 (const int)
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| 0:63      textureFetch ( temp 4-component vector of int)
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| 0:63        'g_tTex3di4' ( uniform itexture3D)
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| 0:63        vector swizzle ( temp 3-component vector of int)
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| 0:63          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:63            Constant:
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| 0:63              3 (const uint)
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| 0:63          Sequence
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| 0:63            Constant:
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| 0:63              0 (const int)
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| 0:63            Constant:
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| 0:63              1 (const int)
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| 0:63            Constant:
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| 0:63              2 (const int)
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| 0:63        direct index ( temp int)
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| 0:63          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:63            Constant:
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| 0:63              3 (const uint)
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| 0:63          Constant:
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| 0:63            3 (const int)
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| 0:64      textureFetch ( temp 4-component vector of uint)
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| 0:64        'g_tTex3du4' ( uniform utexture3D)
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| 0:64        vector swizzle ( temp 3-component vector of int)
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| 0:64          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:64            Constant:
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| 0:64              3 (const uint)
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| 0:64          Sequence
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| 0:64            Constant:
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| 0:64              0 (const int)
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| 0:64            Constant:
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| 0:64              1 (const int)
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| 0:64            Constant:
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| 0:64              2 (const int)
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| 0:64        direct index ( temp int)
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| 0:64          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:64            Constant:
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| 0:64              3 (const uint)
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| 0:64          Constant:
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| 0:64            3 (const int)
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| 0:72      move second child to first child ( temp 4-component vector of float)
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| 0:72        Color: direct index for structure ( temp 4-component vector of float)
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| 0:72          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:72          Constant:
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| 0:72            0 (const int)
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| 0:72        Constant:
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:72          1.000000
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| 0:73      move second child to first child ( temp float)
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| 0:73        Depth: direct index for structure ( temp float)
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| 0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:73          Constant:
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| 0:73            1 (const int)
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| 0:73        Constant:
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| 0:73          1.000000
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| 0:75      Branch: Return with expression
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| 0:75        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48  Function Definition: main( ( temp void)
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:48          Color: direct index for structure ( temp 4-component vector of float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              0 (const int)
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| 0:48        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:48          Depth: direct index for structure ( temp float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetch ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:52        vector swizzle ( temp int)
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| 0:52          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              1 (const uint)
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| 0:52          Constant:
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| 0:52            1 (const int)
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| 0:53      textureFetch ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4' ( uniform itexture1D)
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| 0:53        vector swizzle ( temp int)
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| 0:53          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              1 (const uint)
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| 0:53          Constant:
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| 0:53            1 (const int)
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| 0:54      textureFetch ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4' ( uniform utexture1D)
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| 0:54        vector swizzle ( temp int)
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| 0:54          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c2: direct index for structure ( uniform 2-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              1 (const uint)
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| 0:54          Constant:
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| 0:54            1 (const int)
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| 0:57      textureFetch ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4' ( uniform texture2D)
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| 0:57        vector swizzle ( temp 2-component vector of int)
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| 0:57          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              2 (const uint)
 | |
| 0:57          Sequence
 | |
| 0:57            Constant:
 | |
| 0:57              0 (const int)
 | |
| 0:57            Constant:
 | |
| 0:57              1 (const int)
 | |
| 0:57        direct index ( temp int)
 | |
| 0:57          c3: direct index for structure ( uniform 3-component vector of int)
 | |
| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              2 (const uint)
 | |
| 0:57          Constant:
 | |
| 0:57            2 (const int)
 | |
| 0:58      textureFetch ( temp 4-component vector of int)
 | |
| 0:58        'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:58        vector swizzle ( temp 2-component vector of int)
 | |
| 0:58          c3: direct index for structure ( uniform 3-component vector of int)
 | |
| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              2 (const uint)
 | |
| 0:58          Sequence
 | |
| 0:58            Constant:
 | |
| 0:58              0 (const int)
 | |
| 0:58            Constant:
 | |
| 0:58              1 (const int)
 | |
| 0:58        direct index ( temp int)
 | |
| 0:58          c3: direct index for structure ( uniform 3-component vector of int)
 | |
| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              2 (const uint)
 | |
| 0:58          Constant:
 | |
| 0:58            2 (const int)
 | |
| 0:59      textureFetch ( temp 4-component vector of uint)
 | |
| 0:59        'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:59        vector swizzle ( temp 2-component vector of int)
 | |
| 0:59          c3: direct index for structure ( uniform 3-component vector of int)
 | |
| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const uint)
 | |
| 0:59          Sequence
 | |
| 0:59            Constant:
 | |
| 0:59              0 (const int)
 | |
| 0:59            Constant:
 | |
| 0:59              1 (const int)
 | |
| 0:59        direct index ( temp int)
 | |
| 0:59          c3: direct index for structure ( uniform 3-component vector of int)
 | |
| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const uint)
 | |
| 0:59          Constant:
 | |
| 0:59            2 (const int)
 | |
| 0:62      textureFetch ( temp 4-component vector of float)
 | |
| 0:62        'g_tTex3df4' ( uniform texture3D)
 | |
| 0:62        vector swizzle ( temp 3-component vector of int)
 | |
| 0:62          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:62            Constant:
 | |
| 0:62              3 (const uint)
 | |
| 0:62          Sequence
 | |
| 0:62            Constant:
 | |
| 0:62              0 (const int)
 | |
| 0:62            Constant:
 | |
| 0:62              1 (const int)
 | |
| 0:62            Constant:
 | |
| 0:62              2 (const int)
 | |
| 0:62        direct index ( temp int)
 | |
| 0:62          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:62            Constant:
 | |
| 0:62              3 (const uint)
 | |
| 0:62          Constant:
 | |
| 0:62            3 (const int)
 | |
| 0:63      textureFetch ( temp 4-component vector of int)
 | |
| 0:63        'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:63        vector swizzle ( temp 3-component vector of int)
 | |
| 0:63          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const uint)
 | |
| 0:63          Sequence
 | |
| 0:63            Constant:
 | |
| 0:63              0 (const int)
 | |
| 0:63            Constant:
 | |
| 0:63              1 (const int)
 | |
| 0:63            Constant:
 | |
| 0:63              2 (const int)
 | |
| 0:63        direct index ( temp int)
 | |
| 0:63          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const uint)
 | |
| 0:63          Constant:
 | |
| 0:63            3 (const int)
 | |
| 0:64      textureFetch ( temp 4-component vector of uint)
 | |
| 0:64        'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:64        vector swizzle ( temp 3-component vector of int)
 | |
| 0:64          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const uint)
 | |
| 0:64          Sequence
 | |
| 0:64            Constant:
 | |
| 0:64              0 (const int)
 | |
| 0:64            Constant:
 | |
| 0:64              1 (const int)
 | |
| 0:64            Constant:
 | |
| 0:64              2 (const int)
 | |
| 0:64        direct index ( temp int)
 | |
| 0:64          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const uint)
 | |
| 0:64          Constant:
 | |
| 0:64            3 (const int)
 | |
| 0:72      move second child to first child ( temp 4-component vector of float)
 | |
| 0:72        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:72          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:72          Constant:
 | |
| 0:72            0 (const int)
 | |
| 0:72        Constant:
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:72          1.000000
 | |
| 0:73      move second child to first child ( temp float)
 | |
| 0:73        Depth: direct index for structure ( temp float)
 | |
| 0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:73          Constant:
 | |
| 0:73            1 (const int)
 | |
| 0:73        Constant:
 | |
| 0:73          1.000000
 | |
| 0:75      Branch: Return with expression
 | |
| 0:75        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48  Function Definition: main( ( temp void)
 | |
| 0:48    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:48          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              0 (const int)
 | |
| 0:48        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:48          Depth: direct index for structure ( temp float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80002
 | |
| // Id's are bound by 179
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 133 137
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 14  "g_tTex1df4"
 | |
|                               Name 20  "$Global"
 | |
|                               MemberName 20($Global) 0  "c1"
 | |
|                               MemberName 20($Global) 1  "c2"
 | |
|                               MemberName 20($Global) 2  "c3"
 | |
|                               MemberName 20($Global) 3  "c4"
 | |
|                               MemberName 20($Global) 4  "o1"
 | |
|                               MemberName 20($Global) 5  "o2"
 | |
|                               MemberName 20($Global) 6  "o3"
 | |
|                               MemberName 20($Global) 7  "o4"
 | |
|                               Name 22  ""
 | |
|                               Name 35  "g_tTex1di4"
 | |
|                               Name 44  "g_tTex1du4"
 | |
|                               Name 54  "g_tTex2df4"
 | |
|                               Name 67  "g_tTex2di4"
 | |
|                               Name 77  "g_tTex2du4"
 | |
|                               Name 87  "g_tTex3df4"
 | |
|                               Name 100  "g_tTex3di4"
 | |
|                               Name 110  "g_tTex3du4"
 | |
|                               Name 119  "psout"
 | |
|                               Name 130  "flattenTemp"
 | |
|                               Name 133  "@entryPointOutput.Color"
 | |
|                               Name 137  "@entryPointOutput.Depth"
 | |
|                               Name 142  "g_sSamp"
 | |
|                               Name 145  "g_tTexcdf4"
 | |
|                               Name 148  "g_tTexcdi4"
 | |
|                               Name 151  "g_tTexcdu4"
 | |
|                               Name 154  "g_tTex1df4a"
 | |
|                               Name 157  "g_tTex1di4a"
 | |
|                               Name 160  "g_tTex1du4a"
 | |
|                               Name 163  "g_tTex2df4a"
 | |
|                               Name 166  "g_tTex2di4a"
 | |
|                               Name 169  "g_tTex2du4a"
 | |
|                               Name 172  "g_tTexcdf4a"
 | |
|                               Name 175  "g_tTexcdi4a"
 | |
|                               Name 178  "g_tTexcdu4a"
 | |
|                               Decorate 14(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 14(g_tTex1df4) Binding 0
 | |
|                               MemberDecorate 20($Global) 0 Offset 0
 | |
|                               MemberDecorate 20($Global) 1 Offset 8
 | |
|                               MemberDecorate 20($Global) 2 Offset 16
 | |
|                               MemberDecorate 20($Global) 3 Offset 32
 | |
|                               MemberDecorate 20($Global) 4 Offset 48
 | |
|                               MemberDecorate 20($Global) 5 Offset 56
 | |
|                               MemberDecorate 20($Global) 6 Offset 64
 | |
|                               MemberDecorate 20($Global) 7 Offset 80
 | |
|                               Decorate 20($Global) Block
 | |
|                               Decorate 22 DescriptorSet 0
 | |
|                               Decorate 35(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 44(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 54(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 67(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 77(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 87(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 100(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 110(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 133(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 142(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 142(g_sSamp) Binding 0
 | |
|                               Decorate 145(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 148(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 151(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 154(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 157(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 160(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 163(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 166(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 169(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 172(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 175(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 178(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               13:             TypePointer UniformConstant 12
 | |
|   14(g_tTex1df4):     13(ptr) Variable UniformConstant
 | |
|               16:             TypeInt 32 1
 | |
|               17:             TypeVector 16(int) 2
 | |
|               18:             TypeVector 16(int) 3
 | |
|               19:             TypeVector 16(int) 4
 | |
|      20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
 | |
|               21:             TypePointer Uniform 20($Global)
 | |
|               22:     21(ptr) Variable Uniform
 | |
|               23:     16(int) Constant 1
 | |
|               24:             TypeInt 32 0
 | |
|               25:     24(int) Constant 0
 | |
|               26:             TypePointer Uniform 16(int)
 | |
|               29:     24(int) Constant 1
 | |
|               33:             TypeImage 16(int) 1D sampled format:Unknown
 | |
|               34:             TypePointer UniformConstant 33
 | |
|   35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | |
|               42:             TypeImage 24(int) 1D sampled format:Unknown
 | |
|               43:             TypePointer UniformConstant 42
 | |
|   44(g_tTex1du4):     43(ptr) Variable UniformConstant
 | |
|               50:             TypeVector 24(int) 4
 | |
|               52:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               53:             TypePointer UniformConstant 52
 | |
|   54(g_tTex2df4):     53(ptr) Variable UniformConstant
 | |
|               56:     16(int) Constant 2
 | |
|               57:             TypePointer Uniform 18(ivec3)
 | |
|               61:     24(int) Constant 2
 | |
|               65:             TypeImage 16(int) 2D sampled format:Unknown
 | |
|               66:             TypePointer UniformConstant 65
 | |
|   67(g_tTex2di4):     66(ptr) Variable UniformConstant
 | |
|               75:             TypeImage 24(int) 2D sampled format:Unknown
 | |
|               76:             TypePointer UniformConstant 75
 | |
|   77(g_tTex2du4):     76(ptr) Variable UniformConstant
 | |
|               85:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               86:             TypePointer UniformConstant 85
 | |
|   87(g_tTex3df4):     86(ptr) Variable UniformConstant
 | |
|               89:     16(int) Constant 3
 | |
|               90:             TypePointer Uniform 19(ivec4)
 | |
|               94:     24(int) Constant 3
 | |
|               98:             TypeImage 16(int) 3D sampled format:Unknown
 | |
|               99:             TypePointer UniformConstant 98
 | |
|  100(g_tTex3di4):     99(ptr) Variable UniformConstant
 | |
|              108:             TypeImage 24(int) 3D sampled format:Unknown
 | |
|              109:             TypePointer UniformConstant 108
 | |
|  110(g_tTex3du4):    109(ptr) Variable UniformConstant
 | |
|              118:             TypePointer Function 8(PS_OUTPUT)
 | |
|              120:     16(int) Constant 0
 | |
|              121:    6(float) Constant 1065353216
 | |
|              122:    7(fvec4) ConstantComposite 121 121 121 121
 | |
|              123:             TypePointer Function 7(fvec4)
 | |
|              125:             TypePointer Function 6(float)
 | |
|              132:             TypePointer Output 7(fvec4)
 | |
| 133(@entryPointOutput.Color):    132(ptr) Variable Output
 | |
|              136:             TypePointer Output 6(float)
 | |
| 137(@entryPointOutput.Depth):    136(ptr) Variable Output
 | |
|              140:             TypeSampler
 | |
|              141:             TypePointer UniformConstant 140
 | |
|     142(g_sSamp):    141(ptr) Variable UniformConstant
 | |
|              143:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              144:             TypePointer UniformConstant 143
 | |
|  145(g_tTexcdf4):    144(ptr) Variable UniformConstant
 | |
|              146:             TypeImage 16(int) Cube sampled format:Unknown
 | |
|              147:             TypePointer UniformConstant 146
 | |
|  148(g_tTexcdi4):    147(ptr) Variable UniformConstant
 | |
|              149:             TypeImage 24(int) Cube sampled format:Unknown
 | |
|              150:             TypePointer UniformConstant 149
 | |
|  151(g_tTexcdu4):    150(ptr) Variable UniformConstant
 | |
|              152:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
| 154(g_tTex1df4a):    153(ptr) Variable UniformConstant
 | |
|              155:             TypeImage 16(int) 1D array sampled format:Unknown
 | |
|              156:             TypePointer UniformConstant 155
 | |
| 157(g_tTex1di4a):    156(ptr) Variable UniformConstant
 | |
|              158:             TypeImage 24(int) 1D array sampled format:Unknown
 | |
|              159:             TypePointer UniformConstant 158
 | |
| 160(g_tTex1du4a):    159(ptr) Variable UniformConstant
 | |
|              161:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              162:             TypePointer UniformConstant 161
 | |
| 163(g_tTex2df4a):    162(ptr) Variable UniformConstant
 | |
|              164:             TypeImage 16(int) 2D array sampled format:Unknown
 | |
|              165:             TypePointer UniformConstant 164
 | |
| 166(g_tTex2di4a):    165(ptr) Variable UniformConstant
 | |
|              167:             TypeImage 24(int) 2D array sampled format:Unknown
 | |
|              168:             TypePointer UniformConstant 167
 | |
| 169(g_tTex2du4a):    168(ptr) Variable UniformConstant
 | |
|              170:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              171:             TypePointer UniformConstant 170
 | |
| 172(g_tTexcdf4a):    171(ptr) Variable UniformConstant
 | |
|              173:             TypeImage 16(int) Cube array sampled format:Unknown
 | |
|              174:             TypePointer UniformConstant 173
 | |
| 175(g_tTexcdi4a):    174(ptr) Variable UniformConstant
 | |
|              176:             TypeImage 24(int) Cube array sampled format:Unknown
 | |
|              177:             TypePointer UniformConstant 176
 | |
| 178(g_tTexcdu4a):    177(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 130(flattenTemp):    118(ptr) Variable Function
 | |
|              131:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 130(flattenTemp) 131
 | |
|              134:    123(ptr) AccessChain 130(flattenTemp) 120
 | |
|              135:    7(fvec4) Load 134
 | |
|                               Store 133(@entryPointOutput.Color) 135
 | |
|              138:    125(ptr) AccessChain 130(flattenTemp) 23
 | |
|              139:    6(float) Load 138
 | |
|                               Store 137(@entryPointOutput.Depth) 139
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|       119(psout):    118(ptr) Variable Function
 | |
|               15:          12 Load 14(g_tTex1df4)
 | |
|               27:     26(ptr) AccessChain 22 23 25
 | |
|               28:     16(int) Load 27
 | |
|               30:     26(ptr) AccessChain 22 23 29
 | |
|               31:     16(int) Load 30
 | |
|               32:    7(fvec4) ImageFetch 15 28 Lod 31
 | |
|               36:          33 Load 35(g_tTex1di4)
 | |
|               37:     26(ptr) AccessChain 22 23 25
 | |
|               38:     16(int) Load 37
 | |
|               39:     26(ptr) AccessChain 22 23 29
 | |
|               40:     16(int) Load 39
 | |
|               41:   19(ivec4) ImageFetch 36 38 Lod 40
 | |
|               45:          42 Load 44(g_tTex1du4)
 | |
|               46:     26(ptr) AccessChain 22 23 25
 | |
|               47:     16(int) Load 46
 | |
|               48:     26(ptr) AccessChain 22 23 29
 | |
|               49:     16(int) Load 48
 | |
|               51:   50(ivec4) ImageFetch 45 47 Lod 49
 | |
|               55:          52 Load 54(g_tTex2df4)
 | |
|               58:     57(ptr) AccessChain 22 56
 | |
|               59:   18(ivec3) Load 58
 | |
|               60:   17(ivec2) VectorShuffle 59 59 0 1
 | |
|               62:     26(ptr) AccessChain 22 56 61
 | |
|               63:     16(int) Load 62
 | |
|               64:    7(fvec4) ImageFetch 55 60 Lod 63
 | |
|               68:          65 Load 67(g_tTex2di4)
 | |
|               69:     57(ptr) AccessChain 22 56
 | |
|               70:   18(ivec3) Load 69
 | |
|               71:   17(ivec2) VectorShuffle 70 70 0 1
 | |
|               72:     26(ptr) AccessChain 22 56 61
 | |
|               73:     16(int) Load 72
 | |
|               74:   19(ivec4) ImageFetch 68 71 Lod 73
 | |
|               78:          75 Load 77(g_tTex2du4)
 | |
|               79:     57(ptr) AccessChain 22 56
 | |
|               80:   18(ivec3) Load 79
 | |
|               81:   17(ivec2) VectorShuffle 80 80 0 1
 | |
|               82:     26(ptr) AccessChain 22 56 61
 | |
|               83:     16(int) Load 82
 | |
|               84:   50(ivec4) ImageFetch 78 81 Lod 83
 | |
|               88:          85 Load 87(g_tTex3df4)
 | |
|               91:     90(ptr) AccessChain 22 89
 | |
|               92:   19(ivec4) Load 91
 | |
|               93:   18(ivec3) VectorShuffle 92 92 0 1 2
 | |
|               95:     26(ptr) AccessChain 22 89 94
 | |
|               96:     16(int) Load 95
 | |
|               97:    7(fvec4) ImageFetch 88 93 Lod 96
 | |
|              101:          98 Load 100(g_tTex3di4)
 | |
|              102:     90(ptr) AccessChain 22 89
 | |
|              103:   19(ivec4) Load 102
 | |
|              104:   18(ivec3) VectorShuffle 103 103 0 1 2
 | |
|              105:     26(ptr) AccessChain 22 89 94
 | |
|              106:     16(int) Load 105
 | |
|              107:   19(ivec4) ImageFetch 101 104 Lod 106
 | |
|              111:         108 Load 110(g_tTex3du4)
 | |
|              112:     90(ptr) AccessChain 22 89
 | |
|              113:   19(ivec4) Load 112
 | |
|              114:   18(ivec3) VectorShuffle 113 113 0 1 2
 | |
|              115:     26(ptr) AccessChain 22 89 94
 | |
|              116:     16(int) Load 115
 | |
|              117:   50(ivec4) ImageFetch 111 114 Lod 116
 | |
|              124:    123(ptr) AccessChain 119(psout) 120
 | |
|                               Store 124 122
 | |
|              126:    125(ptr) AccessChain 119(psout) 23
 | |
|                               Store 126 121
 | |
|              127:8(PS_OUTPUT) Load 119(psout)
 | |
|                               ReturnValue 127
 | |
|                               FunctionEnd
 | 
