16 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float main(): SV_Target0
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| {
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|     int d = 4;
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|     int2 d2 = int2(5,d);
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|     float  f1 = log2(5);
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|     float2 f2 = log(d2);
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|     float3 f3 = log(int3(7,2,3));
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|     float2 f22 = log(int2(5,d));  // This case does not work yet, due to a different bug that turns this into 2 args.
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| 
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|     int a = 5;
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|     min16float b = min16float(f16tof32(a));
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|     b *= b;
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|     uint c = f32tof16(b);
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| 
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|     return f1 + f2.x + f3.z + f22.y + c;
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| } | 
